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Tuesday, June 3, 2008



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Weird Worlds Soundtrack Available For Download
6:00 AM | Cord Kruse | 1 comment

Digital Eel has released the soundtrack for Weird Worlds: Return to Infinite Space as a free download on its website. Available in either 44100Hz stereo/128Kbps or 44100Hz stereo/486KBps DRM-free MP3 formats, the soundtrack features twelve minutes of music spanning over twenty tracks. Many of the tracks are cuts that were not featured in the final game and are making their debut as part of the soundtrack.

Whether it's relaxing after a long day of work, driving through the countryside on a fine Sunday afternoon, or being probed by little green spacemen everything goes better with music. With that in mind Digital Eel, masters of the twenty minute space oddities and other realms beyond the ken of man, have made available the official soundtrack to their hit game, Weird Worlds: Return to Infinite Space, for immediate download!

Weird Worlds: Return to Infinite Space won Digital Eel the IGF 2006 Innovation In Audio Award and with such an amazing soundtrack it's easy to hear why. Download it today and share it with your friends, family, and those peeping Greys that like to jump up and down outside your house. Put it on your iPod, computer, in your car, or wherever you listen to .mp3s (or better yet, in all places). Burn it onto a CD and pass it out and the next Star Trek rave.

And need we remind you that it will make the perfect companion piece for the upcoming Digital Eel board game, Eat Electric Death!? Eat Electric Death! is a tactical starship combat game set in the Infinite Space universe. Players can command vessels from seven races (Terrans, Garthans, Tan Ru, Zorg, Urluquai, Yellow Kawangi, and the Klakar) ranging from nimble fighters to gargantuan base stations in over twenty-five scenarios. With Eat Electric Death! Digital Eel has brought everything you've come to expect from their electronic visions—amazing visuals, addictive and easy to learn gameplay, endless replayability—and translated it seamlessly into the world of cardboard and dice. Currently in production it will be available soon.
Click over to the site below to download the soundtrack and learn more about the game.

Weird Worlds Downloads
Digital Eel
Shrapnel Games
Weird Worlds: Return to Infinite Space



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Spore Tribal Phase Movie & Screenshots Available
6:00 AM | Cord Kruse | Comment on this story

Worthplaying has once again posted a new collection of screenshots and a new movie trailer for Spore, Will Wright's latest god sim project. The latest offerings explore the Tribal phase of the game. In Spore players steer the course of a single celled organism from its early days in the primordial ooze to its eventual ascension to the lofty reaches of outer space.

You begin the Tribal Stage as a small group of sentient creatures which have just discovered tools and have formed the first tribe on their planet. Gather food with your tribe members by picking fruit, hunting or domesticating wild animals and fishing. Your tribe runs on food to buy tools with it, purchase tribal accessories with it, gift it to other tribes, steal it from other tribes, and (of course) feed your tribe with it.

Use different tools to befriend or attack neighboring tribes, aid in hunting and gathering, or heal your tribe members. Depending on how you played the Cell and Creature Stages, you will begin Tribal Stage with two of six super powers at your disposal. Defeat or ally with five tribes to conquer the continent and form a civilization!
Head over to the site below to view all the new imagery.

Worthplaying: Spore Screens & Movie
Electronic Arts
TransGaming
Spore
Buy Spore



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Empyrean Age Developer Chat
6:00 AM | Cord Kruse | Comment on this story

MMORPG.com has posted the transcript of a recent chat with developers from CCP Games. The interview focuses on the changes players of the EVE Online MMO can expect from the upcoming Empyrean Age expansion. Scheduled for a June 10th release the expansion will focus on factional warfare.

MMORPG_Taera: zionner asks, Hey everyone, I was wondering, what have you done in EA, to help include people who are new to PvP, into PvP and Factional warfare?
Ginger: Well we are hoping the whole dynamic of factional warfare, in that its much easier to get a fight and know where to go to fight will help get new players directly in the action. But also the areas and missions where you can only fly the basic ships, such as dungeons that only allow tech 1 frigates so it doesnt cost a fortune to participate and you can dont neccesarily have to face players who can fly much better equipped ships than you.

MMORPG_Taera: mench asks, Will FW be balanced if it becomes to one sided?
Greyscale: There are various subtle mechanisms at play that serve to make it easy to flip a few systems over to your empire's control but significantly harder to dominate whole swathes of space. This applies even when the numbers on each side are out of balance; the more space you hold, the more pilots you need to defend it, so it should self-balance to a good degree.
If things do become completely one-sided, then we'll look at the options for strengthening these mechanics. However, we won't be doing resets and we're keeping away from hard limits and artificial constraints wherever possible, as we feel these aren't in keeping with the ethos of the game.
The full transcript is available at the site linked below.

MMORPG.com: Empyrean Age Developer Chat Log
CCP Games
TransGaming
EVE Online



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Depths Of Peril Reviewed
6:00 AM | Cord Kruse | Comment on this story

Games Radar recently published a new review of Soldak Entertainment's single player RPG, Depths of Peril. In the game players take the role of a faction leader protecting the barbarian city, Jorvik. To succeed they must complete quests while competing with rival factions to determine who will rule the city. Games Radar gave the game a score of 8 out of 10.

From the review:

Depths of Peril does exactly what you want from a Diablo clone, and then does a whole lot more as well. The basics will be familiar to any of the compulsive magic-sword collectors in the audience: choosing one of four character types, with a village as a base, you head forth into the randomly generated wilderness to fight monsters and take their stuff. All the genre basics are as solidly implemented as any of the more mainstream clones. Uniques, special monsters, special sets, inter-species warfare, henchpeople adventuring with you - it lacks flair here, but remains absolutely rock solid.

And then, when it has already given you a perfectly acceptable indie-RPG-slasher, Depths goes and makes it a proverbial living world. In the game you’re the head of an adventuring group called a Covenant. There are up to five more in town, each of whom is active in the game world. When you’re off turning orcs into experience-point puree, you can see their adventurers off doing their thing too. They’ll even try to complete the quests given out by the NPCs in the town before you. All the Covenants are in competition to see who can become the ruling power in the village, and the prestige that comes from completing these quests is useful capital with which to do so. Failing that, you can just storm the opposing headquarters for full-on war.

Oh, and those quests? They’re generated by the world too, and the Covenants’ successes and failures feed back into them. A monstrous hero arises in the wasteland. There’s a quest to kill him. If no one does, he may gather a band of monsters to him. And then he leads to an uprising, leading to more baddies in the area. If left untouched for long enough, they’re going to storm the village. NPCs can be captured and kidnapped - generating more quests and... well, it’s Diablo meets STALKER - and that’s a STALKER that’s far more alive than GSC’s world ended up being. If you win, you can generate a whole new world for your tougher party to have a crack at.
The full version of Depths of Peril for Mac should be released soon. A demo of the game is already available.

Follow the links below for the rest of the review and more information about the game.

Games Radar: Depths Of Peril Review
Soldak Entertainment
Depths of Peril
Buy Depths of Peril


Mac Games News for Monday, June 2, 2008

Eschalon: Book II Details6:00 AM
New Empyrean Age Trailer Available6:00 AM
Safari Sketch Released6:00 AM
Tomb Raider Anniversary Reviewed6:00 AM
 
View all of the Mac games news for Monday, June 2, 2008 on one page


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