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Thursday, May 29, 2008



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StarCraft II: Q&A Round 39, Map Maker Series
6:00 AM | Cord Kruse | Comment on this story

The 39th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. This edition of the Q&A focuses on the map making tools planned for inclusion with the game. SC II will introduce new multiplayer action and a continuation of the storyline.

Chat with Devs:
[Brett Wood] Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.

8) Will players be able to give units Protoss shields or Zerg regeneration that don't normally have them? ie, a regenerating Zealot, a Ghost with shields, etc.
Yes, you could create a Roach-Zealot hybrid if you would like. Many passive abilities can be interchanged similarly.

9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor?
Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.
To view the full Q&A click over to the site linked below.

StarCraft Forums: SC 2 Q&A Batch 39
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft II Q&A Archive
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty



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Runes of Avalon Updated
6:00 AM | Cord Kruse | Comment on this story

Anawiki Games has released Runes of Avalon version 1.2. The update provides improved gameplay and chain reactions for spells for the match three puzzle game. Runes of Avalon features over one hundred levels, three play modes, and voice acting for its storyline segments.

Runes of Avalon is a fun puzzle game that breaks the over-used mold of match-3 mechanics. Excellent graphics and easy to learn gameplay turns a puzzle game into an epic game. Experience over a hundred levels and enjoy probably the longest story ever seen in casual game.

Lost somewhere in the mists of time, Avalon's beauty and grace is threatened. The forests and vales whisper to you of a growing evil and Merlin, your master, has disappeared leaving Avalon unguarded. It is the ambitious and evil Morganna le Fay who is spreading a darkening corruption. Use the Rune Magic that Merlin taught you to rescue your master from Morganna's Tower. Do you have what it takes to save Avalon from Morganna?
Head over to the site below to downlad the update and learn more about the game.

Runes Of Avalon
Anawiki Games



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Discussing Myst Online's Demise
6:00 AM | Cord Kruse | 8 comments

1UP.com has published a new article examining the death of Massively Multiplayer Online worlds like Cyan World's ill fated Myst Online: Uru Live. The article features comments from Cyan's Rand Miller and explores the reactions of some of the Myst faithful.

We'll never know how successful the game was -- Turner, like most MMO publishers, wouldn't release subscriber information for the Uru population. Like Telltale Games' Sam & Max episodes, the game was available through GameTap. "While it was never crowded, I really felt like the Uru community was family," says Jason Horowitz, a dedicated Myst fan from Manhattan. "Not crowded" isn't how most publishers like to see their online games, and Uru was never mainstream like the original Myst. Even so, the effect of Uru's Armageddon on its players is just as strong as if Blizzard decided to board up Azeroth and take their marbles home. "It's sort of a shock," admits Horowitz. "I really feel like they just nuked the site from orbit."

Miller has no idea what's next. "I don't want to be part of the game that wouldn't die," Miller jokes. "But at the same time? we've grown to love this thing." Myst has dominated most of Miller's career -- 15 years of linking books, photo-realistic backdrops, and Brian Eno-inspired soundtracks. "We put a lot of our eggs in the Myst and Uru basket," he says. "But we've got some other ideas that we would love to try and build."

For his part, Miller seems almost resigned about the death of his world. "In some ways, things have to die before they can be resurrected in a different way."

Horowitz isn't quite so philosophical in the wake of Uru's last day.

"What am I supposed to do now? Take up fishing?
Check out the rest of the article at the link provided below.

1UP.com: Massively Multiplayer Armageddon
GameTap
Myst Online: Uru Live



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Penny Arcade Adventures Reviewed
6:00 AM | Cord Kruse | Comment on this story

GameZone recently posted a review of Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness Episode 1, Hothead Games' adventure game based on the characters from the Penny Arcade comic strip. The first installment of the episodic adventure allows players to create a character and step into the action with Tycho and Gabe. GameZone gave the game a score of 8 out of 10.

From the review:

Penny Arcade Adventures is a cross between a point-and-click adventure and an RPG. In the PC version of Penny Arcade Adventures, you play exclusively with the mouse, using it to move your character around and select moves while playing through the combat system. The combat is both timed and turn-based, as your moves take a while to queue up. Your item usage is the quickest to queue up, followed by your basic attack and finally your special moves. Once you get extra party members, you can perform team combos which will cause more damage.

The best element in Penny Arcade is the sense of humor. Considering the sharp and acerbic wit of the strip, the game’s story could’ve made or broke the game, but luckily the dark humor is spot on with the comic, meaning that hardcore fans of Gabe and Tycho will enjoy the faithfulness to the subject matter as well as the inside jokes throughout.

The game’s RPG elements are a bit scant, and shouldn’t overwhelm many players. The experience is also fairly short-lived, clocking in at about six hours, but this is to be expected given the game’s episodic nature.
The full review is available at the link below.

GameZone: Penny Arcade Adventures Review
Hothead Games
Penny Arcade
Penny Arcade Adventures


Mac Games News for Wednesday, May 28, 2008

IMG Reviews Neon Tango6:51 AM
Depths Of Peril Coming To Macs, Testers Needed6:00 AM
New Spore Movie Available6:00 AM
Suspects & Clues Released For Macs6:00 AM
The Silver Age Of RPGs6:00 AM
 
View all of the Mac games news for Wednesday, May 28, 2008 on one page


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