Penguins Arena Be Yourself! Update Released
6:00 AM | Cord Kruse | Comment on this story
Frogames recently released Be Yourself!, the first free extension for Penguins Arena: Sedna's World. The update to the game offers a variety of bug fixes and changes including the addition of penguin customization options and the new Duels game mode.
Penguins Arena is a unique and colorful first person shooter developed using the Torque Game Engine. The game puts players in the role of a penguin fighting for the dominance of his tribe through fierce snowball fights. Penguins Arena features short combat rounds, magical reincarnation, and both LAN and internet multiplayer modes.
Here are a few features and updates in Be Yourself!:
New Features: This update to the game is free to both registered users and those purchasing the game for the first time. A demo showcasing Be Yourself! is available at the Penguins Arena website at the link below.
Penguins Arena: Sedna's World
- penguins customization. It allows the player to add 2 graphical
elements (top and down) to his penguin.
- new game mode: "Duels". This game mode removes all teammates and
leaves one player in each team with 3 lives.
- invert mouse option
- added in-game player icon
- scores GUI mess
- you now join the *selected* server (not a random one...)
- mail correctly formated when sending an invitation with "invite a
- a new map order
- a small radius effect adjustment for the "Big Bomb" projectile
Inside Mac Games Reviews Tiger Woods PGA TOUR 08
3:07 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Tiger Woods PGA TOUR 08, the latest golf game from Electronic Arts. Here's a clip from the review:
It's been a while since we've seen Tiger Woods on the Mac, with the last incarnation being somewhere back in 2005. With this year's announcement of EA's return to the Mac platform, Tiger Woods PGA Tour 08 represents not only just that, but also serves as an example of a PC game ported to the Mac via TransGaming's Cider technology. Just how good an example will be discussed later on in this review, but it's safe to say that TW08 has quite a burden resting on its polo-shirted shoulders.To check out the full review, please follow the link below.
Inside Mac Games Review: Tiger Woods PGA TOUR 08
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Dr Pepper Advergame Available For iPhone Browser
6:00 AM | Cord Kruse | Comment on this story
Dr Pepper has released Matchcaps, an "advergame" designed specifically for the iPhone's Safari browser and intended to showcase the popular softdrink. Developed by Imaginuity New Media, the game follows the popular match three format familiar to most casual gaming fans. A downloadable version of the game is planned for next year once Apple releases its third party developer kit for the iPhone.
"There's always more to Dr Pepper. Consumers want enhanced access to fun and games on their iPhones, and Dr Pepper will be the very first to deliver it to them," explained Andrew Springate, vice president of Dr Pepper marketing. "With the launch of this advergame, Dr Pepper can interact virtually with its consumers anytime, anywhere through their iPhones."Those interested in checking out the game should visit the Dr Pepper website at the links below.
Dr Pepper Website
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StarCraft II: Q&A Round 20
6:00 AM | Cord Kruse | 2 comments
Blizzard Entertaiment has released another update to its series of answers to fan questions about the upcoming StarCraft II. The twentieth Q&A batch is now available on Blizzard's StarCraft forums. The sequel to the still popular original StarCraft, SC II will introduce new multiplayer action and pick up the Zerg, Terran, and Protoss storylines a few years after the end of BroodWar.
Chat with Devs: Click over to the link below to read the rest of the Q&A.
StarCraft Forums: SC 2 Q&A Batch 20
Terran Ghosts are currently being tested as an effective Tier 1.5 unit, capable of sniping down high profile enemy targets, have an increased attack damage towards light armored units, as well as an upgradable EMP against Protoss and energy using threats. If that isnt enough, these highly advanced Terran soldiers at higher techs can also be equipped with a personal cloak ability, and launch drop pod reinforcements, as well as call down a massive nuclear strike. The StarCraft II Ghost will surely be bringing a whole new meaning to "You call down the thunder and I'll reap the whirlwind." Of course, I should mention, all of this is subject to change.
1. Will it be possible to give more fluid and realistic movements to small aircraft with proper banking and turning rather than just abrupt sprite-style direction changes?
We are currently in the process of implementing banking animations for flying units, but playability always comes first. If the animations affect playability negatively, it could get cut.
5. Will siege tanks be able to shoot at targets in the fog of war picked up by sensor towers, but not yet confirmed by visual sighting?No. Siege Tanks will only be able to hit targets within visual range. In addition, Siege Tanks firing from the fog of war, such as on an unseen cliff, will not reveal its location from the fog of war to its enemy, thus will not be able to be return fired upon.
StarCraft Forums: Ask Your SC2 Questions Here
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The Broken Hourglass: Interview With Composer Rob Howard
6:00 AM | Cord Kruse | 1 comment
Planewalker Games has released a new feature showcasing the upcoming RPG, The Broken Hourglass. This time the website offers a conversation with game composer Rob Howard, who explains how he went about composing music for the game. The interview includes a musical excerpt from one of the Hourglass' character themes.
PWG: How did you know what The Broken Hourglass should sound like, musically? How did you begin?To read the rest of the Q&A head over to the site below.
The Broken Hourglass: Composer Q&A
RH: The process early on involved Planewalker giving me a list of different influences they wanted in the music, and it was an interesting set, so the first thing I did was check those influences out. And we had to decide what instruments would be involved. There's a good example of how that happened early on in the process. Because of some of the influences I was asked to follow, the very first drafts for the theme of the game have a rock-and roll-instrumentation, but Planewalker said it wasn't really what they were going for. So it became clear that I was not going to use any really modern instruments.
I wanted to use ethnic instruments throughout because the gameworld is supposed to be roughly like the Byzantine area of the world. One of the dominant sounds became the cümbü? [a sort of "Turkish banjo"]. Jason (Compton, producer) kept saying, "Man, I want to hear more of that," so it became dominant in the score.
We say there are two types of songs--the ones played by the "Mal Nassrin Symphony Orchestra" and the songs played by the "street band." The orchestra was something that made a lot of sense from the start. When you play an RPG with an epic feel to it, you want the power an orchestra can give. The street band came about as one of those happy accidents. As I was working on the residential music, the music that plays in the various residential areas of the game outdoors, I imagined a little street band. I had spent some time traveling in places like Italy where you see things like that all the time and I thought it would be a cool thing to represent in the game. So the street band plays some songs you might expect to hear in a neighborhood, or in somebody's home.
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