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Wednesday, April 23, 2008



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Cosmic Ray Strikes Dofus
6:00 AM | Cord Kruse | Comment on this story

Ankama Games has released a new event for Dofus, its flash based fantasy MMO. The Cosmic Ray will consist of a series of linked events including the exile of Otomai's Creatures, the introduction of exclusive items, and "titanic confrontations" between Djaul and Siloate.

Masol-To, the old Enutrof wakes from his sleep with a jolt and, lifts his trembling hands to his encrusted beard, remnants of a hot soup the day before. He saw everything in a dream and now he is sure that soon a fabulous cosmic ray will fall upon the World of Twelve. No rock has resisted the trusty shovel he now grips in his fists and as Masol-To strides along Amakna‘s pathways, his great dream gathers reality with each step.

Schedule of Cosmic Ray events:
• XP x 2: The day the Ray strikes, April. 22nd.
• Exile of Otomai’s creatures :: Plains cracklers will be replaced by Coralators and Crackrocks will be transformed into Polished Crackrocks.
• Exclusive Set: 4 Enutrofs Merchants per server are hiding in different places around the world. Each of them will sell one element of the exclusive set for the Cosmic Ray event.
• Bonta VS Brakmar: each day, Djaul for Brakmar and Silouate for Bonta will battle it out on each server. When the Cosmic Ray strikes, the alignment with the most victories will get a whole host of advantages… including a make over of the DOFUS community site with their side’s colors.

For more information about the game follow the links below.

DOFUS Official Site
Ankama Studio



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Penumbra:Black Plague Demo Released, Overture & Requiem News
6:00 AM | Cord Kruse | 1 comment

Frictional Games has announced the release of a demo version of Penumbra: Black Plague for Mac. The sequel to Penumbra: Overture, the first person adventure game continues the horror laden tale of Philip and his quest to unravel the secrets of the past.

The full release of the game is scheduled for release next week. At the same time an updated full version of Penumbra: Overture will be released, adding optimizations and fixes to Overture from Black Plague. The demo for Penumbra: Overture is already updated and available.

About Penumbra: Black Plague & Overture:
Penumbra is a first person adventure game which focuses on story,  immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past.

Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and dynamic game world.

Penumbra will keep players on the edge as they have to explore scary and atmospheric environments never knowing what is behind the next corner. The world  is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.
Frictional also confirmed that the upcoming expansion Penumbra: Requiem is heading for Mac & Linux, with more details to be released as the game nears completion during the summer of 2008

To download the updated demos and learn more about the games follow the links below.

Penumbra: Black Plague Demo
Penumbra: Overture Demo
Frictional Games
Penumbra: Overture
Penumbra: Black Plague



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Avernum 5 Reviewed
6:00 AM | Cord Kruse | Comment on this story

GameBanshee has posted a new review of Avernum 5. The latest installment in the long running RPG series takes a new direction with the story, allowing players to explore as a group of soldiers from the above ground world of the Empire. GameBanshee gave the game a score of 7 out of 10.

From the review:

The story of Avernum 5 is ok, but not great. There's nothing particularly inspired about the tale of Dorikas, his assassination attempt, and you hunting him down. But there are some elements woven into the plot that work well, including some (fairly superficial) intrigue and betrayal, and the (somewhat predictable) tragic nature of the main enemy character (which was present in Avernum 4, as well).

Perhaps most importantly is the fact that you are faced with hard-hitting choices throughout the game. The most significant of these is the option to stay loyal to the Empire or to join Dorikas, but there are other moments where you can and should choose your allies and enemies carefully. Some of the choices you make earlier carry on into the rest of the game.

Avernum has always had “boss fights”, where the bosses use special tactics and you have to get creative to beat them, but Avernum 5 has a lot more of these and it works out great. Fighting against the Soultaker or the Master of the Pit might have been frustrating as hell, but it was also fun.
Check out the full review at the link below.

GameBanshee: Avernum 5
Spiderweb Software
Avernum 5
Buy Avernum 5


Milliways: Infocom's Unreleased Sequel To Hitchhiker's Guide
6:00 AM | Cord Kruse | 10 comments

Waxy.org has posted an article examining Milliways, Infocom's unreleased text adventure sequel to the game adaptation of Hitchhiker's Guide to the Galaxy. Using information gleaned from an Infocom hard drive, journalist Andy Baio follows the game's short lived journey through the turbulent waters of the failing company. The article also offers some of the ideas considered for the game.

Written and designed by two legends in their respective fields, game designer Steve Meretzky and sci-fi author Douglas Adams, the first Hitchhiker's Guide game was a tremendous success upon its release in November 1984. It quickly became Infocom's bestselling game, selling over a quarter million copies in the two years after its release. (It ultimately became Infocom's second-biggest seller of all time under Zork.)

Even before they'd finished writing the Hitchhiker's game, Meretzky and Adams were considering two sequels based on the second and third books of the trilogy. In an email to Meretzky, Douglas Adams wrote down some notes from a design meeting, including a list of "some rooms we discussed (some might be kept for future games, which would be blatantly advertised at every opportunity)." The first three places on the list, "Milliways (need reservation to get in), Norway, Krikkit (placed off limits for protection of the galaxy, until you buy Game #3)."

A sequel seemed like such a sure thing, they mentioned it in the game's ending. In the final scene, the Heart of Gold sets down on Magrathea and you exit the ship. "Slowly, nervously, you step downwards, the cold thin air rasping in your lungs. You set one single foot on the ancient dust — and almost instantly the most incredible adventure starts which you'll have to buy the next game to find out about."

Three huge problems plagued Milliways from its start in 1985 until it was shelved in 1989: no solid game design, nobody to program it, and the backdrop of Infocom's larger economic problems.
Head over to the link below to read the full article.

Milliways: The Hitchhiker's Guide Sequel That Never Was


Mac Games News for Tuesday, April 22, 2008

IMG Reviews Tomb Raider Anniversary7:06 AM
Blizzard Says No To Uwe Boll6:00 AM
MacPool 9.5 Released6:00 AM
Runes Of Avalon 2 Trailer & Hints Page Unveiled6:00 AM
Virtual Apple Stores In The Works?6:00 AM
 
View all of the Mac games news for Tuesday, April 22, 2008 on one page


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