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Wednesday, March 19, 2008

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The History Channel's Lost Worlds Available For Mac
6:00 AM | Cord Kruse | 7 comments and Digital Clay Studios today announced the release of The History Channel's Lost Worlds for the Macintosh. Through hidden images, puzzles, and secrets, players will peer through the mists of time to reveal three Lost Worlds.

The History Channel series Lost Worlds will take you on a hi-tech treasure hunt, piecing together some of the greatest ruins ever unearthed. Your challenge is to navigate through intricate puzzles, brilliant imagery and ancient history to discover the mysterious Lost Worlds. With over 60 challenging levels, multiple game mechanics, and amazing effects and sound, The History Channel's Lost Worlds brings ancient mysteries of the world to life like never before!

• Multiple game mechanics.
• Authentic imagery.
• Beautiful and challenging!
The History Channel Lost Worlds for the Mac is available for $19.95 through The game requires Mac OS X 10.4 or later. A free 60 minute trial Universal Binary demo version of the game is available for download.

Buy The History Channel Lost Worlds

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IMG Reviews Pirates of the Caribbean Online
8:01 AM | Marcus Albers | 194 comments

Inside Mac Games has posted a review of Disney Online's MMORPG Pirates of the Caribbean Online. Here's a bit from the review:

After your first lesson with Captain Sparrow, you go through a quick quest designed to teach the player how to move and interact, pick up a sea chest (in which Pirates carry all their important stuff) and hop quickly onto a ship and head out to adventure. You are given a quick lesson on using a cannon aboard ship and are quickly captured by Jolly Roger and then truly begin your adventure, as any good pirate should, escaping from prison. (No, the dog with the keys isn’t there, I looked).
Follow the link below to read the full review.

IMG Review: Pirates of the Caribbean Online
Pirates of the Caribbean Online
Disney Online

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WWII Online: Battleground Europe Goes Universal
6:00 AM | Cord Kruse | 24 comments

Playnet and Cornered Rat Software have released an update for World War II Online: Battleground Europe. The patch provides a Universal Binary version of the game, improved performance, and a variety of other changes and fixes. Battleground Europe features air, sea, and ground units engaged in massive real time battles in an environment which contains over 600 cities.

Changes in version 1.28.4:

• Now a universal binary
• Improved Game Performance, especially for lower end systems.
• Vehicle markings system, included Brigade markings
• New Airborne Infantry Units
• Air Warning System
• Request Ammo from mission mates
• Language filter
Follow the links below for more information.

MGF: WWII Online: Battleground Europe 1.28.4
WWII Online

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An Early Look At Spore
6:00 AM | Cord Kruse | Comment on this story

Mac|Life recently published a "First Look" at Will Wright's upcoming god sim, Spore. The game will allow players to climb the evolutionary ladder from single celled organism to master of a sprawling galactic empire.

From the article:

Creature editors are the root of Spore’s creativity, a cross between Mr. Potato Head and Maya. After earning enough points and upgrade options--typically through eating enemies--you’ll be able to swap in an assortment of dozens of parts. Each trait directly impacts the creature’s performance in the world. Bigger arms pump up strength, extra legs boost movement, and a spiked tail adds an always-ready weapon. But the part roster includes horns, antlers, noses, mouths, and practically any other body part.

Those parts can go nearly anywhere. Instead of pre-planned animation, a procedural graphics engine figures out how your choice and position of parts affect the creature. Stick stocky legs at the back of a body, and the game makes the creature wobble. Add a third leg for awkward ambling. You control neck length, body shape, and nearly everything else, and the game automatically brings your creature to life.

EA expects that some gamers will play with the creature editor almost exclusively. Sometime before the Spore launch--the company wouldn’t specify when--EA plans to release a creature-only version of the title, letting gamers model and play with new species.
Click on the link below to read the rest of the article.

Mac|Life: Spore First Look
Electronic Arts
Buy Spore

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RHEM Creator Interviewed
6:00 AM | Cord Kruse | Comment on this story

Adventure Classic Gaming has posted a new interview with Knut Müller, creator of the Rhem series of puzzle based adventure games. In the Q&A Müller discusses his history, the effort in developing games, and how indie games compete with titles from larger game studios.

What inspired you to make the leap from being a freelance artist to becoming an indie game developer? What was the greatest challenge you faced in making this transition?
I’m actually a freelance visual artist, composer and indie game developer. I didn’t jump from the bank of freelance art to an opposite bank of game developing. My kind of working is a permanent move from one area to another. I love and need this interexchange of creative perspectives. Maybe the question is, what was the motivation to start touching the ground of the indie game world? It started with my study of “electro-acoustic and electronic music”. During that time I started working with the computer. I got to know some adventure games like Myst. I liked it and wanted to create a small world of my own images, sounds and logic. To create Rhem was a great journey and a process of never-ending learning.

What in Rhem 3: The Secret Library will be new for the series? What kinds of puzzles will be in this game?
Rhem 3 is continues the “story” and game-play of Rhem. But it’s also an answer to Rhem 2. I got some sentences to Rhem 2: “Rhem 2 is too dark.” Therefore I designed Rhem 3 as a conclusion of Rhem 1 and 2 with more elements of grass and trees. The technical parameters are the same as Rhem 2. But I added a possibility to navigate by the arrow keys. The character of environment sounds has changed. They are compositions of natural and artificial sounds. It’s possible to finish the game and leave Rhem 3 after solving the necessary puzzles, but furthermore there is an extra level for “hardcore gamer”. To found all extra clues and solve some extra puzzles will allow to visit a small extra area.
Read the full interview at the link below.

Adventure Classic Gaming: Knut Müller Interview

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Madden NFL 08 Reviewed
6:00 AM | Cord Kruse | Comment on this story

A new review of Madden NFL 2008 is now available from MacNN. The game is the latest in the popular football simulation series, now available on Intel Macs courtesy of Transgaming's Cider emulation software. MacNN gave the game a score of 4 out of 5 stars.

From the review:

Madden NFL 08 has a memorable soundtrack, offering a mix of rock, rap, and R&B tracks. The tracks were not jarring or obtrusive, and I found myself tapping my feet on more than one occasion. Tiger Woods PGA TOUR 08 had disappointed me with its bland, uneventful soundtrack, so it was good to hear that EA has not lost its touch with game music.

In addition to EA game's normal Create a Player option, Madden NFL 08 allows you to create a fan, team, or playbook, which adds personality to the game. The Create a Fan option intrigued me. Sadly, this revealed the first glitch: The fan's entire body had a reflective shader texture, so he looked covered in plastic wrap. This also appeared in the Create a Player mode, but did not reproduce itself in any other area.

I created a player and a few fans – of which my favorite was one with a big foam finger, a massive beer gut, a team logo painted on his front. The game then asked me to identify my favorite team and set it as the default first player team for all games. My football knowledge is not very current and Bo Jackson is the latest player I could name off the top of my head, so I was a little lost as to which team to choose. Pirates are always fun, so I went with the Tampa Bay Buccaneers.
Head over to the site below to read the rest of the review.

MacNN: Madden NFL 08 Review
Electronic Arts
Madden NFL 08
Buy Madden NFL 08

Mac Games News for Tuesday, March 18, 2008

Aspyr Ships Enemy Territory: Quake Wars1:17 PM
Inside Mac Games Reviews the Moshi PalmGuard7:54 AM
Blizzard Unveils Frostmourne Replica Blade6:00 AM
C&C 3: Tiberium Wars Reviewed6:00 AM
Prey 2 Announced For PC6:00 AM
Sherlock Holmes Joins The Cast Of Imagine Poker 36:00 AM
The Sims Castaway Stories Ships For Macs6:00 AM
View all of the Mac games news for Tuesday, March 18, 2008 on one page

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