|Thursday, August 21, 2008|
TransGaming Adds SecuROM To Ciderized Titles
6:33 AM | Cord Kruse | 45 comments
TransGaming has announced that it will utilize Sony DADC’s SecuROM digital rights management (DRM) solution for all video game titles enabled through TransGaming's Cider portability engine for Mac games. The move is intended to provide the company with "a high level of security against piracy and unauthorized copying for Cider enabled game titles," as well as encourage more Windows developers to consider Cider.
“With the launch of our consumer-facing Mac games portal, GameTree Online, we are pleased to ensure the protection of Ciderized games through with Sony DADC’s SecuROM ™”, commented Vikas Gupta, President and CEO of TransGaming. “Our ability to offer Sony DADC’s security solution is imparting substantial comfort to our publishers and developers interested in the Mac gaming market and demonstrates a clear advantage as to why Cider is the leading solution for Mac games enablement.” For more information follow the links below.
“Sony DADC is the first digital rights management provider to apply product activation security in cooperation with TransGaming’s portability technology for the Mac”, explained Stefan Tschapeck, SecuROM ™Product Manager at Sony DADC. “TransGaming’s Cider portability technology provides the use of our SecuROM Product Activation for all Ciderized Mac games, whether sold online via digital download or through traditional retail channels.”
With SecuROM ™Product Activation, Sony DADC offers games and software publishers, plus online distributors, the possibility to apply just one single DRM solution to their content, regardless whether it is distributed via the physical or digital sales channel (e.g. Internet). SecuROM ™Product Activation enables content owners to apply different business models, such as “Try & Buy” or “Subscription” for publishers and online distributors of games and/or software. As a result publishers and online distributors can benefit from increasing customer loyalty and additional revenues. Sony DADC's SecuROM™ digital rights management solution is already used by 80% of the top Windows-PC game publishers worldwide and is now positioned to also become the leader of product activation solutions for the Mac.
Apple Games Features The Princess Bride Game
6:00 AM | Cord Kruse | Comment on this story
Apple Games' latest feature transports readers to the fairy tale adventures of The Princess Bride Game. Players are given the chance to aid Westley and Princess Buttercup in their quest to end the schemes of the evil Prince Humperdinck. Apple's article includes an overview of the game's features as well as a history of the story on which it is based.
Begin this tale of true love and high adventure on the farm where Buttercup lives and Westley works. Help Westley juggle his chores with Buttercup’s requests, such as feeding chickens while gathering enough of their eggs so that the stockpile remains full and he can still give her two of them. Westley must complete all of his goals by the end of the day, but you can keep him working if you finish early, so you can accumulate more points. Click over to the link below to read the full article.
Apple Games: The Princess Bride Game
Next, you’ll engage in a battle of the wits with that crafty Sicilian, Vizzini. His questions mix Princess Bride trivia with general puzzles, such as unraveling a word into its proper anagram before the timer runs out. After Vizzini loses his prize, Buttercup, to the man in black, who is really Westley in disguise, the intrepid couple must work as a team to cross the deadly Fire Swamp. Use Westley’s sword to defeat the Rodents of Unusual Size while taking advantage of Buttercup’s leaping ability. Don’t forget to collect gems along the way.
The Princess Bride Game
New Diablo III Screenshots & Artwork Available
6:00 AM | Cord Kruse | Comment on this story
Diii.net has posted a collection of thirteen new screenshots and five pieces of concept art for Diablo III, Blizzard's upcoming third installment in the popular action RPG series. The new media was captured at the Leipzig Games Convention. In honor of the convention Blizzard has also released a trio of screenshots from the game.
Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game’s physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game’s random-level generator, giving Diablo III what Blizzard hopes to be the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, Battle.net.View the rest of the images at the sites listed below.
Diii.net: 13 New D3 Screenshots
Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.
Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
Diii.net: 5 New D3 Concept Art Pieces
Voodoo Extreme: 3 New D3 Screenshots From Blizzard
Buy Diablo III
'Gaming God' Sid Meier Interviewed
6:00 AM | Cord Kruse | Comment on this story
The Escapist has published a new interview with legendary game designer Sid Meier, Firaxis Games' Director of Creative Development and co-founder. The interview covers a variety of topics including the designer's status in the industry, current and future projects, and the state of the gaming industry.
TE :As a pillar of the videogame industry, do you feel a responsibility or a need to protect or influence it? Visit the site below to read the entire Q&A.
The Escapist: Just Your Average Gaming God
SM: I do. I think we all have a part of making the industry what it has become and what it will become. There's a sense that we're more partners than competitors within the industry. We're trying to develop this new form of entertainment in its very formative stage. Our job is more to convince people that they should try computer games as opposed to other ways of spending their time. That's more what we're about than "play my game and don't play their game." That's not the goal.
Someone might try one of my games and it would cause them to try someone else's game or vice-versa. I'm happy when someone puts out a great game because people that enjoy that game might come back to the store in a month or two and see one of my games and say, "Oh. I guess I'll try that."
I think we're really more about helping establish computer entertainment and making it something people will really enjoy. So we do feel that we're as much part of an industry as we are a single company trying to establish ourselves. We still have some convincing to do with a large part of the population that computer games are something they might enjoy, might want to try. There's certainly a strong base of people that really like it but there's still quite a bit of room for growth. So I think that's our role.
TE :Do you keep up with the modding community for the Civ games?
SM: To a certain extent; I don't follow it that closely. But I'm certainly aware that it's an active, vibrant community and it's been a significant part of the charm of Civ ever since Civ 2, when that was made part of the game. In general, I think the rise of communities like that has been one of the big stories of the past four or five years. I think The Sims has been a big part of that. Now with MMOs, we see guilds and things like that.
The whole idea of interacting with people through a computer game was very much a foreign concept. The whole reason we played computer games was to get away from other people a few years ago. But to see that arise has added another dimension to gaming. It's not just for antisocial people anymore. You can play games and be social and interact with other people. And modding is one dimension of that. It feeds into that desire that all gamers have to be designers. You get to make that mod or that level and really feel like you made a game.
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