LittleWing: Fairy Tower Update, T-Shirt Contest Info
6:00 AM | Cord Kruse | 4 comments
LittleWing's latest newsletter reveals a recent Leopard compatibility update for Fairy Tower, a fantasy themed pinball title, as well as an update on the Monster Fair High Score Contest. The update brings Fairy Tower to version 1.1.6.
The Monster Fair High Score Contest will be closed soon- LittleWing is working on a detailed Fairy Tower Players' Guide as well as a World High Score Contest for the game.
Thank you for participating in the HighScore Contest. It will be closed at the end of November. Original Monster Fair HighScore T-shirts will be awarded to the top 10 scorers!
You don't think you are going to beat the top ten scores? Don't be disappointed... we are also preparing the T-shirts for the 100th, 200th, 300th, 400th, 500th, and 600th scorers.
We are pleased so many people enjoy Fairy Tower. We have uploaded the latest version for download at the following page. You can use your key-code without any change.
For Macintosh, the latest version is 1.1.6 (released on November 4th). It fixes the problems with Leopard's compatibility.
Follow the links below for more information.
Monster Fair High Score Contest
LittleWing (add to watch list)
MGF: Fairy Tower 1.1.6
Inside Mac Games Reviews Plant Tycoon
12:14 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Last Day Of Work's Plant Tycoon. Here's a clip from the review:
Plant Tycoon is a fun and satisfying game that well justifies the $20 outlay. Developed by Big Fish Games and Last Day of Work and based around the running of a garden nursery, it allows for an educational view into the world of botany that will reward those with plenty of time to spare.To check out the full review, please follow the link below.
Inside Mac Games Review: Plant Tycoon
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Plant Tycoon (add to watch list)
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Civilization IV: Warlords Reviewed
6:00 AM | Cord Kruse | 2 comments
GamersInfo is offering a new review of Civilization IV: Warlords, the first expansion for the latest in the popular nation building series. The game adds a variety of content to the main game including new scenarios, new playable nations, and the new warlord units. GamersInfo recommended the game to "all burgeoning mayors, city planners, or just plain gamers."
From the review:
The warlords and your civilization type, like Rome, give you certain special advantages or signature characteristics that hopefully help you succeed. Military commanders add skill and morale to units in the field. Engineers, artisans and tradesmen give you interesting missions to complete. The full review is available at the link provided below.
Gamers Info: Civ IV Warlords
Warlords has three new leader traits, six new civilizations, four new leaders, eight scenarios, three new wonders, three new buildings including one unique building for each civilization, and three new units, including the great general or great person character. The now 24 possible civilizations have added Carthage, Celtia, Korea, Ottomans, Vikings and Zululand. Each new civilization has new leaders, and there are four new leaders for four existing civilizations: Ramses II, Churchill, Augustus and Stalin. Fourteen existing leaders incorporate new traits or have changed traits with other leaders.
The new scenarios limit you to a place in time. The technology tree is fixed to that time period, which I found limiting. Alexander the Great only has the technologies available to him and must complete his conquest of the known world in 200 turns. I found the historical scenarios otherwise interesting. Playing historical battles and civilization development was educational when comparing your progress to that of the historical events.
Aspyr Media (add to watch list)
Civilization IV: Warlords (add to watch list)
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Jeff Kaplan Discusses Wrath of the Lich King
6:00 AM | Cord Kruse | Comment on this story
WarCry Network has posted a new interview with Blizzard Entertainment's Jeff Kaplan, lead designer for the upcoming Wrath of the Lich King, the second expansion for the successful World of Warcraft. The Q&A focuses on the new expansion's reputation rewards, dungeon content, and the Death Knight hero class.
WarCry: The death knight is being billed as a tank/dps (damage per second) hybrid. How do you see them fitting into raids alongside protection warriors, feral druids, and protection paladins?Click over to the site below to read the rest of the interview.
Warcry Network: Lich King Interview
Jeffrey Kaplan: We made some really good strides in The Burning Crusade to improve the feral druid as a hybrid tank/dps class. That will be the general direction we'll be looking to go with the death knight. Obviously, the protection warrior is in a good place in terms of dungeon and raid tanking. And the protection paladin is hands-down the best multi-target tank. Of course, there's always room for improvement, but you can see the general direction the tanking classes are headed. While all of these classes are capable of fulfilling similar roles, they offer very different abilities and playstyles.
WarCry: In late vanilla World of Warcraft and The Burning Crusade there has been a heavy emphasis on reputation grinding and rewards, which has proven to be a great incentive for more casual players. Is this trend going to continue with Wrath of the Lich King? Any lessons you've learned about such a system from Burning Crusade?
Jeffrey Kaplan: Reputation is a great progression system for all types of players ranging from casual to hardcore. We're not necessarily looking to make reputation a grind; our goal is to identify who the target audience is for each reputation and then tune things accordingly. One thing we'll be doing more of in Wrath of the Lich King (and even before that) is incorporating daily quests into reputations. We feel that if a reputation has significant daily quests with enough variety and perhaps some random elements, it will help keep the process of accumulating reputation fresh and interesting
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Unreal Tournament 3 Q&A
6:00 AM | Cord Kruse | 4 comments
Computer and Video Games has posted a new interview with Epic Games' Mark Rein. The Q&A covers a range of topics including Unreal Tournament 3, the gaming industry, and what's next for Epic.
The latest entry in the Unreal Tournament first person shooter series, the game features the fast paced multiplayer action fans of the series have come to expect as well as a campaign mode for those who prefer to frag the enemy in a single player environment.
We remember seeing UT III at an E3 show years ago. You must be pretty damn relieved to finally get it out the door?The Mac version of UT 3 is still in progress. Head over to the site below to read the rest of the article.
Computer and Video Games: UT 3 Q&A
Rein: (laughs) Well it's a labour of love so you take your time and do it right. That's the only way to ship games these days. The users demand so much out of games; they really want a great gameplay experience, everything to work well, they want it to be fast - and especially with UT.
Our players have such a clear idea; they want a weapon to work like this, and the firing rate like this and the flak cannon to do this much damage. They have very clear ideas of how they want everything and it's up to us to get it right, do a good job and make the right decisions.
It just takes time. Plus there's a lot of content in this game; there's something like over 40 maps. It's insane how much is actually in this game; we have two complete sets of vehicles now, we have new weapons and most of the levels are completely new designs. It just takes time to put that all together.
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