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Tuesday, November 25, 2008



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StuntMANIA!pro Version 3.0.0 Released
6:00 AM | Cord Kruse | Comment on this story

Sector3 Games recently released version 3.0.0 of StuntMANIA!pro. SM!P is a fast paced car stunt driving game that allows players to perform tricks and stunts with a selection of stunt cars on a variety of tracks. Version 3.0.0 introduces a variety of changes and bug fixes including a completely redesigned interface, a new car, a news level, and extended versions of several existing levels.

Here's a list of what is new in 3.0.0:

• Completely redesigned in-game interface
• New SAND BOX level
• New MEGA DRIFT powerup
• New Car - STRIKER
• Completely reworked TELEPORT system
• Extended Construction City Level
• Extended Boxed In Level
• Extended Egyptian Sands Level
• Extended Luna Base Level
• Additional HARD TO REACH areas to find in all levels
• Turn your headlights OFF/ON in night time mode with the L key
• Change Rear Vision Mirror position (Left, Centre, Right, Off)
• Many performance optimisations
• General fixes and maintenance
Click over to the links below for more information about the game and to download the demo.

StuntMANIA!pro
Sector3 Games



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Battlestations: Midway Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld has posted a new review of Battlestations: Midway, a World War II game brought to the Mac by Feral Interactive. In the game players experience World War II combat in a blend of action and strategy as they lead a host of US and Allied air, sea and underwater units through missions in hotspots from Pearl Harbor to the Battle of Midway itself. Macworld gave the game a score of 3 out of 5 mice.

From the review:

Instead of doing or one two things well, Battlestations Midway does a lot of things inadequately. Instead of full flight controls, or an intuitive set of ship commands, or giving the sub captains a realistic experience, the developers of Battlestations Midway try to slap together universal controls for everything. The ship’s controls are so frustrating that I almost never took control over a ship in combat, instead preferring to order around the ship in map mode or pilot a plane.

The enemy artificial intelligence is fairly easy to take down, but you wonder how you can win the war with the idiotic AI you are paired with. Your fellow pilots have the survival skills of lemmings, thus making winning missions extremely difficult at times. For certain missions they’ll do all the work for you and other times they’ll decide to become pacifists in the middle of an artillery barrage. The difficulty level of the missions isn’t a steady slope to climb, but rather resembles an EKG line.

Sadly, the most frustrating aspect of the gameplay is the command system. It’s frankly too much “everything” to command at points. While playing, you have to almost exclusively be in map mode in order to control your battle groups. You can order individual flights and ships while controlling them, but there is no way to lead the charge in a B-17 and tell your destroyers to cover your butt while you go in for a bombing run. While you can take control of any one ship or any one plane, this leads to the rest of your battle group going on autopilot and meander aimlessly into enemy fire. Frustratingly, you’ll find your view of the final Midway battles to be in map mode with quick jumps to your carriers so you can launch fighters. One of the greatest joys of the game is witnessing your coordinated attacks succeed from the perspective of a dive bomber. But, you’ll spend very little time in watching your attacks because you’ll keep switching perspectives to map mode (to command your ships) and aircraft mode (so you can launch your planes).
To read the full review click over to the link below.

Macworld: Battlestations Midway Review
Feral Interactive
Battlestations: Midway
Buy Battlestations: Midway



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A Few Facts About Will Wright
6:00 AM | Cord Kruse | Comment on this story

The New York Times recently published an article about Will Wright, creator of the popular Sims franchises as well as the recently released Spore. The feature offers a list of interesting facts about Wright including his favorite place to shop, treasured memorabilia, and his dream job.

Worst thing about job: It’s so easy to come up with a cool idea, and it takes so long to manifest it well. I worked on Spore for about seven years. The first two years were me doing research.

Collection: I collect hardware from the old Soviet space programs, strange things that were on Russian spacecraft.I get them on the gray market from a lot of different guys that have to be named Alexei.

Object that’s reminiscent of childhood: Since I was a kid I’ve had robot toys. What amazes me is that now, for $200, you can buy a robot toy that has more technology than NASA had during the lunar program.

Obsolete item he won’t let go: There was a guy, Stanley Miller, who did the first origin-of-life experiments. I have this ruined beaker he used in those experiments. It might be useless, but it’s historically very cool.
Head over to the page listed below to read more.

The New York Times: Sim Living
Maxis



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Winning In Football Manager 2009
6:00 AM | Cord Kruse | Comment on this story

Trusted Reviews has posted a new review of Football Manager 2009, the latest version of the Sports Interactive's soccer management simulation. FM 09 includes a new 3D match engine, the ability to play as a male or female manager, and preferred move training for players. Trusted Reviews gave the game a score of 9 out of 10.

From the review:

As it does every year, the transfer system has also seen some tweaking. Teams are more willing to negotiate several times before settling on a final figure and there's a greater emphasis on season long loans, as has become the fashion in real life. Just like the other changes this further enhances the realism in the game and it's rare that you ever feel that a transaction hasn't panned out in a logical manner. In a more general sense, we also found it far easier to sell the players we didn't want. Offering your players to others proved far more effective than in the past, so if you need to unload some deadweight to fund a transfer then you can do so pretty quickly. You can also adjust your budget, shifting money from the transfer budget to fund wages, or vice versa.

Elsewhere there are even more tweaks to be found. Board Confidence, something that's existed in the game for quite a while now, has been expanded to give you more feedback about how the board and the fans feel you're performing. This includes the confidence in the signings you have made, how you've managed the finances and, of course, how they feel your team are performing on the pitch.

And out on the pitch things have changed a bit more, too. In the tactics screen, for example, you can no longer set players to move sideways or more than one position forward or back. SI's reasoning for this is that such appendages served no realistic tactical role and we're given to agree. Indeed, it's noticeable over recent iterations that the tactical element of FM has become far more realistic. Thus the game has become much less about concocting weird and wonderful "killer" tactics and more about organising your team effectively, matching the right players to the right roles and ensuring
For the full review follow the link provided below.

Trusted Reviews: FM 2009 Review
Football Manager 2009
SI


Mac Games News for Monday, November 24, 2008

IMG Reviews Jade Empire: Special Edition8:08 AM
Galactic Assault: Prisoner Of Power Available6:00 AM
Jeff Vogel Discusses Avernum Series, Indie Gaming6:00 AM
Kivi's Underworld Reviewed6:00 AM
Pirates Of The Caribbean Online Q&A6:00 AM
 
View all of the Mac games news for Monday, November 24, 2008 on one page


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