Diablo III Announced
7:42 AM | Cord Kruse | 18 comments
Blizzard Entertainment today revealed Diablo III, the newest entry in its critically acclaimed action role-playing-game franchise. The announcement was made during the 2008 Blizzard Entertainment Worldwide Invitational at the Porte de Versailles Convention Centre in Paris, France. A cinematic trailer and an extended gameplay demonstration with commentary from the development team introduced the game to the thousands of players in attendance.
Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The games physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the games random-level generator, giving Diablo III what Blizzard hopes to be the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainments renowned online gaming service, Battle.net.
Weve wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now, stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. We know that players have also been long awaiting a return to the series, so were very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today. Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.
To learn more about Diablo III, please visit the official website at the link below.
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Geneforge 5: Overthrow June Update
6:00 AM | Cord Kruse | Comment on this story
Spiderweb Software's Jeff Vogel has released an update on the status of the recently announced Geneforge 5: Overthrow. The fifth and final chapter to the gantasy RPG series will once again take players to the world of the Shapers and Rebels for a final showdown to determine which faction will achieve victory.
As you can see from the screenshots, a lot has changed. The play area now takes up the whole screen, which makes even old, musty graphics look a lot nicer. I've been able to add a lot of little graphical frills to make things look a little more professional. As I've said before, you can play in a window or play the game in any monitor size. Geneforge 5: Overthrow is on track to enter beta testing in mid July. If all goes well the game will be released this winter. Follow the links below for more information.
Geneforge 5 June Update
I've been redoing a lot of the graphics. Almost all of the walls. A lot of the floors. Many of the terrain types. I've been quite happy with the results.
I am starting to rethink the second tier creations. I will probably bring back some of the older creations that some people miss (like the rotdhizon). I have made melee creations generally tougher and far cheaper in essence. I think they have a role to play as cheaper, more disposable zerg-type creatures.
The system for buffing has been completely reworked. Buffs are more powerful, but you can have fewer of them on at one time. You will have to think more to choose what set of buffs will be helpful for a given situation. Haste and slow have weaker effects, so they are no longer the all-powerful makers and breakers they were.
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Diablo 2 Digital Download Added To Blizzard Accounts
6:00 AM | Cord Kruse | 4 comments
Blizzard Entertainment has updated its accounts section with an option for registered users to access a digital download version of Diablo II and its expansion, Lord of Destruction. To download players must enter their official CD keys. Warcraft III and StarCraft are also available for download.
1) Your Blizzard Account is now the main place for you to enter Blizzard's Beta-Test Eligibility Lists. So make sure you setup an account and tick the box inside your Email settings to enter yourself into the Blizzard Beta Lottery. Click over to the site below for more information.
Blizzard Account Signup
2) A major new function now available is the ability to download copies of Blizzard games that you have previously purchased. You need to log into your account page and then go to the Games tab. Inside you'll be able to input the CD-Keys from StarCraft, StarCraft Battlechest, StarCraft Anthology, Warcraft III, Warcraft III: The Frozen Throne, Warcraft Battlechest, Diablo II, Diablo II: Lord of Destruction, Diablo II Battlechest or World of WarCraft, though WoW client downloads are still handled through the WoW website.
Diablo II: Lord of Destruction
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4th Of July Release For Europa Universalis: Rome
6:00 AM | Cord Kruse | Comment on this story
Virtual Programming has announced that Europa Universalis: Rome for the Macintosh platform will be released on Friday, July 4th 2008. This is the latest Paradox Interactive title to be published for the Mac.
Europa Universalis: Rome is a stand alone game that utilizes the Europa Universalis 3 engine and will cover the time period from the first Punic War to the start of the true Empire. Players will have thousand of gameplay choices including country, culture, provincial and character options.
Fully 3D map with integrated graphics and detailed topography. System Requirements:
Start at any date between 280 B.C. and 27 B.C.
Choose between 10 different cultures, including the Roman, Celtic, Greek and Egyptian civilizations, with more than 53 playable factions on a map spanning hundreds of provinces.
Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters.
Trade, negotiate or fight with your neighbors and advance your technologies to unite the Mediterranean World.
Robust multiplayer allows you to challenge up to 32 players either competitively or in co-op mode.
OS X 10.3.9 or higher Europa Universalis: Rome will sell for $39.95. Follow the links below for more information.
Intel or PPC G5
GeForce 5200, Radeon 9600 (not GMA950)
64 MB VRAM
512 MB RAM
700 MB hard disk space
Broadband connection for Internet play & Product Registration (Multiplayer for EU: Rome is managed through Paradox Interactive's Metaserve)
Europa Universalis: Rome
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StarCraft II Unit Update
6:00 AM | Cord Kruse | Comment on this story
StarCraftWire.net recently posted an update on the current status of buildings and units in StarCraft II. The eagerly awaited sequel to the original StarCraft will feature a continuation of the single player storyline as well as a variety of new units and abilities for multiplayer fans to master. StarCraftWire's update features information for the Terran and Zerg races.
The Hive Queen no longer creates Zerg defence. Head over to the site provided below to read more.
StarCraftWire.net: StarCraft 2 Sneak Peek
Drones now mutate into Zerg defence structures.
The Hive Queen is now much stronger on creep , more powerful, and has a lot more combat value while defending the Hive Cluster .
New ability for the Hive Queen : Mutate Larva - Turns a Larva into a Mutant Larva , has a Mineral and Vespene Gas cost.
New Zerg unit: Mutant Larva
Shares all abilities (& limits) and appearance of a Larva , including mutation into other Zerg units.
Is bigger than a Larva .
Requires 1 unit of control .
Can be controlled to move like a normal unit.
Can not use any other action than move and mutate.
Can sustain life even when not over creep .
If all requirements are met, can mutate into another unit almost instantly (~2 sec), anywhere on the map.
Cost for mutations still needs to be paid, and additional control requirements are added.
Used for creating large Zerg forces at once, but at an increased cost (making the Mutant Larva ).
StarCraft II: Wings Of Liberty
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