Apple Games Features EVE Online
6:00 AM | Cord Kruse | Comment on this story
Apple Games takes to the stars for its latest feature article, an examination of the recently released Mac version of EVE Online. The massively multiplayer online game offers a break from the swords and sorcery of others titles and plunges players into the immense void of space where they will contend with thousands of others trying to succeed in the game's vast universe. Apple's feature offers an overview of the game's features, comments from producer Lína Ingvarsdóttir, and an examination of the game's history and races.
Don’t pick a fight in a secure area of space, however, unless your corporation is paying a weekly fee to engage in hostilities against another one. CONCORD security ships and sentry guns seek to neutralize anyone acting aggressively, with that player suffering a loss in standing. Knock your standing down too many notches and you won’t be able to even cross the border of a sector without security forces heading your way.Click over to the site below to read the rest of Apple's feature and check out the provided screenshots.
Apple Games: EVE Online
The destruction of your ship results in a wreck that any other player can recover for the stuff you were carrying. Luckily, you won’t die, since you’ll be safely encased in a pod floating among your lost cargo, unless someone else decides to destroy that too. Then you’ll need to be revived as a clone at a facility, suffering the loss of any implants you had purchased, as well as a decline in your skills.
“The first words written in EVE Online’s design document were: ‘Death is a serious matter,’ indicating that we didn’t want a newly-dead character to spawn one minute later with items and skills intact,” Ingvarsdóttir recalls. “EVE’s heavy death penalty is one of its unique factors.”
CCP Games (add to watch list)
EVE Online (add to watch list)
Inside Mac Games Previews Enemy Territory: Quake Wars
12:24 PM | Tuncer Deniz | 2 comments
Inside Mac Games has posted a hands-on preview of Aspyr's upcoming Enemy Territory: Quake Wars. Here's a clip from the preview:
Here we are now, four years after RtCW: Enemy Territory was released, awaiting the imminent release of a spiritual sequel: Enemy Territory: Quake Wars. Tied to another beloved gaming franchise (and one strong in on-line multiplayer roots), Splash Damage has rich material to work with. And while this is a preview and I’m not supposed to spout off with opinions (shhhhh… don’t tell), Splash Damage appears to have worked this material into spun gold.To check out the full preview, please follow the link below.
Inside Mac Games Preview: Enemy Territory: Quake Wars
Aspyr Media (add to watch list)
Enemy Territory: Quake Wars (add to watch list)
Buy Enemy Territory: Quake Wars
Macgamestore: Championship Manager 2008 Available
6:00 AM | Cord Kruse | Comment on this story
Macgamestore.com has released Championship Manager 2008 as a digital download option. The football (soccer) sim features team stats updated to the end of the August transfer window, 25% more players and staff, 27 playable nations, and multiplayer action for players using one Mac.
Think you can do better? It's your decisions that count: your budget, your buys, your formation, your tactics... your chance to prove it! Use your skills and knowledge to manage your club the way you feel it should be — now it's your turn. System Requirements:
All football fans around the world, believe they know more about football than anybody else. More than the guy sat next to them at the match, more than the people commentating on the game, more than the manager of their local team.
Championship Manager is the closest you'll ever come to the highs and lows of real football management.
- OSX 10.3.9 or HigherChampionship Manager 2008 costs $39.95. For more information follow the link below.
Buy Championship Manager 2008
- PPC or Intel CPU
- 256MB Memory or higher
- GeForce 2MX/Radeon 9200 or better
- 64Mb VRAM
- 400Mb Free disk space
- Internet connection for product registration
Nethergate: Resurrection Reviewed
6:00 AM | Cord Kruse | 1 comment
GameShark has posted a new review of Spiderweb Software's Nethergate: Resurrection. The updated recreation of the original Nethergate RPG, Resurrection allows players to take the side of either Romans or Celts in a battle for control of the mystical Shadowvale. GameShark gave N:R a letter grade of B.
From the review:
If you follow the main quests without getting bogged down in side quests, the game doesn’t feel too long, but you won’t be nearly high enough level to take them on. So you will find yourself scouring the countryside for easy things to do. Maybe pillage a peaceful goblin village. Or play letter carrier for a hermit. Save a lot though, because you don’t know how easy or hard a side quest is until you’ve reloaded for the fourth time. Just because you killed giant lizards by the bucket in one location doesn’t mean you are ready for to take on a herd.The full review is available from the site linked below.
GameShark: Nethergate Resurrection Review
But the side quests are interesting, each firmly rooted in the mythos of the setting and there are enough of them to always give you something to do or some place to look for. The outdoor quests are a little devoid of flavor since they are revealed entirely in dialog, but some (like the selkie and giant spider quests) are full of humanity (if that’s the right word for seal people and arachnids). Nethergate doesn’t have the overarching moral message that Geneforge managed to communicate, but it is a series of good adventures strung together.
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Open-Source 3D Game Engine Coming To Apple's iPhone
6:00 AM | Cord Kruse | 5 comments
LivingArcana.com has announced that it has started development of an open-source 3D engine for the Apple iPhone platform in an effort to make the iPhone a viable option as a mobile gaming platform. Gregory Ray, a lead organizer of LivingArcana.com, has hired Brazilian programmer Gutemberg Ribeiro, creator of the open source Conceptus game engine, to port his engine over to the iPhone platform. The port will remain open source and will be available under LGPL license to allow true 3D game development on the iPhone.
The Conceptus game engine - which already runs on the Windows, Mac, Symbian and even the Nintendo DS platforms - will bring ParticleFX, BSP, Octree, PagingLandscape, Zip Compression, GlGenerator, GlPostProcessor, OpenAL, and an Extension Loader to the new iPhone. This will enable game developers to focus on writing game code and will leave the low level hardware code to the Conceptus engine.
When asked why Gregory would make this available for free and pay for it out of his pocket he was quoted "I am trying to stay true to the LivingArcana.com ideal of having a free community ran online game. The 3D engine is vital to the project but it is also only a very small part of a very large project and once we integrate it into the LivingArcana.com project I have no other plans of using it for other projects. Why would I want hundreds of hours to goto waste?" The first public release of Conceptus for the iPhone is scheduled for early 2008. Head over to the website below for more information about LivingArcana.com.
It should also be mentioned that this project is being done without the support of Apple. Apple has said they will be offering official 3rd party support for native applications February 2008, however, the developers behind LivingArcana.com have been developing for the iPhone platform using a community released SDK for the iPhone. Gutemberg was quoted "We will need to update our engine to run off the the official Apple SDK when made available. Until then we will continue to use the community based SDK and just cross our fingers that Apple will appreciate what we are doing for their mobile platform."
LivingArcana.com is a community based free MMORPG (Multi Massive Online Role Playing Game). It is different from traditional MMO's because the game is being designed (by the community) to be played in real life using GPS to track where the player's location is and allow them to interact with the environment or other players using their internet enabled mobile device. LivingArcana.com's mission is to free game players from their couch and computer chairs and to get them outside and participating in real life adventures and treasure hunts. Any player can add content to the game in their local area which will provide players with a rich unending game play experience.
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