|Wednesday, January 16, 2008|
Ciderized Spore Coming To Macs
6:00 AM | Cord Kruse | 14 comments
In a surprise announcement at Macworld Expo San Francisco yesterday, Electronic Arts announced that Spore will be coming to the Mac later this year. The company will be releasing the game simultaneously on PC and Mac. EA is using TransGaming's Cider portability technology to bring the title over to the Mac.
Here's more from the press release:
From Will Wright, creator of the mega-hit The Sims™ comes Spore, the only game that allows creative personalities to explore the depths of their own personal galaxy. A sneak peek of the game will be on display at the Macworld Expo in San Francisco, CA throughout this week. A PC version of the game will also be released later this year.For more on Spore, be sure to check out the official web site.
“We couldn’t be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design,” said Will Wright, Chief Designer of Spore.
Spore is your own personal universe in a box. In this universe you can create and evolve life, establish tribes, build civilizations and even sculpt entire worlds. In Spore you have a variety of creation tools at your disposal that allow you to customize nearly aspect of your universe: creatures, vehicles, buildings, and even spaceships. While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play.
“I am excited that we’ll be able to bring Spore directly to the Mac community. The intuitive Creature, Vehicle, and Building Creators in the game are so powerful that the possibilities are limitless. Players can create anything they can imagine and see them come to life in the game,” said Lucy Bradshaw, Executive Producer of Spore.
Spore is made up of five phases, each corresponding to a stage of evolution: cell, creature, tribe, civilization and space. Each phase presents different challenges and goals. You may choose to start with the cell phase and nurture one species from its humble aquatic origins to its evolution as a sentient species. Or you may decide to start building tribes or civilizations on multiple planets. What you do with your universe is up to you.
Both the PC and Macintosh versions of the game will feature the full experience of cell through to space with editors for designing creatures, buildings, and vehicles.
MWSF 2008: Photo Gallery Day One Posted
10:59 AM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a photo gallery from day one of Macworld San Francisco 2008, featuring pictures of Steve Jobs' keynote address plus photos of the MacBook Air, Spore and more. Be sure to check it out for snaps by following the link below.
MWSF 2008: Photo Gallery Day One
Block Breaker Deluxe For iPod Released
6:00 AM | Cord Kruse | Comment on this story
Apple has released Block Breaker Deluxe, the latest game title to be made available for owners of iPod multimedia devices. Compatible with 3rd generation nanos, iPod classics, and 5th generation iPods, the game features classic arcade brick bashing action in a variety of jet-set nightlife settings.
Block Breaker Deluxe is a classic, arcade brick-breaker game reinvented with hot graphics. Play the game and interact with cool characters in their jet-set nightlife settings: bar, dance club, beach, restaurant, casino, and more!Block Breaker Deluxe costs $4.99 and is available from the iTunes store. Click the link below for more information.
Block Breaker Deluxe
New challenges - including obstacles, special bricks, multiple bonuses, secret weapons, pad-size options, and ball speed variation - make this great classic even better. Prepare for the ultimate challenge and make your way through more than 50 levels. The Block Breaker Deluxe rage has arrived!
- A stunning revival of a genre with a fantastic, trendy atmosphere and ultra-cool graphics
- Addictive and innovative puzzles with hours of replay value
- The best game of its type: 50+ levels, 6 locations, 5 bosses, 11 types of bricks, 14 power-ups and more
- Gripping and original storyline with tough opponents
- Create and play your own levels using the online level editor
Hordes Of Orcs Update Adds Maps & Modes
6:00 AM | Cord Kruse | 2 comments
Freeverse has announced a new update for Hordes of Orcs, the recently released tower-defense game for Mac OS X. Hordes of Orcs 1.1 features new gameplay modes, new maps, and a variety of performance improvements and adjustments.
- "Gem Drop" Mode- Gems are falling from the sky, and the Orcs are rushing to grab them. Use your defenses to prevent them from leaving with their precious riches, and keep the spoils for yourself!To download the update and learn more about the game follow the links below.
- "Endless" Mode- For those who want to push themselves past the limit, we have created Endless mode. The Orcs will never stop coming, getting stronger with each passing wave. You will eventually succumb to the onslaught, but your glorious struggle might become the stuff of legends.
- New maps.
* 2nd Chances
- Camera rotation.
- Many other improvements and enhancements.
Hordes of Orcs
Discussing Introversion's Multiwinia
6:00 AM | Cord Kruse | 1 comment
Computers and Video Games has posted a new interview with Introversion Software's Chris Delay. The Q&A focuses on Multiwinia, the upcoming multiplayer strategy title set in the world of Darwinia. The game will allow players to battle for survival with up to three other players online.
How are you adapting the tenets of Darwinia into multiplayer form? Have there been many changes to the original plays?Read the rest of the Q&A at the site listed below.
CVG: Chris Delay Discusses Multiwinia
Delay: It's been extremely difficult, but very rewarding. We always wanted to do multiplayer Darwinia but never had the time, and it's a huge amount of fun. The Darwinians really are unique in the way they fight, and just watching massive battles unfold is entertaining in its own way.
We've built a set of multiplayer games within Multiwinia, each of which has different objectives and play styles. Of course you can play a standard tactical fight for control of the map, the simplest game type we support, and there is a lot more possibility for craziness in some of the game ideas we've implemented.
Darwinia was story driven and carefully paced, but Multiwinia is all about multiplayer action. It's really a very different game to play.
We've not been afraid to rework or even throw away things that didn't work, and we've always considered this game to share only the setting with Darwinia - not the game or the mechanics. Multiwinia is a much faster, more aggressive and more visceral experience than Darwinia ever was
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