Fashion Cents Deluxe Comes To OS X
6:00 AM | Cord Kruse | 17 comments
My Game Company is celebrating the 4th anniversary of its popular dress-up game for girls with the release of Fashion Cents Deluxe. This enhanced version provides many new features and is available for the first time ever on Mac OS X and Linux.
The game challenges players to combine a wide assortment of hats, tops, bottoms, and shoes into complete color coordinated outfits, with bonus points scored for adding other accessories like glasses, necklaces, and purses. Once enough outfits are created players advance to higher levels with even more colors and styles to deal with. Fashion Cents Deluxe features ten unique dolls, hundreds of clothing items, and a jazz soundtrack.
"Girls are actively looking for games written specifically for them and with their interests in mind," said Victoria Hepfner, Vice-President of My Game Company and designer of Fashion Cents Deluxe. "Unlike gender-neutral games, which are the only games that remotely appeal to many girls, Fashion Cents Deluxe offers a distinctly female-oriented game play experience that girls find refreshing and fun. The game has acquired a loyal fan base over the past four years, consisting of girls, mothers, and even grandmothers who frequently write to us to express their love and appreciation for the game. We believe players will enjoy the many improvements we have made in the deluxe version, and we're excited about bringing the game to a whole new audience of gamers who use Mac and Linux." Fashion Cents Deluxe costs $19.99, and runs under Mac OS X 10.4 and up, Windows 98SE/ME/2000/XP, and most popular Linux distributions. The registered version of the game features unrestricted gameplay, additional music and voiceovers, free add-ons containing new clothes and items to help you progress farther in the game, and technical support.
Like the original game, Fashion Cents Deluxe gives players a wide assortment of hats, tops, bottoms, and shoes in a variety of colors and styles. The objective is to combine these items into complete outfits that are color coordinated. White, black, and denim items are wild; they go with any other color. You score bonus points by adding accessories like glasses, purses, necklaces, jackets, scarves, and pets, or by completing successive outfits for a large combo bonus. There are also special items like bleach bottles, scissors, and credit cards that help you out when you get into a tight spot. If you create enough outfits, you can advance to the next level, which adds more colors and styles of clothes for you to play with. Fashion Cents Deluxe features simple but highly addictive game play, ten unique dolls with a variety of skin tones and hair colors, hundreds of cute clothing items to mix and match, and a delicious smooth jazz soundtrack.
Click over to the site below to learn more about the game.
Fashion Cents Deluxe
My Game Company
Inside Mac Games Reviews the Razer Lachesis
4:00 PM | Bryan Clodfelter | 2 comments
Inside Mac Games has posted a review for Razer's Lachesis high-performance gaming mouse. Here's a clip from the review:
While it’s anyone’s guess as to how long Razer can continue its tradition of naming mice after deadly snakes before all that remains are worms and other, more humble creatures, there appears to be no end in sight for the stream of ideas flowing out of this US-based company. Apparently unsatisfied with the wildly enthusiastic reviews of its DeathAdder--an advanced gaming mouse utilizing a slick design and equally outstanding infrared sensing technology--Razer has unveiled the Lachesis gaming mouse in a bid to push the envelope just a bit further.To check out the review, follow the link below.
IMG Review of the Razer Lachesis
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Peggle: Coming To Mac, How It Was Made
6:00 AM | Cord Kruse | 3 comments
PopCap Games recently released an article detailing the behind the scenes process of making their popular casual arcade title, Peggle. The feature also offers a strategy guide for players, as well as confirmation that a Mac version is "coming soon."
Inspired by Pachinko the game gives players the chance to aim the ball and challenges them to clear every orange peg from the board. Peggle features a variety of power ups, hazards, and unlockable challenge levels for players skilled enough to reach them.
One of the first features to show up was power-ups — special shots triggered by hitting specially colored pegs. (The Magic Powers now famously known as Bjorn’s Super Guide and Jimmy’s Multiball were originally special shots that came out of this phase.)To read The Making of Peggle requires a free subscription to PopCap's email newsletter. Head over to the links below for more information.
The Making Of Peggle
The special pegs appeared on the board randomly, and sometimes all at once. People tossed in all kinds of ideas for special shots, but when they were all active at once, game play became nearly as chaotic as when you fired a hundred balls. Choosing just some special kinds of shots and throwing away the rest risked losing some of the most enjoyable parts of the game. Something had to give… but what?
The levels also had plenty of their own unique features competing for attention. One level in particular, which featured pinball-style flippers (now Claude’s Flippers), helped push the thinking in a different direction.
The team realized that things like the Flippers didn’t need to be attached to a level. Flippers, along with other special shots, could be the power-ups. And instead of each shot having its own colored peg, the green peg could trigger any kind of power-up, giving the player the choice of which power to use.
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StarCraft II: Discussing The Ghost
6:00 AM | Cord Kruse | Comment on this story
A new post on Blizzard Entertainment's StarCraft II forum offers details about the features of the revamped Terran Ghost, one of many new and returning units currently planned for the eagerly awaited RTS sequel. Blizzard is asking fans to share their thoughts on the Ghost's new abilities.
Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit. To read more follow the link provided below.
StarCraft Forums: New Terran Ghost Discussion Topic
Here are the Ghosts stats in the current build of StarCraft II (Not Final):
Mineral Cost: 100
Vespene Gas Cost: 100
Supply Cost: 2
Hit Points: 100
Max Energy: 200 (Starts with 50)
Weapon Damage: 5 (+30 vs Light)
Weapon Speed: Normal
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked
Questions for Fans:
* Do you like the new StarCraft II Ghost?
* Will the new Ghost change your strategy?
* How would you utilize the Ghost?
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Unreal Tournament 3 Previewed
6:00 AM | Cord Kruse | 14 comments
IGN recently posted a preview of Epic Games' eagerly awaited Unreal Tournament 3. The preview features comments from Epic's Mark Rein and a handful of screenshots. The latest entry in the Unreal Tournament first person shooter series, the game will feature the fast paced multiplayer action fans of the series have come to expect in addition to a campaign mode for fans of single player games.
The other major introduction in Unreal Tournament III is a single-player storyline, complete with cut-scenes that are worthy of the silver screen, and all sorts of self-aware and amusing retconned justifications of some of the game's foibles (such as characters having conversations about respawn technology, for example). Essentially, though, Rein sees the single-player campaign as a glorified tutorial for the game. "It teaches you all the different modes, introduces all the different weapons, all the different styles of gameplay, and has the bots tell you a little bit about what's going on," he says. "And we give you a fun, cool little fiction that hopefully people will buy into." Read the rest of the preview at the site linked below.
IGN: Unreal Tournament 3 Preview
It also gives you new vehicles, including the alien Necris models (such as the Super Monkey Ball-style Scavenger). "We've also got the best set of weapons we've ever had," continues Rein. "We've improved the AI even more, and we've added this new Warfare game type, that kind of combines Assault and Onslaught."
To judge from the launch event, however, the game's strongest suit remains the sense of balance, which Rein attributes to the strength of the game engine. "This game was up and running from day one," he says. "That's the beautiful thing about having an engine like Unreal Engine 3. So that's really your job: while you're building new content to also balance the gameplay, through the placement of weapons and ammo, and AI and through the game types and rules and things of that nature. Somebody was complaining that they could bring down vehicles with a Stinger, but the amount of ammo it takes to bring down one vehicle will pretty much deplete your Stinger. So there's your balancing. I think our level designers and game designers have done an exceptional job this time round - every map, and there's over 40 in the game, has been loved and it shows."
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