Supernova 2: Spacewar Released For Mac
6:00 AM | Cord Kruse | 5 comments
Tycoon Games recently announced the release of Supernova 2: Spacewar. The title is a turn-based space wargame combined with a resource macromanagement simulation. Players take control of a spacefaring empire and must manage resources, research new technologies, build a fleet, and engage in detailed space combat.
Riva Celso, programmer/designer of Tycoon Games stated “After the first title, I wanted to shift genre completely, making a turn-based space wargame, integrated with a resource macromanagement part. I wanted to keep the management part simple, with global variables affecting your whole empire rather than managing every single planet. It is my first game for the Tycoon Games website, which will feature exclusively strategy, simulation and war games”. Supernova 2: Spacewar is a Universal Binary application and costs $25. A demo is available at the website below.
Supernova 2: Spacewar
Supernova 2 is available for Pc and Mac platforms, and has a very simple interface, but lots of gameplay elements: you have to manage your empire resources, then research new technologies like new weapons, armors, shields or mysterious devices to build a powerful fleet. Once you have assembled your army, target an enemy starsystem to conquer it, and see the wargame part in all its splendor. Many different ship classes, from small, fast scout ships to huge, slow, but devastating motherships: each one with its own statistics, plus the addition of unique ships for each faction, for a total of 25 different ones. Lots of different weapons both for short range fighting like beam cannons and bolts, or long range like missiles and torpedoes. The wargame simulation has lots of details, including different weapons ranges, ammo and recharge times, and the angle of fire which affects weapons damage and if used properly can turn the tide of the battle in your favor.
Encryption Chip To End Game Piracy?
6:00 AM | Cord Kruse | 49 comments
A recent GamesIndustry.biz posting reveals some interesting comments from Nolan Bushnell, founder of Atari. Speaking at Wedbush Morgan Securities' annual Management Access Conference, Bushnell discussed the use of a new encryption chip and its potential for eradicating computer game piracy.
"There is a stealth encryption chip called a TPM that is going on the motherboards of most of the computers that are coming out now," he pointed out Click over to the site linked below to read the rest.
Gamesindustry.biz: Encryption Chip Will End Piracy, Says Bushnell
"What that says is that in the games business we will be able to encrypt with an absolutely verifiable private key in the encryption world - which is uncrackable by people on the internet and by giving away passwords - which will allow for a huge market to develop in some of the areas where piracy has been a real problem."
Bushnell thinks that piracy of movies and music, however, is probably unstoppable because "if you can watch it and you can hear it, you can copy it."
"Games are a different thing, because games are so integrated with the code. The TPM will, in fact, absolutely stop piracy of gameplay.
Puzzle Quest: Challenge Of The Warlords Reviewed
6:00 AM | Cord Kruse | 1 comment
Mac|Life has posted a new review of Puzzle Quest: Challenge of the Warlords. The game, available for Intel Mac owners, combines elements of the popular match three genre with a role playing game adventure. Mac|Life gave Puzzle Quest a score of 4 out of 5.
From the review:
The game begins with you creating a character and going through a brief tutorial. After that, the Queen of Etheria sends you out on quests to save the kingdom from the evil Lord Bane. As you move your character around the board, you encounter enemies that you must defeat through turn-based, head-to-head, match-three puzzles. You acquire “mana,” which are different-colored jewels that are stored beside the board and spent to cast spells that strengthen your character or weaken your opponent. Matching skull pieces causes direct hits against your enemy’s life force, and if his reaches zero before yours, you win. With the various combos, power-ups, spells, and special items available, Puzzle Quest can keep you engaged far longer than a basic, single-player, noncompetitive puzzle title.Head over to the link below to check out the full review.
Mac|Life: Puzzle Quest: CotW Review
The story unfolds in cut-scene conversations between your character, other creatures you recruit into your party, and the various people who send you on your quests. The dialogue is forgettable, but luckily you can click through these sections quickly and get back to the puzzles. As you gain experience, you level up, and you can spend gold earned in battles on better armor and special weapons, which are needed to win the boss battles. You can even spend gold to build up your own citadel, where you can take prisoners, forge new items from “runes” won in skirmishes, learn new spells, train mounts you can ride into battle, and more. The customization options and the strategy involved in determining which items and spells you equip yourself with result in a deep, addicting game that’s different every time. Load and save times are practically nil, but if you don’t want to get bogged down in a quest, Instant Action mode lets you jump right into head-to-head puzzles against the computer’s AI.
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StarCraft II: Baneling Feature
6:00 AM | Cord Kruse | 1 comment
Blizzard Entertainment has added another section to the ever growing list of buildings and units featured on the official StarCraft II website. This time Blizzard has added the Baneling, a new Zerg living weapon which gives players the chance to devastate enemy targets with explosive force. The site update features new visuals and descriptions.
The baneling is a creature so bloated with fluid-filled sacs that it can barely walk; instead, it moves itself by tucking into a tight ball and rolling. However, this ungainly appearance belies the fact that the baneling is an extremely dangerous organism, one of several new zerg specialists recently seen on the battlefield. When a baneling gets close enough to an enemy, the creature triggers a reaction within its volatile chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. The baneling is destroyed in the explosion, which is very likely to inflict a huge amount of damage.For more information about the Baneling follow the link below.
StarCraft II: Baneling
These living bombs are highly effective against both structures and ground forces; in fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities emerge and roll into the midst of their foes, giving them virtually no time to react.
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