|Thursday, January 15, 2009|
Apple Games Features FusionFall
6:00 AM | Cord Kruse | 1 comment
Apple Games has entered the colorful worlds of the Cartoon Network for a review of FusionFall, the network's entry into the MMO game market. As a kid in a re-imagined Cartoon Network universe, players team up with each other and Cartoon Network characters to defend it from an alien invasion. Apple's article includes an overview of the game's features and a list of the Cartoon Network programs featured in FusionFall.
You explore not only well-known Cartoon Network locations, such as Fosterís Home For Imaginary Friends, but also a downtown area, Infected Zones overrun by Fusion Matter, and other new places ó there are over 60 playable zones. All of them are populated by various types of Fusion monsters as well as dark versions of Cartoon Network characters, known as Fusions. Luckily, you can equip two weapons at any given time.Head over to the link provided below to read the rest of the article.
Apple Games: FusionFall
Scattered around FusionFall are three types of missions: world missions, which are basic tasks; guide missions, which ask you to complete an important goal on behalf of the Cartoon Network character guiding you through the current area; and nano missions, which reward you with a miniature version of a Cartoon Network character, known as a nano. Complete world and guide missions to obtain special items and Fusion matter, which you must collect in a specific quantity before a new nano mission becomes available.
Youíll eventually collect 36 nanos, each of whom confers bonuses of your choosing, such as the ability to run faster or jump higher. Up to three nanos can accompany you at any given time; each one is a different type ó Blaston, Adaptium, or Cosmix ó that gives you an advantage against certain types of Fusion monsters, so call on the right ones for the current confrontation. Use your Nanos wisely: they begin to tire as soon as you activate them and quickly wear down while fighting Fusion monsters and Fusions. Theyíll need to rest before you can call on them again.
Legends Of Zork Browser MMO In Progress
6:00 AM | Cord Kruse | Comment on this story
Jolt Online Gaming has announced work on Legends of Zork, a casual browser based MMO return to the world of Infocom's classic text adventure series. The game will put players in the role of an unemployed salesman seeking to find some loot in the remnants of the Great Underground Empire.
The Great Underground Empire has recently fallen and the land is in disarray. The Royal Treasury has been sacked. The stock market has collapsed, leading even mighty FrobozzCo International to fire employees from throughout its subsidiaries. A craze of treasure-hunting has swept through the remnants of the Great Underground Empire. The New Zork Times reports that trolls, kobolds and other dangerous creatures are venturing far from their lairs. Adventurers and monsters are increasingly coming into conflict over areas rich with loot. It's a dangerous time to be a newly-unemployed traveling salesman, but it's also a great time to try a bit of adventuring. The release date for Legends of Zork is not currently available. Click over to the link below to read more, sign up for a newsletter, or browse the LoZ forums.
Legends Of Zork
LegendsofZork.com will provide online gamers with a persistent online adventure, playable from any Internet browser. Players take up the role of a recently laid-off salesman and part-time loot-gatherer, as he explores the Great Underground Empire. Designed to provide gamers with a casual MMO game they can play on their laptop, desktop or Apple iPhone (in school, work or on the bus), thereís nothing to download, just go to www.legendsofzork.com.
Diablo III: Inventory, Trading, Character Customization
6:00 AM | Cord Kruse | 2 comments
Diablo III Community Manager Bashiok has offered a few more tidbits of information about Blizzard Entertainment's upcoming action RPG sequel. Topics covered this time include inventory mechanics, trading systems, and character customization options.
Maphack @ Azeroth: Well your developers seem to feel that putting items into boxes with the classic inventory was punishing to players, as if we werenít beyond the level of tinker toys.Visit the Blizzplanet page below to read the full list of comments.
Blizzplanet: Diablo III Forum Quotes
Bashiok: No Iím sure youíre a very intelligent person, but at itís core elements Diablo is not about pouring over the worth of a single inventory square. Thatís not what makes the game.
The grid system puts a secondary value on an item, one of how much space it actually takes up. That amount of space, unless itís broken up in to minuscule segments, canít be properly attributed to the actual worth of the item.
So you have a grand charm, three spaces, is it a good charm or a crappy charm? If itís worth keeping is it worth taking up three inventory spots? If itís worth taking up three inventory spots with that grand charm is there any other combination of lesser charms that couldÖ
Thatís just a lot of ridiculous work to figure out the worth of each single square of inventory space, and itís pretty much unnecessarily punishing, yes.
Qookie @ USEast: The problem with the Auction House is that it takes away with the interaction with other players to talk to each other and bargin items to a lower price and are that fun stuff you can do in diablo but not with gold, but with items.
Bashiok: Iím not sure I understood all of what you said, sorry, it sort of read like stereo instructions written by the guy that scares people away from using the pay phone at the 7-11 down the street.
Just a couple of my own cents on the system. First off we really donít have a solid plan for any sort of external trading system, that is anything beyond being in the same game with the person. We know weíd like something like that though if at all possible.
Since you brought it up letís move on to the World of Warcraftís auction house. World of Warcraft did not invent the auction house trading system. It may have certainly refined it, but an irrational hatred of the game that some of you seem to have really shouldnít translate to game systems that arenít original to it. There are some major advantages to an auction house similar to WoWís. You donít have to be present being the biggest and best. You can be playing with friends, PvPing, asleep, at school or work, and someone has the ability to see your items, and you have a greater chance to sell/trade them. You donít have to spam a channel, you donít have to even be online and playing. Thatís HUGE, and really the main reason so many people use trading systems such as websites and forums for Diablo II. You want to focus on playing the game or not playing the game, not sitting around hoping someone wants your item.
Iíll go back to what I said at the beginning and state we donít know what if any types of trading systems will be in the final game. Maybe there wonít be, it may be that eventually we settle on leaving it Diablo II style. We have some ideas of what would be cool, but at the end of the day weíre not going to do anything that isnít far and away a more positive change for the game.
Deliras @ Europe: If you were to build your uberpwnzor pvp bowazon for example, every single stat had to be allocated carefully.
Bashiok: Ah, so then stat points were just a means to an end then, werenít they? In almost all cases anyway. They were a requirement to the items, clicking a button to raise a number to a required value. The items and abilities chosen are really what created the character, not figuring out item requirements.
You could argue about it forever if you wanted to. The stat points didnít make the character, but little extra math problems are fun, but little extra math problems donít really equate to fun or interesting character building, but I think that math problems are fun and interesting, but ... etc. etc. etc.
And of course all I can attempt to do is assure you that thereís going to be plenty of build potential, plenty of customization, and plenty of math to dive into, if thatís your thing.
Buy Diablo III
Kivi's Underworld Reviewed
6:00 AM | Cord Kruse | 1 comment
Games32 has published a new review of Soldak Entertainment's casual action RPG, Kivi's Underworld. In Kivi's Underworld players adventure as one of 20 character classes against a variety of dangerous foes. Games32 gave the game a score of 80 out of 100.
From the review:
The high number of playable heroes might scare off casual players, but Kivi's Underworld is very simple to play, no matter the hero. An active skill, used when right clicking, and a passive ability that's always on, are all the skills that you'll have to manage during the game; besides walking and attacking, of course. Playable characters include warriors, blade masters, barbarians, mages, warlocks, priests and rogues. As I played through the game I found the blade master to be the easiest to use, having both an AOE skill as well as a fast attack. Mages are damaging enough but most suffer from the lack of AOE, and when 10 monsters attack you from all directions, you'll have a hard time killing them one by one.Check out the site listed below for the full review.
Gamers32: Kivi's Underworld Review
Death isn't as big a deal in Kivi's Underworld as it is in other games, since you usually have 2 or 3 lives per level. Of course, dying will subtract a big chunk of your score at the end of the level, and that's not such a good thing. You might be wondering why finishing a level with a high score is so important. First of all, you have no XP in Kivi's Underworld. Yes, that's right, you will receive no experience points as the game progresses, so that leads us to the next logical question. How do I improve my character? The high score comes into play here, and depending on your score, you will receive a trophy at the end of each level, trophies that add skill points to your character. The bronze trophy is the easiest to obtain and offers a measly skill point, the silver one offers two points, whereas the gold trophy offers three of the so-important points.
Everything you do during a mission adds to your total score, even obtaining first blood, for example. Collecting different types of gems, getting a killing spree or even smashing a lot of crates in a short period of time will reward you with a higher score. You can get up to 50% more score if you don't die during a mission, kill all the monsters and find all the secrets. Getting a gold trophy in every mission guarantees that your characters will have no trouble what so ever in completing the missions.
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