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Wednesday, July 2, 2008



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Warcraft III Updated To Version 1.22
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released another update for Warcraft III and its expansion The Frozen Throne. This latest update brings the fantasy real time strategy game to version 1.22 and introduces a variety of bug fixes, feature additions, and several new maps.

Here's a list of some of the changes in the latest version:

FEATURES
- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.

FIXES
- The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.
- An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be
audible.
Head over to the page below to learn more about the latest update.

Warcraft III Patch Information
Blizzard Entertainment
WarCraft III
WarCraft III: The Frozen Throne
Buy WarCraft III
Buy WarCraft III: The Frozen Throne


TransGaming to Bring Ubisoft Titles to Mac
12:28 PM | Eddie Park | 26 comments

TransGaming officially announced today a partnership with Ubisoft to start porting and distributing Ubisoft titles to the Mac platform. Using their Cider technology to port games and their GameTree Online portal for digital distribution, TransGaming hopes to provide new content "quickly and efficiently" to the Mac gaming community.

"We are delighted to offer consumers Ubisoft's titles through our digital distribution portal, GameTree Online, and at traditional Mac retail locations over the next few years. Ubisoft has been creating award winning games for Windows-PC and I have no doubt that Mac consumers everywhere will be thrilled to have access to this great content," commented Vikas Gupta, CEO & President of TransGaming Technologies. "Leading publishers continue to recognize the value of TransGaming's Cider Engine to bring their high quality content quickly and efficiently to the growing Mac community. The addition of Ubisoft titles further broadens the Mac games market and provides further evidence that TransGaming is the partner of choice for Mac enablement."
Confirmed titles include CSI: Hard Evidence and the Petz series of games. While these may not excite hardcore gamers, Ubisoft is currently one of the largest game publishers in the world, so there are plenty of potential titles waiting in the wings to be brought over.

TransGaming/Ubisoft deal
TransGaming


BioWare Considering iPhone For Future Games
6:00 AM | Cord Kruse | Comment on this story

MTV Multiplayer has posted a new interview with BioWare CEOs Ray Muzyka and Greg Zeschuk. The two veteran game developers discussed the current state of PC gaming, their work on bringing a Sonic RPG to the Nintendo DS, and the possibility of future Bioware titles making their way to Apple's iPhone.

Zeschuk on whether BioWare is interested in working on the iPhone…
“We look at every platform that comes along. Obviously, something that’s as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there’s nothing written in stone yet but we’ve got a lot of folks looking at it. It’s intriguing. I think one of the things that we’ll have to see how it shakes out is what type of consumer buys games on it and what type of experience they’re looking for. You want to always mash the consumer experience with what you’re building. We want to understand what people are going to do with it. Who knows. We’re definitely looking at every platform.”

Muzyka dishes on whether BioWare will continue to make PC-exclusive games…
“Yeah. I think that’s quite feasible. The PC market is vibrant and you look at the success of games like ‘World of Warcraft’ or ‘Age of Conan.’ Those are very successful games. It remains to be seen how ‘Conan’ will continue to be successful but it’s off to a great start and we’re very supportive of seeing great PC titles in the market because we just think it’s another sign that the market’s very strong.”

Read the rest of the interview at the link provided below.

MTV Multiplayer: Bioware Interview
BioWare



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Spore Hands-On Preview
6:00 AM | Cord Kruse | 6 comments

Joystiq has published a new hands-on preview of Will Wright's upcoming god sim, Spore, based on information gleaned from a recent EA press event. The game will allow players to take single celled organisms from the primordial ooze to the lofty reaches of outer space, tinkering with the evolution of the creatures at every stage.

After selecting a building and selecting a creature (we were sort of hopping through stages of the game – helpfully rendered on your own timeline if you so choose) I was in the tribal stage, gathering items, making babies, and generally growing my village. I tried making friends with the neighboring village – another type of creature loaded from the Sporepedia at the beginning of the level – and after some effort including playing music, we were ... well, not friends. Let's just say we could tolerate each other.

Eager to round out my tribal experience, I tried hunting. My first prey: A giant, one-eyed creature who, perhaps unsurprisingly, became rather irate when attacked. Will informed me that I had virtually no chance of defeating a creature of that size right now so, I ran. I didn't run away necessarily, simply towards another foe ... which took me awhile to find. As it turned out, every potential meal was either too large or too aggressive for me to attack. Will guided me around a bit and was himself shocked that not only were there not enough animals (really, I had to hunt) but they weren't balanced very well. Of course, Spore's still in beta. He filed a mental note.
Click over to the site below to read more.

Joystiq: Spore Hands-On Preview
Electronic Arts
TransGaming
Spore
Buy Spore



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Ron Gilbert Discusses DeathSpank & Episodic Gaming
6:00 AM | Cord Kruse | Comment on this story

Gamasutra has posted a lengthy new interview with game designer Ron Gilbert. The veteran designer discussed a wide variety of topics including his work as creative director for HotHead Games, the success of Penny Arcade Adventures, the future of episodic gaming, and the upcoming DeathSpank.

So as far as your project goes, do you want to just give a run-down on what that's all about?
RG: Sure, sure. DeathSpank is an episodic RPG that's been described as a combination of Monkey Island-style storytelling and adventure, kind of melded with a very light Diablo-style RPG gameplay.
DeathSpank is a kind of over-enthusiastic hero that often does more damage than he does good, when he comes in to help people out with things. And, as his name suggests, the game's really a satirical look at gaming's heroes, and how seriously games tend to take them. I just really wanted to poke fun at that kind of stuff with him.
How contiguous are the episodes going to be, from release to release? Is it one overarching story, or will the episodes be more independent?
RG: Each of the episodes is very independent. There is some larger story context going on, but the story episodes are very short little completely self-contained stories.
They're really meant to be played in any order - you could play number five, and then play number one, and then play number four - so the order you play them is really kind of irrelevant.

What led to the Diablo influence?
RG: Well I think it's because, mostly, I love Diablo. I've played lots, and it's been a style of game that I've really liked. And it's kind of strange, because I really have not found a game since Diablo that I really have liked playing; you know, that kind of action RPG stuff. They did so many things so well with that game, and I think a lot of people have come along and tried to imitate them, and I think they've really missed the core of what was fun about that stuff.

The full Q&A is available at the page linked below.

Gamasutra: Spanking Death, Ron Gilbert Goes Episodic
Hothead Games
DeathSpank


Mac Games News for Tuesday, July 1, 2008

Chessmaster 9000 Universal Patch1:03 PM
IMG Reviews The History Channel Lost Worlds7:36 AM
Diablo III Info Roundup6:00 AM
Eschalon Book II: A Land Without Horses6:00 AM
Fitness Frenzy Released For Macs6:00 AM
LEGO WeDo Announced6:00 AM
StarCraft II Panel Discussion6:00 AM
 
View all of the Mac games news for Tuesday, July 1, 2008 on one page


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