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Thursday, January 8, 2009


Commander: Napoleon At War Unveiled
6:00 AM | Cord Kruse | 7 comments

Freeverse and Slitherine have announced the upcoming release of Commander: Napoleon at War for the Mac. The exact release date has not yet been set. Commander: Napoleon at War is the second game in the Commander series, expanding upon the Commander: Europe at War engine. Commander: Napoleon at War challenges players to use the weapons and warriors of the Napoleonic era to succeed in the game's historical campaigns.

More about the game:

In Commander - Napoleon at War, players must use the combined arms of infantry, cavalry and artillery combined with the innovations and strategies of the Napoleonic wars to secure victory. Play on a beautifully rendered map of Napoleonic Europe, where terrain and weather play a large role and mud and snow may bog down your army at a crucial time. Logistics are also modeled, with supply lines, resources and sieges and the use of privateers and naval superiority to stifle trade routes. Players have twelve unit types to choose from as well as fifteen research paths, and eight immersive historical campaigns from 1805 through 1815!
To learn more about Freeverse and Slitherine click over to the company's websites at the links below.

Freeverse
Slitherine



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Depths Of Peril Version 1.013 Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released patch 1.013 for the action RPG, Depths of Peril. The update includes a variety of changes and bug fixes.

In the game players take the role of a faction leader engaged in defending the barbarian city of Jorvik. Along the way players venture forth to complete quests and fight monsters while at the same time preparing to defeat rival factions in the race to rule the city.

Here are a few of the changes in the latest patch:

• fixed some quest localization issues
• now stat bars can set the blink Intensity
• increased ItemGenerationTries for armorsmith and weaponsmith quests to ensure they drop a reward item
• improved mouse scrollball support
• added a bit of text to explain why every monster doesn't drop a quest part
• localized Left Click stuff in keyboard options
• fixed some localization issues on relations screen
•localized PoisonedSupply variant text correctly
• localized switch weapons text
• can now turn off automatically adding a or an
• localized Revenge variant text correctly
Click over to the link below for more information.

Depths of Peril Beta Patch
Soldak Entertainment
Depths of Peril
Buy Depths of Peril


SlotZ Racer Announced For iPhone
6:00 AM | Cord Kruse | Comment on this story

Freeverse has announced the upcoming release of SlotZ Racer, a slot car racing game for the iPhone and iPod touch. Developed by Strange Flavour, creator of Flick Fishing, SlotZ Racer puts players in control of 3D slot cars and allows them to race against the computer or friends. The game features 4 player play on a single iPhone, a variety of challenges, unlockable content, and a track editor.

More information about the game:

SlotZ Racer lets players race against the computer or friends; a unique control system allows up to 4 people to race on a single iPhone! Compete for laps or against the clock in Time Trials, drive an endurance race, (with simulated days and nights), or play a 'Quick Race' to jump straight into the action. SlotZ Racer features an intuitive track editor to give the player the ultimate freedom to design their very own courses, and offers a wide selection of cars to race. The game also includes unlockable new circuits, cars, track locations and championship challenges to keep the action exciting and fresh!

Set up your track to be 2 or 4 lanes, clip together track pieces, or even build a complete club style circuit. Players have the option to play with lane changing, or fixed lanes for the racing purists.
SlotZ Racer should be available within the next few weeks. For more information about Freeverse and Strange Flavour follow the link below.

Freeverse
Strange Flavour


Apple Games Features Lode Runner For iPod
6:00 AM | Cord Kruse | 1 comment

Apple Games recently posted a new game article featuring Lode Runner for iPod. The game brings the action puzzle adventure of the classic game to Apple's iPod multimedia devices. Apple's article includes an overivew of the game's features as well as a list of tips and tricks for success.

Begin your underground adventure with 50 levels of strategic action at standard difficulty before moving to the 60 levels found between the expert and master modes. In puzzle mode’s 20 levels, robots won’t besiege you, but the gold is fiendishly difficult to recover, putting your strategic thinking skills to the test.

If you’d rather try an altogether different sort of challenge, check out gold rush mode, in which you race through 5,000 or 10,000 yards of floors and ladders, grabbing as much gold as you can and avoiding robots along the way to your final destination. Just don’t fall behind or drop off the bottom of the screen. There’s also an endless option, if you don’t want a finish line.

This latest incarnation of Lode Runner builds on a long history stretching back to 1983 and its initial release on the Apple II, as well as other home computers of that era. It has attracted legions of fans along the way, including Tetris creator Alexei Pajitnov, who has said of it: “I consider it a real puzzle game. That was my favorite for many, many years. It’s such a good combination of dynamic stuff, the finger-work, and real planning and puzzle-solving … I can’t imagine any other game with such inventive and unusual design.”
The full article is available at the page listed below.

Apple Games: Lode Runner For iPod
Apple


Mac Games News for Wednesday, January 7, 2009

IMG Interviews Transgaming on GameTree Online8:07 AM
Avernum 5, Savage 2 & Kivi's Underworld In Game Tunnel Top 56:00 AM
EVE Online Reaches 45,186 Concurrent Users6:00 AM
Illuminations & Opacity Released For iPhone6:00 AM
StarCraft II: New Screenshots6:00 AM
 
View all of the Mac games news for Wednesday, January 7, 2009 on one page


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