|Thursday, September 4, 2008|
Kivi's Underworld Announced
6:00 AM | Cord Kruse | 1 comment
Soldak Entertainment has announced Kivi's Underworld for Mac and Windows. The game is described as a casual, hack and slash title. Players will explore the mysterious underworld as a mighty Warrior battling opponents toe to toe, rain down fire on enemies with the dangerous Fire Mage, use stealth to confound foes as a Scout, unleash the fury of the Berserker, or adventure with any of the other sixteen playable characters.
It all starts after a mining expedition, led by Kivi (a young lumen warrior), ventured into unknown territory, and opened a pathway to a deadly race. Dark elves decimated them. Kivi is the lone survivor, yet no one believes him about the new threat, since dark elves are just a myth. Kivi was there; he saw. The dark elves are real and his people are in great danger. Reluctantly, Kivi realizes that it is up to him. Features:
Playing as Kivi or any of his companions, you leave the safety of the protected, underground cities to rebuild the lost city of Defiance, recruit more lumen to your cause, and defeat this growing dark elf threat, before they destroy your homeland and all of your kind. The fate of the lumen is in your hands. Can you save the lumen people?
Although very easy to learn, mastering Kivi's Underworld is a different matter. With a fast pace, twenty playable characters, tons of powerups, many monsters using unique tactics and skills, numerous deadly traps, and multiple difficulty levels, even an expert player will be challenged.
• Unique 3D casual, action adventure Kivi's Underworld "will be released when it's done," but is scheduled to be finished in the 4th quarter of 2008. For more information about Kivi's Underworld head over to the site below.
• Fits easily into your schedule (designed to be played in 15 to 30 minute chunks)
• Interface is very easy to learn (only requires 3 keys/buttons)
• Play as any one of 20 characters with unique abilities and magic spells
• Playing missions with different characters results in different gameplay
• Can change class between every adventure without starting over
• Find and utilize over 20 types of magic powerups, which can drastically change the outcome of any battle
• Easily create new adventures, classes, and powerups or download those made by others
• By the creators of the Award winning action RPG, Depths of Peril
• Shares the same world history with Depths of Peril (huge backstory)
• Dangerous world to challenge your skills (tons of traps and many types of monsters each with unique tactics/skills)
• Four difficulty levels to match any player's skill level
• 30 adventures to explore and conquer
• Hundreds of secrets to discover
Secrets Of The Lost Cavern Coming In October
6:00 AM | Cord Kruse | 2 comments
Coladia has announced work on Secret of the Lost Cavern for Mac OS X. Players take the role of Arok in an adventure that takes place during the Paleolithic period in prehistoric time, 15,000 years B.C. To succeed Arok must deal with fishing, hunting, gathering, and mysterious shaman ceremonies.
Delve into a world of exploration and intrigue as you embark on a Stone Age quest filled with puzzles and mystery. Use your wits and powers of observation to survive the vast wilderness as your journey leads you to one of mankind's forgotten wonders. Secret of the Lost Cavern will be released as an Universal application and will run on Macs using PowerPC G5 or Intel processors. The game is currently scheduled for release in October.
Secrets Of The Lost Cavern
Experience your adventure through the eyes of Arok and meet many fascinating characters. Contend with the wild world where fishing, hunting, gathering, and mysterious shaman ceremonies are all part of the struggle for survival as you follow the path of your mentor and work with him to recreate the paintings of the renowned Lascaux Cave.
Also featured is an integrated encyclopedia filled with historically accurate data on the Paleolithic period, and the Lascaux Cave is represented in 3D for the 1st time in a video game. Pristine photo-realistic graphics and environments including rivers, troglodyte caves, and green valleys, will take players back to the dawn of human existence.
Quake Live Preview
6:00 AM | Cord Kruse | 3 comments
GamesRadar has posted a new preview of Quake Live, id Software's upcoming browser based shooter. Quake Live is adapted from the Quake III engine and will be supported by in game advertising. The preview includes comments from id's John Carmack and Marty Stratton.
Nine years on, a significant number of gamers still play the increasingly modded Quake III, suggesting there’s no reason why it shouldn’t pick up a new following. Much of the modding has been incorporated into the Live version, along with aesthetic improvements. “The designers have given it a spruce up,” says John Carmack. “They’ve gone through and touched up every map in there, touched up the model skins, so it’s a little bit more polished, but it’s still the same game. Just with the nine years of aggregate finessing that the community has decided was the better way of doing things.” The full preview is available at the link below.
Games Radar: Quake Live Preview
These changes include tweaks to game balance, air control, and anti-lag tech. As Quake III Arena is now open-source, players are able to directly change the source code, and id is able to incorporate this back into the game. “Some of the new game types are lifted directly from the mods,” says Carmack, “with the cooperation of the people who developed them.” Those new game modes have yet to hit the beta, but we do know that all of the maps from Quake III Arena and Team Arena are in there, along with some new ones developed by id. “Everything we could give, we’re giving,” says Carmack. “There’s really nothing being held back.”
A compulsory tutorial level for first-time players is really a ruse to download about 180MB to your computer while you’re distracted. It’s also used to assess your playing skill for the new matchmaking feature. The plan is that your first match against other players should be a pleasant experience, via “skill estimation.” With enough people at varying skill levels, Carmack says, “your first game will be something where you’re not either completely stonked, or in there with people who don’t know how to play if you’re really good.”
CrossOver Games Reviewed
6:00 AM | Cord Kruse | 10 comments
Mac|Life recently posted a hands-on review of CodeWeaver's emulation software, CrossOver Games. Through virtualization the software allows users to play some Windows games on their Intel Macs. Mac|Life gave the software a score of 3 out of 5.
From the review:
Developed by CodeWeavers, CrossOver Games is a commercial, game-optimized version of the Wine project (www.winehq.org), whose goal is to allow non-Windows systems to run Windows software without installing the OS. CrossOver Games is not an emulator, and it needs to run on an Intel Mac; it won’t work on a PowerPC-based machine. Like any gaming environment, it benefits from more horsepower; we tested it on a MacBook Pro maxed out with 4GB of RAM. While looking through CodeWeavers’ list of supported games, Valve’s titles stood out as ones that Mac gamers have been yearning for. Our tests focused on Portal and Half-Life 2.For the full review click over to the link below.
Mac|Life: CrossOver Games
Installing CrossOver Games was easy, but game installation was fraught with more difficulty than we would’ve liked. We had our install disc ready, and everything seemed to be going well, but after the installation completed, we couldn’t find the installed games in CrossOver’s menu. We had to quit and relaunch CrossOver Games for the titles to appear. But once we launched Steam, Valve’s gaming client, it immediately started downloading updates to the installed games, and generally behaved as it should have. The only other significant glitch was that it took some work to figure out how to run games in windowed, rather than full-screen, mode. It turns out that for most of Valve’s games, you have to set the in-game preference and then quit and relaunch CrossOver Games to make the change take effect.
IMG Reviews The Princess Bride Game
6:00 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of The Princess Bride Game, Worldwide Biggies' video game adaptation of the classic movie and book. Here is an excerpt from the review:
The strongest game by far is the hidden picture and item mixing game with Miracle Max. Each stage is a two-fold affair. You must first find all the ingredients he requests from various rooms around his shop. Most hidden item games suffer from using grainy, blurry rooms filled with equally grainy items to obscure them. This game features a well-drawn and crisply animated room, that just happen to be very cluttered. It works very well overall. The mixing portion involves taking potion ingredients to combine and form a potion that matches the one in the book in front of you. It starts out simple and then quickly layers on all types of mixing things to consider and becomes a pretty engaging little game.Follow the link below to read the full review, and don't forget to check out our recent interview with Worldwide Biggies' Blaine Graboyes.
IMG Review: The Princess Bride Game
IMG Interview: Worldwide Biggies' Blaine Graboyes
The Princess Bride Game
Buy The Princess Bride Game
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