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Wednesday, July 23, 2008



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Empire At War Graphics Update Released
6:00 AM | Cord Kruse | 2 comments

Aspyr's Support page was recently updated with a new patch for Star Wars: Empire At War. The Graphics Update is intended for those who have installed 1.05 Rev A and are experiencing graphics glitches.

From Aspyr Support:

If you have installed the Empire at War 1.05 Rev. A update and are experiencing graphics issues such as unreadable text, this update will correct the problem.
Follow the links below for more information.

Aspyr Support: Empire At War 1.05 Rev. A Graphics Update
Aspyr Media
Star Wars: Empire at War
Buy Star Wars: Empire at War


Quake Live Trailer Unveiled
6:00 AM | Cord Kruse | Comment on this story

GameTrailers is now hosting a trailer showcasing Quake Live, id Software's upcoming free web-based first person shooter. The trailer offers a first look at the arena style gameplay and some of the web interface. Quake Live is adapted from the Quake III engine and will be supported by in game advertising.

QUAKE LIVE is id Software’s new game created to deliver the excitement and energy of a first-person multiplayer  game to a broader audience through a free and easily accessible browser-based experience.
To view the trailer head over to the link provided below.

Game Trailers: Quake Live Exclusive Debut Trailer
Quake Live
id Software



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Hands-On With Spore
6:00 AM | Cord Kruse | Comment on this story

Joystiqhas published a new hands-on preview of Will Wright's upcoming god sim, Spore. Based on time spent with a near-final build of the game and comments from Maxis producer Thomas Vu, the preview provides a checklist of some of the game's features. The game will allow players to take single celled organisms from the primordial ooze to the lofty reaches of outer space, tinkering with the evolution of the creatures at every stage.

Cell Phase:
• What you eat and how you evolve your cell determines what body parts you get for the creature creator. We were shown a timeline thattracked each "evolution" of your cell and whether it was more carnivorous, herbivorous or omnivorous.

Tribe Phase:
• If you want your planet to be themed, you can create Sporecasts, a collection of themed creations you can call upon to propagate your planet (e.g. "Star Wars" or Muppets). Vu did not provide details on how it works, but we did talk about searching for themed creations using the Sporepedia tag system. If you don't want to use the Sporecast system, you can also let the game automagically add life to your planet.

Civilization Phase:
• You will have a superpower, based your creature's behavior (presumably in the tribal phase). Vu provided examples such as the economic-focused ad banners that can fly over other cities promoting your way of life, or the religious-focused "rain of frogs," where some creature (not necessarily frogs) is dropped into an opponents city à la the Egyptian plagues.

Space Phase:
• The space phase is considered the RPG part of Spore, said Vu. You will be given a random batch of scripted missions to accomplish (Vu said he didn't know speciically how many missions but that there was "a lot").

General:
• On the subject of Mac support, Vu said they might make Spore compatible with the older Intel Macs (with the older graphics cards), but likely not.
Check out the full preview at the link below.

Joystiq: E3 Q&A Spore Detailed
Electronic Arts
TransGaming
Spore
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Vay For iPhone Reviewed
6:00 AM | Cord Kruse | 2 comments

Mac|Life has posted a new review of Vay, a new RPG offering for Apple's iPhone. A modified version of the SegaCD original, Vay puts players in the boots of Prince Heibelger who must rescue his kidnapped bride and avenge the slain citizens of Hineloar. Mac|Life gave the game a score of 4 out of 5.

Vay’s story is stock Japanese RPG stuff: Prince Heibelger’s bride-to-be Elin is kidnapped when Danek robots attack the kingdom of Hineloar and lay waste to the prince’s castle. You must guide Heibelger to rescue his beloved and defeat the invaders while collecting treasure, equipment, and fellow adventurers along the way - in short, all the good stuff you expect to do in an RPG.

The iPhone and iPod touch are well-suited to navigating Vay’s world and smiting its denizens. Tapping the screen moves you on the map and interacts with doors and chests, and a double tap makes your characters run. Precise maneuvering can sometimes take a little trial and error - especially if you want to move quickly - but it doesn't detract from the fun too much. Combat is simply a matter of selecting a weapon, item, or spell with a tap, and then tapping the monster or character you want to smack down or heal. Unlike exploration, battles take up your device’s entire screen; we appreciated the extra visual oomph and room to tap.
Head over to the page below to read the full review.

Mac|Life: Vay iPhone Review
Apple


Mac Games News for Tuesday, July 22, 2008

IMG Reviews Darkwind: War on Wheels7:18 AM
Activision Blizzard CFO Discusses Merger6:00 AM
Blizzard Game Info Roundup6:00 AM
Retro iPhone RPG Vay Reviewed6:00 AM
Summer Session Dating Game Released6:00 AM
Wakfu: New Screenshots, Video6:00 AM
 
View all of the Mac games news for Tuesday, July 22, 2008 on one page


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