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Tuesday, April 1, 2008



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StarCraft Turns Ten
6:00 AM | Cord Kruse | Comment on this story

Yesterday Blizzard Entertainment announced the tenth anniversary of StarCraft, a real-time strategy game pitting three powerful and distinctive races against each other in a war-torn galaxy. In StarCraft, the resourceful terrans, mysterious protoss, and relentless zerg find themselves in a confluence of events that has only one possible outcome: an epic war for conquest and survival.

The year of its release, more than 1.5 million copies of StarCraft were sold around the world, making it the bestselling PC game of 1998. To date, it has sold more than 9.5 million copies worldwide. A considerable number of those copies have been sold in South Korea, where the game continues to enjoy unprecedented levels of popularity.

The Brood War expansion, released in 1998, is an essential component of the StarCraft experience. In addition to a new single-player campaign, several new units and abilities were introduced, as were many game-balance changes that represented the new standard in StarCraft competitive play.

On May 19, 2007, in Seoul, South Korea, Blizzard Entertainment officially announced the development of a sequel, StarCraft II. Continuing the story of the protoss, zerg, and terrans, the sequel intends to take the single-player and multiplayer strengths that were developed in StarCraft and elevate them to new heights. It is the next chapter in StarCraft's storied legacy.
To celebrate the event Blizzard has invited fans to participate in its "I <3 SC" photo mosaic project. The compilation will feature photos from StarCraft fans around the world.
In celebration of StarCraft's 10-year anniversary, we'd like to invite every one of you to participate in our "I <3 SC" photo mosaic project, which will be a compilation of photos featuring StarCraft enthusiasts from all around the world. This is your chance to be a part of StarCraft history, as we bring together 10 years worth of StarCraft players from all age groups and nationalities into one massive wall of StarCraft.

Image Submission Parameters:
Please create/take a picture including our StarCraft "I <3 SC" image in creative and unique ways. This picture must be in jpeg format, have a resolution of at least 1024 x 768, and be no greater than 2 MB in size. As long as the "I <3 SC" logo is clearly visible, images can be digital photos or third-party generated content. These picture submissions will be used to form a mosaic that will be featured on our website.

For more information about the game and the photo mosaic project follow the links below.

I Love SC Photo Mosaic Contest
Blizzard Entertainment
StarCraft


Unity Coming To iPhone
6:00 AM | Cord Kruse | 6 comments

Unity Technologies, a 3D game development tool provider for creating games for the desktop and Web, has announced that the company will support game development for the popular iPhone platform.

The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it's on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world's leading mobile device - the iPhone.

"With iPhone support, Unity is poised to become the single source for game developers who want to create best-of-breed, 3D-quality games that can be easily and quickly ported to all platforms, including consoles, devices, PC/Mac, and now, the iPhone," said David Helgason, CEO of Unity Technologies. "Specifically, Unity's support of iPhone addresses the developer's need to create more and better mobile/portable games that support the consumers 'on-the-go' lifestyle."

Since its launch in 2005, Unity has enabled game developers of all sizes to get their game made faster and more efficiently across a variety of platforms. With support of the iPhone platform, the Unity engine becomes platform agnostic and significantly expands the reach and capabilities of the tool. As a fully supported deployment platform, developers can now use Unity to drive development of the best games to iPhone's massive mobile market and beyond.
Unity Technologies has created an iPhone beta program that will provide hands-on support to drive 3D content creation and deployment of mobile games. For more information follow the links below.

Unity iPhone
Unity Game Development Tool



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Burning Crusade Raid Pages Unveiled
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment created new information pages for almost every raid and five-person dungeon in The Burning Crusade, the first expansion for the popular World of Warcraft. Each information page includes the dungeon's lore, important facts about the location, and will eventually feature a dedicated screenshot gallery.

Deadwind Pass Level 70+
Medivh, the Last Guardian, made his home in Deadwind, in the bright tower of Karazhan. Though he was the greatest wizard of his day (and humanity's intended custodian) Medivh was secretly possessed by the dark spirit of Sargeras, the Destroyer of Worlds. Through Medivh, Sargeras opened the Dark Portal and allowed the orcs to wage war upon the mortal kingdoms of Azeroth.
10 Player limit

Ghostlands Level 70+
The stronghold of Zul'Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul'jin. He has spent several years plotting behind Zul'Aman's walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani's strongest warriors. Now Zul'Aman's army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader.
10 Player limit

To read more about the dungeon and raid content in the Burning Crusade follow the link below.

Burning Crusade Raid Areas
Blizzard Entertainment
World of Warcraft: The Burning Crusade
Buy World of Warcraft: The Burning Crusade



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Eschalon: Book I Reviewed
6:00 AM | Cord Kruse | 1 comment

RPG Codex recently published a review of Eschalon: Book I, Basilisk Games' "old school" single player RPG. The review examines the game's features and recommends the game as "a promising first title from a small team."

Eschalon: Book I is inspired by classic role-playing games of the past and sends players across massive outdoor environments and deep into dozens of sprawling dungeons in a quest to uncover the mystery of their character's identity.

From the review:

I've heard people say Eschalon is "turn based", but in reality it's nothing like the "please stand still while I use my action points to get near you and whack you with my hammer" games we've all learned to love and admire. It's more similar to very simple roguelike combat when you stand still, the world stands still with you; when you move, you don't move alone. (Sorry if you don't get the obscure reference I'm trying to make.) You try to hit someone, they attempt to fight back. Why "very simple"? One thing is that the speed mechanics are quite, um, basic. All creatures (save for a few exceptions) act with the same speed. One square of movements equals one strike. This means that fleeing and chasing often become ridiculous, as most of the time the attacker and the poor victim move with exactly the same speed. The only thing you can count on is that your AI opponent is not as effective as you at moving around the trees and other obstacles you might encounter on your way. This means that Haste potions, which double your action speed, are very powerful, and are a big reason why the Alchemy skill is a valuable one.
Click over to the site below to read the rest of the review.

RPG Codex: Eschalon Book I Review
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I


Kudos Rock Legend Available For Macs
6:00 AM | Cord Kruse | 1 comment

Red Marble Games has announced the release of Kudos Rock Legend for the Macintosh. Described as part role-playing game, part life-sim game, and part Tycoon game, Kudos Rock Legend places players in the leadership role of their own struggling rock band.

In Kudos Rock Legend, players find themselves the leader of their own struggling rock band trying to break into the big leagues of rock super-stardom, fame, and fortune. In addition to being the band's lead singer, players must attend to the personnel and business management issues of the band. Players select musicians for their band, select a band name, write the band's songs, coordinate auditions, attend rehearsals, record albums, play gigs, and more.

As the band leader, the decisions players make determine how motivated his or her band members are. Work the band too hard, schedule poorly attended gigs, fail to provide the band with the rock star lifestyles to which they've become accustomed, and band members will resign. It's a delicate balancing act that demands keen people management, business, and financial skills as well as an abundance of creativity to crank out the hit songs that carry the band on to fame and fortune. "Kudos Rock Legend is a fantastically entertaining game," said Mark Batten, founder and CEO of Red Marble Games. "It really challenges players on multiple levels and requires a keen sense of how those levels intertwine and interact with each other. As such, Kudos Rock Legend is immensely engaging and entertaining."
Priced at $22.95 (USD), Kudos Rock Legend for the Mac is a Universal Binary OS X application that requires Mac OS X 10.3.9 or better. The game is available for download directly from Red Marble Games' website.

Kudos Rock Legend
Red Marble Games


Mac Games News for Monday, March 31, 2008

IMG Reviews EVE: Online6:27 AM
Last Man Standing Mod Final Version 4.0 Available6:00 AM
On The Musical Precipice Of Darkness6:00 AM
Puzzle Quest: Challenge Of The Warlords Reviewed6:00 AM
Taunka Join Lich King Bestiary6:00 AM
 
View all of the Mac games news for Monday, March 31, 2008 on one page


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