Call of Duty 4 Delayed
6:00 AM | Anthony Wang | 27 comments
Aspyr Media has announced that they have delayed the release of Call of Duty 4: Modern Warfare until Q3 2008 or later this summer. They cite quality assurance issues for the unfortunate delay.
Aspyr Studios has chosen to continue to spend more time in development with the title in order to ensure a high-quality gaming experience for Mac gamers.Earlier this year at the Macworld Expo San Francisco, Aspyr Media announced they would publish Call of Duty 4. Originally developed by Infinity Ward and licensed by Activision, Call of Duty 4 has since sold over 10 million copies worldwide.
Please follow the links below to learn more information.
Call of Duty 4
Buy Call of Duty 4
IMG Reviews GameTap
7:04 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of the GameTap service now available for Intel-based Macs. Here's a clip from the review:
Since these games were developed years ago, you won’t be amazed by the reality of the graphics. The graphics will only be as nice as they were back in the old days. With some of the games I tried, I was a bit surprised at the age of the version available. For instance, I decided to try a game of Shanghai by Activision. The box image that comes up is the nice color one I remembered from playing on my Apple ][GS. The game that loads predates that version, being a monochromatic version I didn’t even know existed! (Game information says it is the Commodore 64 version from 1986). Be sure to read the game platform and date of release so that you have some idea of the version you are playing. Also remember that graphics aren’t everything, this monotone game of Shanghai played just as well as any color version.Follow the link below to read the full review.
IMG Review: GameTap
Apple Releases Monopoly For iPod
6:00 AM | Cord Kruse | Comment on this story
Apple has released Monopoly, another new game title available for owners of iPod multimedia devices. The game features the classic board game fun of the original along with new additions like adjustable difficulty levels and customizable rules. iPod Monopoly is compatible with 3rd generation nanos, iPod classics, and 5th generation iPods.
Play Monopoly on your iPod! This popular board game comes to life with fun, animated tokens and exciting, family-friendly gameplay. Use simple click-wheel controls to roll the dice and buy, sell and trade properties. Build houses and hotels to own it all and earn big money. Play alone, against the iPod, or pass 'n' play with up to four friends. A range of play levels, from easy to hard, make Monopoly the perfect on-the-go game for the whole family. Enjoy Monopoly today!Click on the link below to learn more.
• Authentic classic board and pieces, animated player tokens, and property cards
• Intuitive click-wheel controls make it easy to roll dice, buy, sell and trade properties
• Gorgeous effects, vibrant animations plus rich music and sounds bring the game to life
• Play against the iPod or pass 'n' play with up to four players
• Customize the game rules to suit your style of play
• Adjustable play levels include easy, medium and hard, making Monopoly great fun for the whole family
Apple Taking Spore Creature Creator Pre-Orders
6:00 AM | Cord Kruse | 3 comments
The Spore Creature Creator has been added as a pre-order item to the Apple store. It gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends. All creatures designed with the program can be imported into the full retail version of Spore for PC and Mac when it launches in September.
From the developers of The Sims, the SPORE Creature Creator is your introduction to an amazing and innovative new universe. It's a powerful yet easy-to-use creation tool that requires only a Mac or PC and a mouse. The Spore Creature Creator will be available starting June 17, 2008. Head over to the site below to sign up for pre-order.
The Apple Store: Spore Creature Creator Pre-Order
With a simple drag-and-drop interface, SPORE Creature Creator lets you assemble your creature from a wide range of parts. Want tentacles? No problem. Five eyes? How about seven? Pull and stretch those parts exactly as you choose, then paint your creature with unique colors and patterns. This truly unprecedented level of flexibility frees you to make a limitless number of fun creatures. Bring those creatures to life, see how they dance, strike a pose, and much more. In just a few minutes, anyone can easily make incredible animated creatures.
You can share your favorites with friends using simple built-in tools, then visit the SPORE website and look at all the other cool creatures your friends and people all around the world are making and then pull them into your SPORE Creature Creator and play with them.
• Build using 228 drag-and-drop, flexible parts
• Paint with unique patterns so your creature stands out in a crowd
• Play with your creature as it comes to life with dances, poses, and emotions
• Share using built-in snapshot and video tools to make your creature a star
John Carmack Discusses Quake Live
6:00 AM | Cord Kruse | 13 comments
Games Radar has published a new interview with id Software's John Carmack. The Q&A focuses on id's upcoming Quake Live (originally called Quake Zero), a free web based adaptation of the popular Quake III Arena.
JC: It’s completely free - there aren’t any micro-transactions. Quake Live is completely ad-supported on the web browser pages and [through] in-game advertising. Of course, this is speculative - we’re going to have to see how this works out. Early on, we were tossing around two different orders of magnitudes - anywhere from 50,000 to 5 million people playing. We have no idea where it is going to be in there. The fact that 70,000 people have signed up in a week means that we’re going to be looking at hundreds of thousands of players, if not millions. We hope that that can be a sustained critical mass of a community that can play this type of game, and be self-supporting.Click over to the site below to read the rest.
Games Radar: Quake Live Q&A
PCG: How much of the original game has been ported?
JC: Every single level of the original game has been touched to bring them up to modern quality standards. All the little things, like level alignment and lighting in different areas. We also integrated in-game billboards throughout the levels. So, all the levels are modernized a little bit, but there’s no pretense about this being a modern technology game. One of the key benefits of this, with the old game being a standard graphics benchmark, is that this is going to run on almost any machine you’d want to play it on, and at a very high framerate.
Playing directly inside a browser window is moderately new in that it integrates friends lists and messaging. The core of the game remains the same.
Larva Mortus Reviewed
6:00 AM | Cord Kruse | Comment on this story
Out of Eight has posted a new review of Larva Mortus. In the game players take on the persona of a brave agent battling the forces of supernatural darkness. To succeed they must face a dark warlock and foil his plot to capture an evil artifact. Out of Eight gave the game a score of 6 out of 8.
From the review:
In Larva Mortus, you’ll be dispensing of many foes with guns. Lots of guns. And a crossbow. The game is played by choosing a level on the map; there is a main storyline, but you can only access the next story-related level by getting a minimum experience level by playing the single missions. Typically, the story levels feature one big boss at the end and have cut scenes that describe the situation. All of the levels in the game are randomly generated: the number and location of the enemies and rooms will be different each time you play, even if it’s in the same city. While the levels aren’t as obviously randomized as Scallywag, since you’ll always encounter the same basic level layouts, not knowing what enemies lurk beyond the next locked door is great for replay value. Larva Mortus uses traditional controls: WASD to move, and the mouse to aim and shoot. Since the game takes places from an overhead perspective, it’s a bit different than first person shooters (since the mouse does not look), but it’s intuitive enough. The game interface makes playing Larva Mortus very easy: rooms which you have previously cleared are indicated on the minimap, and a large “room cleared” message pops up when all of the enemies have been disposed of. Ammunition levels are also plainly displayed, including a graphical (instead of simply numerical) representation of how many bullets are left before reloading is required: a nice touch.For the full review head over to the site listed below.
Out Of Eight: Larva Mortus Review
Buy Larva Mortus
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