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Friday, April 25, 2008



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StarCraft II: Q&A Round 36, Screenshot Series
6:00 AM | Cord Kruse | Comment on this story

The 36th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. This edition of the Q&A, entitled ScreenCraft, provides a screenshot illustrating changes made to the Baneling zerg unit. SC II will introduce new multiplayer action and a continuation of the storyline.

ScreenCraft:
This batch's screenshot is to show the significant size increase of the Baneling since the original Protoss announcement gameplay trailer. The size increase is to allow the possibility of focus firing on incoming Banelings with additional micromanagement.

1. Do Protoss Immortals get killed when a Nuke explodes next to them(seeing as the Hardened Shield blocks all high profile attacks and that a Nuke is definitely a high profile attack)?
In term of units, the only units that will be able to survive a Nuke will be the Protoss Mothership and Immortals upgraded with Hardened Shields. An upgraded Immortal will take 10 damage from a Nuke. To all other units, the Nuke will do 800 damage, thus making it much more powerful than the Nuke in the original StarCraft.

3. Are Overseers any tougher than Overlords?
When an Overlord evolves into an Overseer, it will gain a speed bonus, passive detection, the ability to generate creep below it, and the ability to corrupt' resources to make it more difficult for opponents to gain access to them. Furthermore, when Overseers sit in the same spot, over time its visual range will increase (but not its detection range).
Check out the new screenshot and the rest of the Q&A at the link provided below.

StarCraft Forums: SC 2 Q&A Batch 36
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft Forums: Q&A Archive
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


3D Game Shootout: Legacy GeForce 8800 GT vs. Others
6:00 AM | Cord Kruse | 1 comment

Barefeats has released a new gaming performance comparison test, this time examining Apple and nVidia's recently released GeForce 8800 GT for first generation Mac Pros. The test compares performance of a first generation Mac Pro using the 8800 GT against other available cards as well as an early 2008 Mac Pro.

The legacy "1st Generation" GeForce 8800 GT brings much desired improvement to 3D acceleration for the 2006/2007 Mac Pro series. It's not quite as fast as the version we tested in the "early 2008" Mac Pro but that's likely due to differences in architecture including memory speed, frontside bus speed, and core frequencies. At $279, the price is reasonable.

It's a shame Apple could not produce a GeForce 8800 GT that works in all models of Mac Pro. You'll notice we were able to boot and test the ATI Radeon X1900 XT and HD 2600 XT in both models of Mac Pro. That's because ATI included a big enough ROM to hold both EFI 32 bit and 64 bit code. Why Apple didn't do that for the GeForce 8800 GT is a mystery to me.
Head over to the site below to read the rest of the results.

Barefeats: Legacy GeForce 8800 GT Shootout
Apple
NVIDIA



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Gathering Intel On StarCraft II
6:00 AM | Cord Kruse | Comment on this story

IGN recently posted a new video detailing what is currently known about StarCraft II. Blizzard Entertainment's long awaited return to the StarCraft universe will pick up the single player storyline a few years after the end of Brood War and give multiplayer fans a variety of new units and abilities to enjoy.

Over the past year there have been countless screenshots and previews of StarCraft II, the long-awaited sequel to one of the most popular and enduring games ever made. In fact, there's so much information floating out there that it can be somewhat overwhelming, so we've put together this preview that condenses all the critical information that you need to know into one a single informative video. We'll spell out some of the key features, cool units, and changes thus far. Keep in mind, the game is still in development for release either later this year or sometime next, so changes can and probably will happen. But this is everything that we know to date.
To view the video follow the link below.

IGN: StarCraft II Preview Video
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty



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EVE Online's Empyrean Age Expansion Discussed
6:00 AM | Cord Kruse | 1 comment

MMORPG.com has published a new interview with CCP Games' Matt Woodward. The designer discussed the recently announced Empyrean Age expansion for the sci-fi MMO, EVE Online. The expansion will focus on factional warfare and is intended to introduce PvP action to those who normally avoid it.

“Empyrian Age is the first expansion that we’ve really been building the story into things,” said Woodward. “We’ve got [an author] who has written us a novel of the same name and it’s about four big empires who exist in a kind of uneasy peace for some time. It all comes to a head and it all starts. The whole cluster is extreme and everything is kicking off, so the expansion ties into this.” They are also planning to have news and information come out in-game to prep players for the expansion’s release.
When the expansion does indeed kick off, players will be able to sign up for one side or the other. From there, they start to run missions and complete tasks for their empire, gaining more and more standing with them.
You can sign up individually,” Woodward said, “or you can sign up with your corporation. This, of course, will put you at war with the other factions. You‘re going to be fighting them in space, and you‘re going to be fighting them for glory.”
While there will be war-specific missions available, players who tend toward a style that doesn’t see them collecting missions will still have plenty to do as you can fly around and attack enemy installations and the like.
The system will keep track of what has happened and systems will change hands based on the success or failure of the players.
The goal with this expansion, Woodward tells us, is to try to bridge the gap between players who play in safe space, generally running missions and the like and the players who are actively engaging in the game’s PvP. The distance between those two play styles is what Woodward called a “big step” that is often intimidating.
Read the full interview at the site linked below.

MMORPG.com: Empyrean Age Expansion Interview
CCP Games
TransGaming
EVE Online


Mac Games News for Thursday, April 24, 2008

IMG Reviews Enemy Territory: Quake Wars6:32 AM
A Glimpse Of EVE Online's Avatars6:00 AM
Apple Games Features Penumbra: Black Plague6:00 AM
Deliver2Mac Adds Blitzkrieg6:00 AM
Hoyle Casino 2008 Digital Download Available6:00 AM
 
View all of the Mac games news for Thursday, April 24, 2008 on one page


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