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Tuesday, November 27, 2007

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Guitar Hero III For Mac Goes Gold
12:48 PM | Tuncer Deniz | 12 comments

Inside Mac Games has learned that Aspyr's Guitar Hero III: Legends of Rock has gone gold and is scheduled to begin shipping on December 10, 2007. Guitar Hero III: Legends of Rock will be available as a hybrid PC/Mac bundle.

Rock out to the third entry in in Red Octane's music series for guitar gods! Songs for Guitar Hero III include Barracuda by Heart, Sabotage by Beastie Boys, Rock And Roll All Nite by Kiss, and much more! In addition, players can experience an incredible number of added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues.
Guitar Hero III: Legends of Rock is available for pre-order from Macgamestore.com for $79.95.

Aspyr Media
Guitar Hero III: Legends of Rock
Buy Guitar Hero III: Legends of Rock

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Inside Mac Games Reviews Madden NFL 08
1:20 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted a review of EA's Madden NFL 08. Here's a clip from the review:

Mention EA Sports to a gamer, and the title most likely to pop into their heads would be a Madden game of some sort. The most defining title of its genre since the days of the Apple II, EA has steadily managed to pump out Madden games on a yearly basis, with each title going on to print money for EA's seemingly bottomless coffers. The newest member of the lineup, Madden NFL 08, also carries the double distinction of being both one of the first new EA titles for the Mac in quite a while as well as being one of the first titles ported to Intel Macs via Transgaming's Cider technology.
To check out the full review, please follow the link below.

Inside Mac Games Review: Madden NFL 08
Electronic Arts
Madden NFL 08
Buy Madden NFL 08

ScummVM Hits iPhone, iPod Touch
12:47 PM | Eddie Park | 1 comment

In a small bit of programming wizardry that's sure to make some of Apple's offerings more interesting, the ScummVM engine has been ported over to both the iPhone and iPod touch. Best known as the engine that ran some of LucasArts' best old-school adventure games, ScummVM can now be run in teeny-weeny eyestrain-o-vision for those lucky enough to possess the necessary hardware.

Various touch interface mannerisms have been mapped over to make gameplay more intuitive. Players can single tap for left click, hold one finger on the screen and tap with a second for right click, and hold one finger on the screen while swiping up with a second to toggle click and drag mode.

A number of games have already been tested and verified, including Day of the Tentacle, Indiana Jones and the Fate of Atlantis, and Monkey Island 1. A full list of tested games as well as installation instructions can be found at the recently posted iPhone ScummVM wiki. Interested gamers should also note that ScummVM is just a platform - actual game content has to be on hand in order to play it.

ScummVM - iPhone

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SkyFighters 1918 With Mission Builder Released
6:00 AM | Cord Kruse | 1 comment

Don's Games has announced the early release version of SkyFighters 1918 w/MB. SkyFighters 1918 is a full featured flight sim set during World War I. The game has been released at version 0.75, allowing players to dogfight, fly missions, create their own missions with the included mission builder, and fly online.

Check it out for free today, fly the first couple missions, compete in some dogfights, see what you think. Purchase now and get free upgrades with each new version. Give me feedback and I may include your suggestions in the next version.

You'll have a ton of fun flying dogfights, doing strafing runs, bombing ground targets, completing missions, designing your own custom paint jobs for the aircraft, even designing and trading complete missions you create!

- Fly Quick Dogfights or more complicated Missions
- Network play with up to 8 players
- Mission Builder allows you to create missions that you can fly, and send to friends to fly
- Create Custom Paint Jobs for your aircraft
- Customize any program texture
- Quality Aircraft AI
- Great Flight Model
- Two aircraft types: Sopwith Camel and Fokker Dr. VII
- 18 missions
- Fly over the western front, Europe
- Replay, from any camera angle, the previous 60 seconds of action
- Second viewing window available inset in main window
- Friendly online community, read and post comments on this website's forum

SkyFighters 1918 costs $29.95 and requires Mac OS X 10.4 or later, a 1GHz or faster processor, and at leaste 32 MBs of RAM. The game allows either mouse or joystick controls. Players can try out the limited trial version or purchase the game now and receive free updates of each new version through 1.x.

Follow the links below for more information.

MGF: SkyFighters 1918 wMB 0.75
SkyFighters 1918 wMB

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Travelogue 360: Paris Reviewed
6:00 AM | Cord Kruse | Comment on this story

Applelinks recently posted a new review of Travelogue 360: Paris. The puzzle title challenges players to discover hidden objects in scenes from locations around the famous city. Applelinks gave the game a score of 3 out of 5.

From the review:

Other hidden object puzzle games give you a static picture, but Travelogue 360 Paris gives you a panorama so you can look up to the sky and down to the ground. Some of the items you have to find are in the distant sky, and others are right at your feet. The quality of the graphics is very good—even zoomed all of the way in. They did a good job at transporting me to those locations, which include a bakery and grocery store, the Eiffel Tower, the Arc de Triomphe, the Champs-Elysees, a hidden cave, a windmill, and other famous and not-so-famous Paris landmarks. Keeping with the travel theme, you receive a telegram every so often, and you're asked your opinion of Paris, which gets added into a magazine article you get when you win.

To spice up the gameplay, there are three mini-games at the end of every level: a puzzle, a Mah-Jong type game with a pile of postcards, and a game that requires fitting items into a suitcase so they don't overlap. The mini-games are a nice addition, but they're at the same level of difficulty as the rest of the game—not very hard at all.

I liked the inclusion of Mac instructions that told you to use the space bar to rotate the pieces if you are using a one-button mouse. I also liked the fun facts you get when you complete some levels, and the fact that they're easily accessible in the passport from the main menu and during gameplay. It was neat learning a bit more about the places I was visiting, although I would have liked more of them; after a while, they stopped showing up. These fun facts, in addition to the low difficulty level, makes me think Travelogue 360: Paris is geared for younger children as an educational tool, even though it's not marketed as such. Although more could have been done to be educational—such as showing the same locations but without the items just to indicate what they really look like and having more fun facts.
Click over to the site below to read the rest of the review.

Applelinks: Travelogue 360: Paris Review
Big Fish Games
Travelogue 360 Paris
Buy Travelogue 360 Paris

Carmack: World Of Warcraft And The State Of PC Gaming
6:00 AM | Cord Kruse | 6 comments

In a recent interview with Gamasutra id Software's John Carmack once again discussed the state of PC gaming in an industry increasingly dominated by consoles. Carmack notes the PC's corner on the MMO market, citing World of Warcraft as the force driving game sales on the PC.

Historically, the real value of PC has been in connectivity, and in modification… but the latest generation of consoles is encroaching on that territory with all the options you’ve got on current consoles, the connectivity and the add-ons and things you can get there.

But on the other hand, if you look at what’s really successful on the PC -- like World Of Warcraft, that’s an insanely successful product. It’s like a train driving all the PC sales numbers altogether on gaming.

Just in terms of games that you sit down and play in the console mode, the PC probably doesn’t have a huge amount of differentiation, and that’s unlikely to change.

But the different areas where the PC is still standing on its own is MMOs, and a lot of casual games are interesting, too. The people that sit down to play games are predominantly playing them on consoles -- at least, higher-end games -- but the PC still has a strong enough margin to make games, and we continue to support it.
For the rest of the interview click on the link provided below.

Gamasutra: WoW, The 'Train' Driving PC Gaming
id Software

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Basilisk Games' Thomas Riegsecker Discusses Eschalon: Book 1
6:00 AM | Cord Kruse | Comment on this story

Gamebanshee has released a new interview with Basilisk Games' Thomas Riegsecker about the recently released PC version of Eschalon: Book 1, the company's debut title in a planned trilogy of "old school" fantasy RPGs. The interview covers the history of the game, challenges in developing Eschalon, and criticisms of the game's storyline.

GB: What would you say are the game's strongest points?
Thomas: I think its strongest points are that it is easy to get in to yet it has a deep character build system. It has a storyline that even the most cynical players are telling us is interesting. And finally, as I mentioned, it’s not some radical new take on role-playing. We made a game that is built right from the foundation of many great RPGs of the past so it is instantly familiar to most players.

GB: Would you say that the game's main plot is a little cliché?
Thomas: I think you are referring to the “amnesia hook” that we use to start the game off with. While that bit is not too original, we definitely take the story in a fresh direction after that. What surprises me is that we managed to stay away from the “savior of the world” plot unlike what every single commercial RPG still uses, and people still comment that our amnesia hook is overused. All I can say to the critics is: play the game and then comment on it. Saying a story is weak when you’ve only read the first page isn’t very fair.

GB: A few RPGs - mostly action-based titles - are into player-driven choices with long-range effects. For example, you can side with one party or faction and that choice will affect how matters play out in the future. Are there any notable examples of this in Eschalon: Book I?
Thomas: Well, you mention the act of siding with a party; there are not really different factions in Book I to side with. Most RPGs have clearly defined good and evil sides, but Eschalon’s story is full of questions and enigmas, and you never really know who is good or evil. Book I is really a personal adventure, yet by the end of the game you are given a choice that can affect the world, without necessarily becoming a hero of any kind regardless of your choice.

In terms of short-range player-driven effects, things like being polite or rude to people, killing innocent NPCs, and stealing property can come back around to affect you later in the game.

The Mac version of Eschalon: Book 1 is currently in beta testing and is planned for a December release. The full Q&A is available at the site linked below.

GameBanshee: Eschalon Book 1 Interview
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I

Mac Games News for Monday, November 26, 2007

IMG Posts An Introduction To EVE Online1:39 PM
Pangea Software Releases The X Pack1:16 PM
Feral Announces Tomb Raider Anniversary12:40 PM
Electropy Demo Available6:00 AM
EVE Online: Trinity Website Launched6:00 AM
Jeff Vogel Discusses Avernum 56:00 AM
Macgamestore: Now Taking Neverwinter Nights 2 Pre-Orders6:00 AM
NWN Golden Dragon Award Winners Announced6:00 AM
WoW 3rd Anniversary Sweepstakes6:00 AM
View all of the Mac games news for Monday, November 26, 2007 on one page

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