ToCA Race Driver 3: New Demo Available
6:00 AM | Cord Kruse | 1 comment
Feral Interactive has released another demo for ToCA Race Driver 3, the single-player and multiplayer racing game developed by Codemasters. Race Driver 3 features 70 licensed cars, 80 licensed tracks, and more than 35 racing types. The demo includes two races and two cars to enjoy.
This week RD3 moves into higher gear with the release of a new two race demo from two of the world's biggest touring car championships: the DTM (German Touring Cars) and the Australian V8 Supercars. You get to race one full race in each championship driving a Mercedes C Class DTM car or a Holden V8 Supercar depending on the series. What's not to like? Click over to Feral's site for more information about the game.
Although it contains two completely different championships with different cars, this demo is just another glimpse of this enormous game. Anything from Truck racing through to Go-carts and just about everything in between is available to drive in the full version, check out our mini site for more information on the game including how to pre-order.
ToCA Race Driver 3
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Righteous Kill Now Available
3:34 PM | Cord Kruse | Comment on this story
Macgamestore today announced the release of Righteous Kill for the Macintosh. Developed by Merscom, Inc, Righteous Kill is a downloadable casual game based on the major theatrical movie released in September. The game is a man hunt for a vigilante on a killing spree through 16 locations containing over a thousand hidden objects. Inspired by the motion picture film, Righteous Kill features clips from the movie and 15 animated levels.
Step into the shoes of Erica Dean as she investigates crime scenes in New York City. With the help of Sergeant Vasquez, Erica will use clues she collects in a number of detective-themed mini games.Righteous Kill requires an Intel-based Mac with Mac OS X 10.4.11 or later. A free demo is available for download from Macgamestore. The full version costs $19.95 (USD) to register.
* Engaging side story to the Righteous Kill movie
* Animated and atmospheric environments
* In-game tutorial seamlessly integrated into the game
* Beautiful but realistic visual style that conveys the New York City setting
* Multiple mini-games bases on detective activities
* Over one thousand objects
* Integrated hint system
* Exciting plot and storyline
Buy Righteous Kill
IMG Reviews Call of Duty 4: Modern Warfare
8:31 AM | Marcus Albers | 26 comments
Inside Mac Games has posted a review of the popular war FPS from Aspyr and Infinity Ward, Call of Duty 4: Modern Warfare. The backdrop for Modern Warfare is not WWII, as has been the case so far in the Call of Duty series, but a modern day conflict, albeit an imaginary one. Here's an excerpt from the review:
A suitably descriptive tutorial teaches you the basics before throwing you into the action. You begin as a British S.A.S troop named "Soap" Mctavish on an interception mission - the target being an Estonian boat with a special "package" on board. I won't give too much of the game away, but you quickly discover they are harboring a nuclear warhead and the story moves on from there. It moves along at a sprightly pace, transporting you to many different environments throughout Russia and the Middle East. Never once does it take a breath - it always has something in store around the corner. In one mission you are stealthily attempting to reach an evacuation zone while behind enemy lines. After a few quick spars with the enemy, you think the coast is clear, then suddenly a pack of guard dogs is set upon you. I must say that I got quite a fright when it occurred... I'll leave the imagination to work out what happened next. This is just a small snapshot of the full campaign - I found it to be a real roller coaster ride.Follow the link below to read the full review.
IMG Review: Call of Duty 4: Modern Warfare
Call of Duty 4
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StarCraft II: Discussing The Colossus
6:00 AM | Cord Kruse | Comment on this story
Blizzard's Karune recently offered some comments on the usefulness of the Protoss Colossus, one of the many new units offered in the upcoming StarCraft II. The discussion covers the unit's abilities and strategies for using it most effectively.
What makes the Colossus worth its price?Head over to the links below to read more.
Blizzplanet: Usefulness Of The Colossus
Karune: In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus.
What are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational.
Karune: Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.
I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield.
What benefits do Colossi have over using units like High Templar or Archons for Zerglings and such?
Karune: It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Colossi have a range of 6, and with the upgrade that becomes 9, as well as increasing the area in which takes damage. The range of the Colossus is what makes it such a great support unit, as well as an awesome raider from cliffs. Additionally, all competitive maps will have cliffs to some degree.
StarCraft II: Wings Of Liberty
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Custer Goes East
6:00 AM | IMG News | Comment on this story
This week's desktop features MacSoft's real-time strategy expansion pack: Age of Empires III: The Asian Dynasties, which continues the saga from Age of Empires III from MacSoft.
Here's a clip from Brad on his latest:
Age of Empires III: The Asian Dynasties from MacSoft, is a hot topic in my inbox these days since the release in August. I never ignore your requests so this week I find myself on a journey to the land of the Orient. I was able to make this wallpaper with the help of MacSoft and my trusty cable modem. I simply entitled this selection, "Dynasty", and I hope you enjoy it as much as I did making it.As always, those interested in downloading his creations can find them at Custer's Desktops.
Gish Creator Releases Meat Boy
6:00 AM | Cord Kruse | 3 comments
Edmund McMillen, creator of Gish and Aether, recently released Meat Boy, a new action platformer developed in collaboration with Jonathan Mcenee. In the Flash based game players must help Meat Boy rescue his kidnapped girlfriend Bandaid Girl from the villain holding her captive.
Meat Boy is the protagonist of the game. A chunky block of meat with a face and appendages, he must rescue his girlfriend, Bandaid Girl, from the clutches of the bad guy. To that end, Meat Boy must travel through more than 56 levels spanning four chapters. A level editor is built into the game. Meat Boy is available free to play or download. Visit the links below to learn more about the game.
Macworld's Game Room: Meatboy Released
McMillen describes the game as in the same vein as “classic” platforms such as Ghosts and Goblins, Mega Man and N. In this, however, you’re a skinless bag of meat who leaves a trail of gore wherever he goes. It makes for some interesting action as you try to reunite Meat Boy with Bandaid Girl once and for all.
Eschalon Book II: The Changing Face Of Eschalon
6:00 AM | Cord Kruse | Comment on this story
A recent post on the Basilisk Games' forums revealed some additions to the world map players will encounter in the upcoming Eschalon: Book II, the second in the company's "old school" RPG series. The discrepancies between Book I and II resulting from these changes may result in a patch of the original game, depending on player reaction.
The World of Eschalon has changed just a bit. Some may know of a book in Book I that talks about Eschalon's five Provinces, but actually the map shows about seven now. And the Rift Zone, which is called a Province in Book I, is really more of a region between Provinces. Yes, it's been demoted. Nothing about the storyline has actually changed but rather the physical world is now catching with the design documents. It's really been a cool process to see the remaining regions of Eschalon take form and watch how the map takes on a life of it's own, with borders expanding, mountain ranges rising and seas filling. To read more of the developer's notes click on the link provided below.
Basilisk Forum: Eschalon World Map Changes
Anyways, we do plan on posting Eschalon's world map sometime in the next few months. What we post online will be fairly low-resolution, but will allow you to finally examine the layout of the whole world and wonder where Book II will take you. There will be a higher-resolution version of this map inside the game as a purchasable item, and a very high-res version that will most likely appear on the CD.
As for the few tiny geographical discrepancies between Book I and II ...well, we may patch Book I or just leave it as-is. Depends on what people want.
Eschalon: Book II
Buy Eschalon: Book II
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