November 20, 2017
Archives  News  


Thursday, April 24, 2008



Click to enlarge
Hoyle Casino 2008 Digital Download Available
6:00 AM | Cord Kruse | Comment on this story

Macgamestore, in partnership with Encore Software, has announced the release of Hoyle Casino 2008 as a digital download. The game was previously available in a boxed format only. Hoyle Casino, the best-selling casino game of all time, offers excitement and challenge with over 600 variations of 16 of the most popular casino games.

Featured games:

* ONLINE Texas Hold ‘Em
* Baccarat
* Blackjack
* Caribbean Stud Poker
* Craps
* Fortune Pai-Gow Poker
* Four Card Poker
* Horse Racing
* Keno
* Let It Ride(R)
* Pai Gow Poker
* Roulette
* Royal Match 21
* Slots
* Video Poker
* Three Card Poker
* Video Blackjack
* Solitaire
* Spades
The game requires Mac OS X 10.4.11 or later, 600 MHz PowerPC G3 or better, 256 MB RAM, and 32 MB VRAM (ATI Rage cards not supported).

Hoyle Casino 2008 is available for $19.95 through Macgamestore. A free Universal Binary demo version of the game is available for download on the web page linked below.

Buy Hoyle Casino 2008



Click to enlarge
IMG Reviews Enemy Territory: Quake Wars
6:32 AM | Marcus Albers | 32 comments

Inside Mac Games has posted a review of the latest game in the Quake franchise, Enemy Territory: Quake Wars. Eschewing the frag-fests previously seen in the series, this latest game moves to goal-oriented gameplay. Here's a clip from the review:

Team goals are clearly shown on the right side of your screen. These are the main objectives your team must complete in order to win the game. Players also have a list of optional secondary objectives they can cycle through (these objectives change according to each player’s class). While these aren’t needed to win, they usually make playing the game easier for your team, and communication is especially important when selecting which objective you will carry out first. There’s no point in building an anti-personnel turret if your teammates have already deployed three of them. An anti-vehicle or anti-artillery turret would most likely be far more beneficial. And before retaking your forward spawn position, it’s a good idea to find out if anyone else is already on their way before you take a big detour from supporting your team’s completion of the primary objective.
Follow the link below to read the full review.

IMG Review: Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Aspyr Media
Buy Enemy Territory: Quake Wars



Click to enlarge
Deliver2Mac Adds Blitzkrieg
6:00 AM | Cord Kruse | 1 comment

Virtual Programming's digital download service, Deliver2Mac, recently added Blitzkrieg to its list of downloadable titles. The World War II real time strategy title allows players to control a variety of units, weapons, and vehicles in campaigns spanning more than 80 missions.

Blitzkrieg is the fine art of strategy, but with much more finesse! Dissect your enemy with surgical precision, halt the enemy's advance with strategic tank and air assaults, and maintain your offensive momentum. You can prove your tactical skills by triumphing in various historical campaigns during World War II.

Command more effectively over the course of the war. Progress through the game is rewarded through access to the latest warfare technology, so strategic guile is recommended. Accept the challenge and launch your assault, remembering that …

Attack is the best form of defense!

Features:
• Thrilling real time strategy game set during World War II
• Soviet, German and western Allied campaigns with more than 80 missions
• More than 200 3D vehicles with realistic weapon and armor data
• Large units such as trains and coastal artillery
• 3D landscapes extend tactical possibilities
• Armies can be extended and improved through promotions and special missions
• Multiplayer game via LAN
• Vehicle database
• Historically accurate battles in Africa, Russia and Europe
• Large operations involving hundreds of Soviet, German and western Allied units
• More than 40 kinds of infantry with specialized weapons
• More than 250 types of buildings and objects
• Units move realistically
• All landscape objects are destructible
• Numerous videos from World War II provide for a thoroughly absorbing atmosphere
• Enemy equipment can be stolen and used
• Ability to build bridges, dig trenches, lay mines and call for air support (fighters, bombers, low level fighters, reconnaissance, paratroopers)

Requirements:
• MacOS 10.4
• G4/G5 or MacIntel with 860 Mhz
• 256 MB RAM
• 32 MB video RAM (GMA 950 supported)
• 2.6 GB hard drive space
• DVD drive
• Internet access

Blitzkrieg costs $39.95 from Deliver2Mac.

Deliver2Mac: Blitzkrieg



Click to enlarge
Apple Games Features Penumbra: Black Plague
6:00 AM | Cord Kruse | Comment on this story

Apple Games' latest game feature shines a light on the dark underground horror of Penumbra: Black Plague, the sequel to Overture. The adventure game brings the story of Phillip to a surprising end once players navigate the spooky tale to its conclusion. Apple's article features an overview of the game's features and a run down of the story up to this point.

Both of the Penumbra games feature a unique physics engine that allows you to pick up just about any object and move it, throw it, attack with it, smash something with it, and more. Rather than simply clicking, however, you must move the mouse to achieve the desired effect, much like the dynamics of swinging a golf club in Tiger Woods PGA Tour 08. Move bookcases out of the way to find what’s hidden behind them. Use a cold can of soda to cool a thermostat and stop steam from pouring out of a pipe. Smash the lid off a locker with a rock.

While Overture allowed Philip to use objects as weapons against the creatures roaming the mine, however, Black Plague’s enemies can only be distracted by, for example, throwing something in their vicinity. Philip’s only hope for uncovering the truth lies in his ability to sneak through dangerous areas. Use the shadows to your advantage, and don’t rely on flashlights and glow sticks any more than necessary, unless you want to attract unwanted attention. Crouch as much a possible.

Like Overture, though, you’ll come across plenty of notes and other documents that will give you insight into the world you’re exploring. This time, multiple voices call to Philip, and he’s not sure if he can trust any of them. Something sinister happened in this facility a long time ago, and the residual effects continue to reverberate.
Check out the full article at the link below.

Apple Games: Penumbra Black Plague
Frictional Games
Penumbra: Black Plague



Click to enlarge
A Glimpse Of EVE Online's Avatars
6:00 AM | Cord Kruse | 2 comments

MMORPG.com has published a new article on CCP Games' Ambulation Project for EVE Online. The upcoming addition to the game will allow players to create physical avatars for their characters and use them to explore new space station environments. Eventually players will be able to participate in a variety of activities including gambling and hiring NPCs to staff player run offices.

Characters start with their bloodline which determines a basic skull structure. After that, players have a few options to edit their skulls, but within realistic guidelines, so no cone-heads or hammerhead eyes. There are several body type sliders, which seem to be becoming a standard for the next generation of MMOs, having one slider for muscle tone and mass, which works in combination with a slider for heavy or thin characters. So players can have a thin but well toned avatar, or an obese character who could be strong and fit under the extra weight, or have no muscles at all from sitting in a pod and eating all day. The cool part about the body types is that they are on sliders, no pre set increments, and the body you choose will effect the animations of your character. The thin, toned guy will have a little more bounce in his step to show his agility, the heavy muscled avatar will carry his weight around like he’s big and strong, and the fat guy will be a little more ponderous in his motion. Body fat content and fitness will also alter the shape of a character’s face by adding more or less flesh onto the existing skull.

Facial features will also be very detailed. Complexion will be more than just the character’s skin color, but will include freckles and varicose veins. There will also be many options in terms of facial details like scars, tattoos, wrinkles, freckles, and the like, which can all be placed on the same face; no need to chose between a scar on one cheek or the other, you can have both and freckles too. You will be able to alter the intensity of all of these features as well. Maybe a scar is fresh and still red, maybe your scar is old and faded. Normally in games there is a limit to the number of morph targets and customization because too many of these details can slow down the game, but in EVE’s Ambulation avatars have an unlimited number of morph targets, which drastically increases customization options, with no limit to the number of textures that can be placed on the face.
For the full article click over to the link provided below.

MMORPG.com: A Tour Of EVE's Ambulation Project
CCP Games
TransGaming
EVE Online


Mac Games News for Wednesday, April 23, 2008

Avernum 5 Reviewed6:00 AM
Cosmic Ray Strikes Dofus6:00 AM
Milliways: Infocom's Unreleased Sequel To Hitchhiker's Guide6:00 AM
Penumbra:Black Plague Demo Released, Overture & Requiem News6:00 AM
 
View all of the Mac games news for Wednesday, April 23, 2008 on one page


Recent Mac Games News

Tuesday, April 22, 2008
Monday, April 21, 2008
Friday, April 18, 2008
Thursday, April 17, 2008
Wednesday, April 16, 2008


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News