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Tuesday, October 21, 2008



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Heileen Visual Novel Available For Download
6:00 AM | Cord Kruse | Comment on this story

Tycoon Games has released the new "visual novel," Heileen. The game follows the adventures of a young woman onboard a ship traveling to the New World in the 17th century. Players will help Heileen find her true love in an adventure which features 4500 screens of dialogues, 8 chapters, unique characters and relationships with each of them, and 3 different endings.

Heileen, cute english girl of the 17th century.

She has a quiet life, without any real problems. But one day, her uncle Otto, a famous english merchant, decides that it is time for a change, and forces her to follow him on a journey to the New World.

During the voyage, she'll meet old and new friends and discover lots of secrets, and ultimately find what really wants for herself.
Heileen costs $19.95 to register. Click over to the link below to download the demo and read more about the game.

Heileen
Tycoon Games


Plank Released For iPhone
6:00 AM | Cord Kruse | Comment on this story

Freeverse has announced the release of Plank, the steampunk styled, tilt-based puzzle game for the iPhone and iPod touch. Plank was developed by Strange Flavour, creators of the Apple Design Award winning ToySight and best selling Airburst and Airburst Extrem games.

More information about Plank:

Plank is the first iPhone puzzle game where the gameplay is based almost exclusively on the accelerometer. Tilt the steam powered hydraulic plank to catch colored marbles and roll them to match each other as they fall. Too many marbles and the plank will collapse under the weight, so you have to match them fast. Watch out for all the amazing power-ups and specials, including the "Shake" smart bomb! Just as you’re starting to panic, shake the device and one of your limited number of Shakes will destroy a whole line of marbles. Other power-ups drop more marbles, make everything faster, slower or even make the plank slippery.

“Plank is an ideal game for the iPhone”, said Aaron Fothergill, Managing Director of Strange Flavour. “It seems easy and casual at first, but a few levels into the "Nnnaaarrrgh!" difficulty game and you’ll be twitching!”
Plank now available for $1.99 on the iTunes App Store. Check out the links below to learn more.

Plank
iTunes App Store: Plank
Freeverse



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Eschalon Book II: The Sentinel Stalk
6:00 AM | Cord Kruse | Comment on this story

Basilisk Games has released the third installment of its October creature features, showcasing one frightening denizen of the world of Eschalon: Book II. Each week the company will unveil a new creature, offering both concept artwork and a detailed description. The second creature showcased is the Sentinel Stalk, a dangerous plant used by mages and sorcerers to protect their lairs. The aggressive vegetation is capable of launching barbs at nearby creatures.

The Sentinel Stalk is normally a very rare plant, growing naturally in only the most remote regions of the Far West. It was first brought to Mistfell and surrounding provinces by mages who discovered the most useful nature of this plant: it relentlessly fires barbs at anyone or anything that comes near it. Mages and sorcerers frequently use these plants to guard their dwellings from intruders. Over time, Sentinel Stalks have become familiar vegetation around crypts, castles, and any other structure that needs vigilant protection. It is important that the cultivator of the Sentinel Stalk knows how to avoid becoming a victim of the barbs, which is achieved by the use of magickal spells that bind or paralyze the plant, invisibility, magickal shields or similar methods.

The evolutionary reason for the shooting barbs is not for defense, but rather for offense. Long roots, stretching for hundreds of feet from the stalk, absorb the nutrients that seep into the ground from the decomposing creatures that have fallen victim to the plant's barbs. Because of this feeding method, the Sentinel Stalk is known as the Corpse Root to indigenous people of Far West Eschalon.
Head over to the page below to view the new creature.

Eschalon Book II: Sentinel Stalk Feature
Basilisk Games
Eschalon: Book II
Buy Eschalon: Book II


Blizzard CEO Discusses DRM, Mac Support, & The New MMO
6:00 AM | Cord Kruse | Comment on this story

Wired's Blog has posted a new interview with Blizzard Entertainment CEO Mike Morhaime about the company's successful game franchises. Among other things Morhaime discussed DRM schemes for games, the popular World of Warcraft, the company's long support of Macs, and Blizzard's upcoming new MMO project.

Wired.com: Obviously DRM is kind of a hot-button issue with fans nowadays. What kind of Digital Rights Management scheme are you guys going to be using in StarCraft II and Diablo III?
Morhaime: Those are things we’re still evaluating, but we do wanna make it pretty easy for players to play the game, wherever they are.
Nowadays people have multiple systems. They shouldn't necessarily be able to play the game ... they shouldn’t be able to log in multiple times on as many computers as they have without buying multiple copies of the game.
Like, you can play WarCraft III, or World of Warcraft even, from multiple locations. I think you should be able to do that.

Wired.com: Mac support: I’ve got my MacBook here. I play all my games on this now. You guys have been, moreso than any other computer gaming company, have been really strongly behind the Mac as a gaming platform. All your games come out with PC and Mac versions on the same disc. Why do you guys do that, and nobody else does?
Morhaime: Well, nobody else does because the Mac gaming market is substantially smaller than the PC gaming market, and it does take effort to support the Mac.
We have internal expertise in supporting the Mac. We’ve been doing it for a very long time, and we have the volume of interested players in our community that makes it important for us, I think, to continue supporting them.

Wired.com: ... You guys have had a lot of job postings, things that hint at a “next-gen MMO.” It’s a “secret,” but it’s not a very well-kept secret. I’m not going to ask you to detail the game -- because you’d say no -- but, is it going to be ... are we looking at a World of Warcraft sequel or is it going to be something totally different?
Morhaime: I can answer that. It’s not going to be a World of Warcraft sequel.
Wired.com: Something totally different?
Morhaime: [Pause] It’s gonna be different.
Wired.com: Just “different?” Not “totally different?”
Morhame: Uh ... that’s starting to get into details where I’d have to start explaining things... So let’s just say it’s going to be different and it’s not going to be a sequel to World of Warcraft. It will be different.
We’re not trying to replace World of Warcraft with this new MMO. We’re trying to create a different massively multiplayer experience, and hopefully World of Warcraft will still be going strong when that one is released.
Visit the site below to read the full interview.

Wired: Mike Morhaime Interview
Blizzard Entertainment


Mac Games News for Monday, October 20, 2008

CCP Games Ready To Weather Global Financial Woes6:00 AM
FlatOut 2 Reviewed6:00 AM
Peggle Nights Coming To Macs6:00 AM
StarCraft II: Reasons For Trilogy, Single Player Tidbits6:00 AM
Will Wright Discusses Spore DRM, 'Online Monetization'6:00 AM
 
View all of the Mac games news for Monday, October 20, 2008 on one page


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