Battlestations: Midway Coming In June
6:00 AM | Cord Kruse | 2 comments
Feral Interactive has announced Friday, June 27th as the release date for Battlestations: Midway, Eidos’ World War II action strategy game for the Mac.
Created by Eidos Studios Hungary, the game invites players to take command of the greatest battles of the war in the Pacific. Players will experience combat in a blend of action and strategy as they lead a host of US and Allied air, sea and underwater units through intense, action-packed missions in hotspots from Pearl Harbor to the Battle of Midway itself.
"Battlestations: Midway offers a compelling experience,” said Feral Interactive’s David Stephen. “It’s an unusual mix of action and strategy with a sophisticated multiplayer mode, and we are confident that the Mac audience will find it an excitingly different take on World War II gaming.” The game will retail in the U.S. for $49.95, £29.99 (inc VAT) in the UK and 39.95 Euros throughout Europe. It is currently available for pre-orders from Feral's online store.
"We are delighted to have Feral bring Battlestations: Midway to the Mac platform," said Trevor Burrows, Brand Manager, Eidos. "It's a game that delivers a new type of game play experience, and one that deserves to be seen and played by as wide an audience as possible."
Buy Battlestations: Midway
Agatha Christie: Peril At End House Released
12:15 PM | Cord Kruse | Comment on this story
Macgamestore today announced the release of Agatha Christie: Peril at End House for the Macintosh on its web site. Developed by Oberon Media, Peril at End House is the first of the popular Agatha Christie games to make it to the Mac.
Calling all seek and find fiends - The biggest selling novelist in history is back with another spine tingling challenge for Hercule Poirot and his faithful companion Hastings. Set on the beautiful Cornish coast, there has always been an air of evil at End House and with three attempts on our heroine Nick Buckley's life in as many days, it is up to the famous Poirot to unravel the mystery before it's too late. Agatha Christie: Peril at End House for the Mac is available for $19.95 USD through Macgamestore. A free 60 minute trial Universal Binary demo version of the game is available for download. The game requires Mac OS X 10.4 or later.
Buy Agatha Christie: Peril At End House
• Beautiful seek and find backgrounds
• Lots of mini-puzzles to solve
Apple Games Profiles Sid Meier
6:00 AM | Cord Kruse | 18 comments
Apple Game's latest article takes a break from featuring specific games to provide an interview with Sid Meier. One of the most recognized names in gaming, Meier is the man behind the Civilization juggernaut as well as a variety of other successful titles. Apple's article explores Meier's early days in gaming, the history of the Civilization series, and offers some hints at potential future projects.
At Firaxis, Meier continued the Civilization series with the third and fourth installments, in addition to heading into outer space for Sid Meier’s Alpha Centauri, sailing the high seas for Sid Meier’s Pirates! (a remake of the MicroProse release), and even hitting the links with Sid Meier’s SimGolf. He reveals that a game which never made it past the prototype stage was one starring dinosaurs. “It’s a great concept for a game,” he admits, “and it’s based on a topic that I find really interesting, but we couldn’t find the right design to really bring it to life and make it fun. We don’t currently have plans to resurrect it, but you never know.” Check out the full article at the link below.
Apple Games: Sid Meier, Game Designer Profile
He adds: “Interestingly enough, another game that we shelved during the first development attempt was the original Civilization. Again, we just couldn’t figure out how to make it really fun, so we shelved it, made another game, and then came back to it with some fresh ideas. The rest, as they say, is history.” Meier smiles at the pun.
Given the lack of a fun factor pushing both efforts into limbo, it’s not a surprise that Meier puts the concept front-and-center when embarking on a new project. “Our only hard-and-fast game design philosophy is to find the fun first,” he says. “We don’t make big game design documents, rather, we start by creating a playable prototype and play with it for a while to make sure we’ve nailed the fun factor.
Buy Civilization IV
Wrath Of The Lich King Coming This Year
6:00 AM | Cord Kruse | Comment on this story
In a recent Vivendi press release detailing the company's first quarter financial results Wrath of the Lich King, the second expansion for Blizzard's popular World of Warcraft, is listed as arriving in the second half of this year.
Wrath of the Lich King will introduce a variety of new content to the existing game world. Players will be able to take their characters to level 80, explore a vast new continent, and battle other high-level heroes to determine the fate of Azeroth.
Very good operating achievements were offset by non recurring or calendar impacts: the first quarter of 2007 included notably the successful launch of the first expansion set World of Warcraft: The Burning Crusade (the second expansion set is anticipated to be released in the second half of 2008) and the favorable settlement of a tax litigation.Follow the links below for more information.
Vivendi Q1 2008 Report
World of Warcraft: Wrath of the Lich King
Penny Arcade Adventures Previewed
6:00 AM | Cord Kruse | Comment on this story
GameSpy recently posted a preview of Hothead Games' Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness. Based on the characters from the Penny Arcade comic strip, the episodic adventure game will allow players to create a character and step into an adventure with Tycho and Gabe.
From the preview:
The game itself is a blend of Super Mario RPG, Paper Mario and The Secret of Monkey Island. You spend a lot of time rambling around, pawing through the environment until something attacks you. Combat is handled in a turn-based fashion with some extra interactivity thrown in by way of pulling the right trigger just before an enemy's attack in order to block. It's a little bit of Final Fantasy gameplay with a pretty coat of cel-shaded paint that blends into an overall style that should be very familiar to fans of the webcomic.Head over to the links below to read more.
GameSpy: Penny Arcade Adventures Preview
The reference to Monkey Island isn't thrown in willy-nilly, because the PA boys actually contracted that game's lead designer, Ron Gilbert, to help them design the adventure-based side of the gameplay. Though our brief taste of Rain-Slick Precipice didn't provide a great deal of contact with the elements that Gilbert worked on, there was some evidence of his touch in the bits and bobs scattered about the environment just begging to be clicked on... or, rather, have the A button pressed while standing next to.
The writing is every bit as sardonic and explicit as you'd expect from Penny Arcade. It's clear that Penny Arcade Adventures has been meticulously made to conform to Gabe's and Tycho's rigorous standards of offensive hilarity, right down to the inclusion of a certain fruit-abusing device that cannot actually be named here.
Penny Arcade Adventures
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