Starcraft Update Removes CD In Drive Requirement
6:00 AM | Cord Kruse | 11 comments
Blizzard Entertainment has once again updated its popular sci-fi RTS, StarCraft as well as the expansion Brood War. The latest patch brings the came to version 1.15.2 and removes the need to keep the game CD in the drive while playing.
Directions for removing CD requirement after installing the patch:
- StarCraft and StarCraft: BroodWar no longer require the CD while playing the game. To play without the CD, please follow the following instructions:The update can be downloaded by connecting to Blizzard's battle.net or by downloading from Macgamefiles.com at the links below.
MGF: Starcraft 1.15.2
- Mac users:
- If you own only StarCraft, copy "StarCraft Archive" from the StarCraft CD
to your StarCraft folder.
- If you own StarCraft: Brood War, copy "Brood War Archive" from the
StarCraft: Brood War CD to your StarCraft folder.
MGF: Starcraft Broodwar 1.15.2
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Inside Mac Games Reviews Monopoly
10:32 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Monopoly, the recently released casual game by Real Arcade. Here's a clip from the review:
A game as widely and enduringly popular as Monopoly can only be a loudly-mooing, grass-gorged, milk-dripping cash cow, so it's hardly a surprise that its basic formula has been exploited for all it's worth. There are literally dozens of special editions of the physical board game, and vast numbers of computer implementations, too. So how does this latest one shape up?To check out the full review, please follow the link below.
Inside Mac Games Review: Monopoly
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Atman Software Releases io for Macs
6:00 AM | Cord Kruse | Comment on this story
Atman Software recently announced the release io for Mac OS X. The sidescrolling action adventure game challenges players to bring home the Nautilus-114 spaceship using evasion tactics, a variety of weapons, and the help of a robotic assistant named Ned.
In io your mission is to bring the Nautilus-114 spaceship back home. However, the task isn’t easy thanks to the many robotic minions that now inhabit the ship. In order to accomplish your mission, you have to play evasively (hide in the dark, walk don’t run), avoid detection and carry out your objectives. You are also accompanied by your robotic friend and constant help, Ned. Together, you will take enemies down, gather data pertaining to the destruction of the ships human crew and bring the ship back home (or will you?) The game requires Mac OS X 10.4.10, a 1.3GHz processor, GeForce 6200 or above, 384MB of RAM, 400MB Hard disk space, and a Mouse with scroll wheel. It costs $13.
• io does NOT have a save feature.
• Player moves: Io is a side-scroller game, however you can also move the player in and out of the screen, to hide in dark nooks, pick up secret items, etc.
• Point and shoot mechanism: Point and click on the screen with the mouse, and Norton will orient himself to look or shoot at the pointed spot.
• Equipment: Radar to spot enemies, night and thermal vision cameras, cloak to go invisible, weapon addons, etc
• Weapons: Machine gun, Rail gun, Grenade launcher, Rocket launcher, Displacer and a Flamethrower.
• Bots: 9 different bot types to play with.
• Gameplay Duration: If you are one of those super-smart-gaming-ninja types, you could probably finish it under an hour, else never! :)
About the game's development:
In 2002, work on io started, which went on to take 6 years to complete. During that period the technology (3D rendering engine programming, audio programming, artificial intelligence, collision detection, particle effects, tools and various other tidbits that go into making a complete game) and the content (design, modeling, animation, particle effects, texturing, logos...) for the game was developed completely in-house, single-handedly, except for the audio, which was developed by Soundrangers. The complete development blog can be read here.
The only employee at Atman Software is myself. This is not entirely by choice, it's just the way it came to be. Hopefully as Atman's monetary status improves, I can outsource work to talented people across the world or if the talent pool within India improves, Atman might have an internal team right here.
Atman Software is also the only Indian company to develop games for the PC and the Mac with contemporary graphics technology and gameplay.
To download the demo and learn more information about the game follow the links below.
Apple Games Features Drop Point Alaska
6:00 AM | Cord Kruse | 4 comments
Drop Point Alaska is the latest game to be featured on the Apple Games website. Drop Point gives players the chance to challenge their snowboarding skills on an Alaskan mountain, conquering weather, obstacles, and a variety of mini-challenges. The Apple Games article features an overview of the game as well as a list of tips and tricks to give players an edge.
Drop Point Alaska challenges you to master the mountain’s ten drop points, starting with the low-elevation one known as Kindergarten. Variable time-of-day and weather ensure a unique experience each time you set out to explore one of the largest virtual peaks found in a snowboarding game. Master each drop point’s challenges, such as pulling off a 5,000-point flip and staying airborne for six seconds, to unlock higher elevations.Click over to the link below to read the rest of the feature article.
Apple Games: Drop Point Alaska
You access each drop point by helicopter, and once you’ve unlocked all the challenges, you’ll be able to pilot it to any location on the mountain and bail out. Miles of terrain offer plenty of natural features for pulling off tricks, and you’ll also find pipes and other manmade structures for grinding, skateboard-style. String together tricks for high-point combos and see how long you can hold them.
While snowboarding, you’ll come across 100 mini-challenges broken into two categories: Stick a Trick and Trick or Die. In each one, you try to own the challenge by exceeding another rider’s accomplishments, which you view as a replay before you start. In Stick a Trick, your goal is to match the current trick and go one better to assume ownership. Trick or Die tasks you with holding a combo longer than the previous rider.
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Eschalon: Book I Reviewed
6:00 AM | Cord Kruse | Comment on this story
Twenty Sided has posted a series of reviews of Eschalon: Book I, Basilisk Games recently released single player RPG. The game is inspired by classic role-playing games of the past and sends players across massive outdoor environments and deep into dozens of sprawling dungeons in a quest to uncover the mystery of their character's identity.
From the review:
So Eschalon: Book I is a rare breed of game in this day and age. It revisits gameplay mechanics which have been slowly supplanted or abandoned over the last decade or so. If you’re nostalgic for the old days or want to see what you missed, this is a pretty good example of what RPG’s were like before polygons ruled the world.Read more of the reviews at the link provided below.
Twenty Sided: EB1 First Impressions
The attribute points are set with an interesting blend of dice roll and point-buy. You have eight attributes in all. Strength, Dexterity, Perception, Wisdom, etc. All attributes start with a random value between 7 and 14, and you are then given 15 extra points to spread around as you see fit. There’s nothing really wrong with this system if you’re a normal person, but if you’re like me the dice roll demands that you sit there and pound away at it until you get a “good” set of initial values. There are 88 possible combinations, so the odds of getting all 14’s is only 1 in 16,777,216. Assuming you click once every second, you should hit the magic combination in about 194 days, assuming you never stop to rest. I did manage to stop clicking after a while and live with something less than all 14’s, but you must understand that doing so required an act of willpower on my part.
Twenty Sided: EB1 Text, Economy, And Random Numbers
Twenty Sided: EB1 Character Progression
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