|Monday, September 22, 2008|
Pirates! Walkthrough Trailer Released
6:00 AM | Cord Kruse | Comment on this story
Feral Interactive has released a new walkthrough video to showcase the swashbuckling action of the recently released Sid Meier's Pirates! for Mac.
Sid Meier’s Pirates! invites players to live the life of a 17th century Caribbean pirate captain in an epic, open-ended seafaring adventure. Players can face down dogged enemies, duel enemy captains, woo fair maidens and raise the Jolly Roger high above the seven seas in pursuit of glory and riches.
Sid Meier's Pirates is now out and plundering Macs with abandon. For those of you yet to take the plunge - we have put together a short walkthrough to show you just how jolly rogering a pirate's life can be.To view the video click over to the link provided below.
Feral Interactive: Pirates! Trailers
GL Golf Updated To Version 2.17
6:00 AM | Cord Kruse | Comment on this story
Nuclear Nova Software has introduced version 2.17 of GL Golf, its award winning 3D golfing game for Mac. Recent additions since version 2 include several replica and original courses, new bushes and trees, real time shadows, round and hole-in-one tracking, recent best score list, and dynamic water.
More about the game:
GL Golf 2.17 offers a realistic physics system and graphics. Up to four players can golf twenty-one unique courses. Everything in a real game of golf is included, such as water hazards, sand traps, trees, bushes, wind, four seasons, different times to play, and much more. Other great features include both an internet and individual high score list, game saving, great music, iTunes controls, three difficulty modes, mulligans, the ability to choose your set of clubs, match/stroke play, and much more. A free six hole demo is available from Nuclear Nova Software. Head over to the site below for more information.
Nuclear Nova Software
• Mac OS X Version 10.3.9 Tiger or later
• Universal Binary for PowerPC and Intel
• 9.1 MB Hard Drive space
• 32MB of VRAM
• 1GHZ or greater CPU recommended
Buy GL Golf
Cocoa Touch Games Releases Garden Marbles For iPhone
6:00 AM | Cord Kruse | 7 comments
The developers at Cocoa Touch Games have released their second arcade family game on the iPhone App Store, Garden Marbles. The game tasks players with moving as many marbles into the garden's pool as possible in 60 seconds. Garden Marbles also features blue and orange bonus marbles, white marbles which steal time off the clock if dropped into the pond, obstacles which must be avoided, and the ability to upload your scores to an online server.
About Garden Marbles:
The goal in Garden Marbles is to try to tip as many of the black marbles around the garden and into the pond within 60 seconds. As you clear off one level of marbles, more appear, and the garden starts to have impassable obstacles like trees and rocks that will block your path. But be careful to avoid letting your white marble fall into the pond!! The white marble moves around the screen as you tip your device back and forth—you want to make sure not to tip the white marble into the pond or you lose time and restart the level. The player has only 60 seconds, but can gain 10 extra seconds of play by tipping an orange "bonus" marble into the pond, and gain additional points by tipping the blue bonus marbles into the pond. Garden Marbles is available now through the iPhone App Store and iTunes for $2.99. Check out the links below for more information.
iPhone App Store: Garden Marbles
Your score in Garden Marbles is determined by how many cleared levels of black marbles you've tipped into the pond before your time runs out. At the end of game your score is saved locally, but can also be submitted to the Garden Marbles online server (WiFi or cellular connection required) where your score will be added to the ranks of other players around the world. You can review your own scores and those of the top 100 players around the world with the click of a button.
The producer and creative director for Garden Marbles was Cocoa Touch Games founder David Janik-Jones. The game was programmed by the brilliant Jedd Haberstro, with the superb background tiles, trees and rocks created, and generously made available to game designers, by Daniel Cook of lostgarden.com.
Cocoa Touch Games
Bejeweled To Invade World Of Warcraft
6:00 AM | Cord Kruse | 3 comments
The Wired blog has reported that PopCap Games' successful jewel matching puzzle title, Bejeweled, is set to invade the lands of Azeroth when it becomes available within World of Warcraft this Thursday. The add on is the work of Michael Fromwiller, a fan of both games whose early attempts to recreate the puzzle title drew the attention of PopCap. The company hired Fromwiller to create an official version.
Michael Fromwiller, a student at San Jose State University in California, used his love of PopCap's puzzler to combat a typical, if paradoxical, WoW problem: The addictive game is often boring. Visit the link provided below to read the rest of the article.
Wired: Bejeweled, Warcraft Combine
Players, Fromwiller says, frequently find themselves staring slack-jawed at the screen, watching the trade channel for hot deals on virtual items or waiting for friends to log in so a raid can begin.
"Thinking about all the add-ons that I used and what they could do, I decided that there was potential [in making] a mini-game to play within World of Warcraft ," Fromwiller says.
"I started with a simple game or two in order to see what type of games I could make. After I was satisfied with the results, I thought to myself: 'Hey! What about Bejeweled ? I could probably make a clone of the original game for WoW and could cure plenty of hours of boredom.'"
Using World of Warcraft's mod tools, Fromwiller built a surprisingly convincing copy of PopCap's game, which he called Besharded . His feat did not go unnoticed by the Seattle-based publisher of the original.
"[ Besharded ] was cool and fun, but not very polished, so we reached out to the gamer in question and hired him to do an official version of Bejeweled for WoW ," PopCap representative Garth Chouteau said in an e-mail to Wired.com.
More Changes For Spore's DRM Policy
6:00 AM | Cord Kruse | 5 comments
Electronic Arts has continued to respond to player complaints about its DRM policy for the recently released Spore. In a recent statement EA Games president Frank Gibeau reiterated that the company will increase the number of installations from three to five and institute a system to allow players to deauthorize a machine. On the official forums a Maxis representative also revealed plans to allow multiple screen names for each Spore Online Account, in an effort to solve another issue raised by game owners.
From MTV Multiplayer:
We’ve received complaints from a lot of customers who we recognize and respect. And while it’s easy to discount the noise from those who only want to post or transfer thousands of copies of the game on the Internet, I believe we need to adapt our policy to accommodate our legitimate consumers. From Spore forums:
Going forward, we will amend the DRM policy on Spore to:
· Expand the number of eligible machines from three to five.
· Continue to offer channels to request additional activations where warranted.
· Expedite our development of a system that will allow consumers to de-authorize machines and move authorizations to new machines. When this system goes online, it will effectively give players direct control to manage their authorizations between an unlimited number of machines.
We’re willing to evolve our policy to accommodate our consumers. But we’re hoping that everyone understands that DRM policy is essential to the economic structure we use to fund our games and as well as to the rights of people who create them. Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles.
We are going to add the ability to have multiple Spore Screen Names for any one Spore Online Account. Here’s how this will work: for each copy of Spore that you have purchased, you will be able to have one Spore Online Account, just as it is now. However, we will be adding the ability to have five Spore Screen Names for that account. When you launch Spore, you will be able to log in with any of those Screen Names.Check out the links below to learn more.
MTV Multiplayer: EA Relents On Spore DRM
The content that is made and the MySpore Page will be associated with the logged in Screen Name for that account. Each Screen Name will be able to view and create content, Buddy Lists and Sporecasts that will be tied to that Screen Name. The Achievements earned will be credited to the Screen Name that is logged in at the time the Achievement is triggered. In the first iteration of this change, all Screen Names will be playing in the same Galaxy and any content downloaded by any Screen Name will be available in the Everything section.
We will be putting the ability to add Screen Names to a Spore Online Account on our website. If you already have the game, and want to add new Screen Names to your account you will be able to do so there.
We felt that this was a good step in the right direction to begin to respond to the feedback you have given us and evolve Spore (not with an extra set of arms in this case but definitely using our DNA points for the better good). We are aggressively working on this now; we will get back to you with more information on timing as soon as possible.
Spore Forums: Spore Online Account Changes
Recent Mac Games News
Thursday, September 18, 2008
Wednesday, September 17, 2008
Tuesday, September 16, 2008
Monday, September 15, 2008
Friday, September 12, 2008
Search for other Mac games news stories or browse our Mac Games News Archive.