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Tuesday, March 11, 2008



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Blizzard Unleashes The Zerg
6:00 AM | Cord Kruse | 1 comment

Blizzard Entertainment's StarCraft II website has been updated with the introduction of the zerg, the third playable race in the upcoming RTS sequel. Blizzard kicks off the unveiling with a look at two old favorites: the hydralisk and the mutalisk. The website also includes a recent history of the zerg swarm, screenshots, concept art, and unit videos.

When the zerg first arrived in the Koprulu sector, they were unified by their absolute obedience to the zerg collective sentience known as the Overmind. The Overmind ultimately directed the actions of every zerg creature in the Swarm, functioning through a hierarchy of lesser sentiences. The first and most important tier of these consisted of the cerebrates, each entrusted with direct control of a sizable section of the Swarm. The cerebrates' commands were disseminated in turn by the overlords, which directly ordered and controlled the mass of zerg creatures both in their nests and on the battlefield.

Although the Overmind was primarily driven by its desire to consume and assimilate the advanced protoss race, it found useful but undeveloped material in humanity. Taking a powerful terran psionic, Sarah Kerrigan, the Overmind evolved a new and unique creature: the Queen of Blades. When the protoss destroyed the Overmind during the invasion of Aiur, the Queen of Blades manipulated the dark templar into eliminating the surviving cerebrates. As a result, she came to dominate the Swarm.
Head over to the link below for all the new information.

StarCraft II: Zerg
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Apple Games Features Bubble Bash
6:00 AM | Cord Kruse | Comment on this story

Apple Games has released a new feature article, this one focusing on Bubble Bash for Apple's iPod multimedia device. The game features Bust-a-Move style bubble bashing with with 100 levels, several types of challenges, and a variety of power ups. The article includes an overview of the game's features as well as a tips and tricks for bubble busting mastery.

Some levels in Arcade mode also feature special items, along with clothing, that you collect by bursting gift bubbles, one of 16 types of power-up bubbles in the game. Grab all of the special items and unlock extra levels in More Fun! mode. For a change of pace during your stay on the island, try Crab Fever mode, which challenges you to burst as many bubbles as you can in a game that ends only when you fail; there are no balloons or platforms, but a new row of bubbles appears at the stop of the screen every few seconds.

The game keeps track of your statistics in Arcade and Crab Fever modes, along with your progress collecting all 30 items. You can also change Kale and Malia’s outfits, or their crab helper’s shell, any time, assuming you’ve found new ones during your Arcade mode journey.

As you travel across Bubble Island, you’ll find increasingly difficult challenges. In East Quay, a tourist named Richard will ask you to get rid of a parrot that has been bothering him. Reaching that boss and defeating it won’t be easy, so strengthen those bubble-bursting muscles and get ready.
Click over to the site below to read the rest of the article.

Apple Games: Bubble Bash


An Early Look At The Sims 3
6:00 AM | Cord Kruse | Comment on this story

Electronic Arts' Ben Ball recently provided an early look at some of the features planned for The Sims 3, the third iteration of the popular Sims series which allows players to control the lives of digital people. The Sims 3 will focus on offering a seamless environment largely devoid of load screens as well as a wealth of customization options for Sims creation and environment modification.

The first thing you’ll notice about The Sims 3 is that the Sims now live in a completely seamless, living neighborhood. This means that they can walk next door, walk down the street, drive to the center of town, stroll through the park, and explore everything without ever encountering a load screen. Wherever you go in your town, you will see other Sims going about their daily lives. You’ll discover new things about the community that your Sims live in, and you will have the chance to participate whenever and wherever you like. As a player, this is an incredible innovation for me because now I can see what my neighbors are up to all of the time and go interact with them. Or if I am feeling devious I can peek through the window and spy on their every move. I can even shoot across town to see what the other families in my town are doing, any time of day or night. It’s an entirely new way to play with your Sims!

The second aspect of The Sims 3 that always impresses me is our completely reinvented and realistic Create a Sim. In The Sims 3, you have so much freedom to create the Sims that you want to make, yet it’s easy and fun. In the coming weeks, we will have some screenshots on our website that show you a small glimpse of what is possible with Create a Sim. The Sims can look like anyone you imagine. I’ve made my friends, my great grandpa, and many other important people from my life. We also have a new realistic personality system called Traits that allows you to determine the personality of every Sim. There are dozens of Traits that you can assign to your Sims. Every Trait will change the way that your Sims feel, think and behave in the game. You can choose several traits for your Sims, so it’s really possible to make any character that you can imagine and they will come to life in The Sims 3. Now imagine placing these unique personalities into your very own “Petri-dish” that is the new seamless, living neighborhood.
The Sims 3 is expected to be be officially announced later this month. To read the rest of Ball's comments about the game head over to the Worthplaying site linked below.

Worthplaying: The Sims 3 Details
The Sims 3



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Democracy In EVE Online
6:00 AM | Cord Kruse | Comment on this story

MMORPG.com recently posted a new interview with CCP Games CEO Hilmar Petursson. The article examines the company's plans to reintroduce the Council of Stellar Management for EVE Online. The council will be made up of players who will serve to voice the concerns of the game community to the developers. This new council will be entirely elected by the game's player base, with elections held every six months.

While the council is an old concept, the new council will be implemented in an entirely different manner. First and foremost, the council members will not be chosen by the CCP developers – instead, they will be picked by the EVE players. Petur explained that the idea of this is to get something good and realistic from the playerbase. If CCP handpicks the council members, the council could be biased. An election, explained Petur, would be a much more fair and realistic way to get the player point of view.

You might be wondering, what exactly IS the Council of Stellar Management’s duties? While the name implies some in-game, roleplayish aspect, the council is actually an entirely metagame program. Council members are not the dictators or democrats of the EVE world; they are advisors to the developers concerning gameplay mechanics, balance, and player wishes. Consider them your ambassadors of ideas, and elect them wisely…the Coucil of Stellar Management needs to be a diverse group to represent the player community of EVE.

On that note, I asked Petur what would keep large corporations from corp stacking; after all, 5,000 Goons putting their votes behind their members is no small number! Petur and the CCP team don’t seem concerned with this, though; he has faith that – like real life – politics will work themselves out. If a casual miner makes themselves well known to other casual miners, there’s a good chance they’ll get some votes.
To read the rest follow the link provided below.

MMORPG.com: EVE Online Council Of Stellar Management
CCP Games
TransGaming
EVE Online


Mac Games News for Monday, March 10, 2008

5.56mm Full Metal Jacket 0.95 Released6:00 AM
Cocoa Touch Games Site Launches6:00 AM
Game Developers Respond To iPhone SDK Release6:00 AM
iGame Radio Reviews Make Bouncy Bouncy6:00 AM
StarCraft II: Q&A Round 32, Screenshot Series6:00 AM
 
View all of the Mac games news for Monday, March 10, 2008 on one page


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