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Friday, June 27, 2008



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Geneforge 5: Overthrow Officially Announced
6:00 AM | Cord Kruse | Comment on this story

Spiderweb Software has unveiled a new web page for Geneforge 5: Overthrow, the final installment of the long running fantasy role playing series. In G5:O players are returned to the war-torn world of the Shapers where they can choose a side and tip the balance of power toward victory.

The Shapers have the ability to create life in any form they choose. They can make living tools that obey their commands, plants that can flourish in the harshest wasteland, and powerful monsters to can crush all who oppose them. The Shapers ruled the known lands, and any who tried to rebel or learn their magical secrets were destroyed.

But then their creations rebelled. Working with humans jealous of their masters, they stole the secrets of the Shapers and created their own armies. They created and unleashed new, even more powerful creations and matched the Shapers in savagery. And now, years into the rebellion, the war has settled into a gruesome stalemate. The lands are scorched, and city after city falls.

The two sides are so delicately balanced that one brave warrior can turn the tide. Will you help the rebels overthrow the Shapers? Will you help the Shapers regain their power, tempted by the incredible rewards they offer? You might be able to end this war. Which side will you choose?

FEATURES:
Enormous world, with over 80 areas to explore.
Choose among five different factions, each with its own beliefs, cities, and quests. Help the rebels or fight them. Your choices will shape the world.
Dozens of different endings. Choose for yourself how the saga will finally end.
Many paths to victory. Slay your enemies or use stealth and diplomacy to outwit them. Become engrossed in the storyline or just go out and wreak havoc.
Lots of replay value.
Prior experience with the Geneforge series is completely unnecessary.
System Requirements (subject to change):
Macintosh running System 10.3.9 or later.
50 MB free RAM.
200 MB hard disk space.
1024x768 screen resolution with 32 bit color (Macintosh).
Geneforge 5 will run natively on Intel Macintoshes.
Geneforge 5: Overthrow is scheduled to be released this winter. Click over to the site below for more information about the game.

Spiderweb Software
Geneforge 5
Buy Geneforge 5



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IMG Reviews Blitzkrieg
9:53 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review of the RTS game Blitzkrieg from Runesoft and Virtual Programming. Here's a clip from the review:

While some games take a simple strategic route, Blitzkrieg does the complete opposite. Every unit has a multitude of options, including stances, projectile types, modes of movement, the list goes on and on. What confused me more than this, though, was how they expect you to execute these commands on the fly when the default movement speed is so ridiculously fast! Unless you regularly induce yourself with an excess of caffeine you will probably have trouble with this and will find the speed reducing hot keys very useful indeed. Unfortunately they did not function on the laptop I used to review the game. (for some reason the equivalent keys on the laptop did not respond).
Follow the link below to read the full review.

IMG Review: Blitzkrieg
Blitzkrieg
Virtual Programming
Runesoft
Buy Blitzkrieg



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Penumbra: Requiem Screenshots Released
6:00 AM | Cord Kruse | Comment on this story

Worthplaying has posted several new screenshots for Penumbra: Requiem the upcoming expansion to Frictional Games' Penumbra horror series. Requiem will complete the storyline begun in Overture and will address unanswered questions from previous installments.

"Requiem" will tie up loose ends from previous installments and as Philip progresses he will encounter various characters from his past. Penumbra: Requiem delves deeper into the world of the Tuurngait infection and personalities from the previous two games, Overture and Black Plague. Long lost friends will return and aid Philip on his quest, but can they really be trusted?

In the bizarre world of Penumbra: Requiem players will experience another psychological thrill on a level unheard of before Penumbra: Black Plague. This time telling what is real and what is not will be even harder and not always trusting your senses will be essential in order to survive.
Requiem is scheduled for release to Windows users in August. A Mac version will arrive sometime later. Follow the links below for more information.

Worthplaying: Penumbra Requiem Screens
Frictional Games


The Sims DJ Reviewed
6:00 AM | Cord Kruse | Comment on this story

Pocket Gamer has published a new review of The Sims DJ for Apple's iPod. In the game players attempt to keep the dancers happy by selecting the right mix of songs. If successful they win Simoleans to upgrade their DJ with a variety of skills and "purchase" songs from their library. Pocket Gamer gave the game a score of 8 out of 10.

From the review:

e has been reconfigured to use the songs on your iPod instead. So, you visit the in-game store and choose 'Buy Songs', and are presented with a list of all your tunes sorted by artist, album or genre.

Pick one Amy Winehouse, for example and you'll be able to 'buy' any of those songs with the Simoleons that you've earned from DJing. Once bought, you assign it one of seven genres: World, Country, Dance, Rap, Pop, RnB, or Rock. Then, it goes into your virtual record box for use when DJing.

That works the same as the mobile game, so you'll have an empty dancefloor and a bunch of punters, whose musical tastes are signified by little icons above their heads. Your job is to get them dancing by putting on the right tunes, using your DJ tricks to change those tastes to suit your songs along the way.

The game itself is fairly simple: at every club, you're given certain goals get a certain number of people dancing for a set time period, for example which you tick off as you go. There's also some suitably Sim-like extra bits, such as buying new clothes for your character with your earnings.
Head over to the site below to read the rest of the review.

Pocket Gamer: The Sims DJ iPod Review



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Dustin Browder Discusses StarCraft II
6:00 AM | Cord Kruse | Comment on this story

StarCraftWire.net recently posted the results of an interview with Blizzard Entertainment's Dustin Browder. The lengthy interview provides answers to a variety of questions about StarCraft II, the eagerly awaited sequel to the popular Sci-Fi RTS original.

Mutalisk Dancing
In the build we were shown, you could not use your Mutalisks to "dance" around, shooting and moving through micro. The pro player next to me asked Dustin about this, and he explained that they are really supposed to be able to do that in SC2, and the lack of "dancing" is a bug; "I am pretty sure this originally was a bug in the old StarCraft, but it has been used so much now that people expect to be able to 'dance' with the Mutalisks. So it's planned for StarCraft 2, it is just amazing how much we got to break in our engine to get the same "bug".

The bug appeared in StarCraft as the game only checked if it should react like every 0,5 second or so, like stopping when firing. So the unit fired, and half a second later, the game told it to slow down, but at that time it had already received a new command to move, which enabled 'the dance'. With our new, more powerful engine, it checks that a lot often, and so they stop moving when they shoot. Our problem is that this version is so much better. It will be done though, it is just a lot of work, and we didn't have time to add it to this build".
The full interview is available at the link below.

StarCraftWire.net: Dustin Browder Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Thursday, June 26, 2008

Blizzard's Rob Pardo Discusses Game Making6:00 AM
id Software's Matt Hooper On User Generated Content6:00 AM
Spore Galactic Edition Announced6:00 AM
StarCraft II Karune Q&A6:00 AM
 
View all of the Mac games news for Thursday, June 26, 2008 on one page


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