|Wednesday, October 17, 2007|
The Sims 2: Bon Voyage Coming To Macs This December
6:00 AM | Cord Kruse | 7 comments
Aspyr Media has announced it will publish the sixth expansion pack for The Sims 2, The Sims 2 Bon Voyage, with an anticipated release for Mac in December 2007. The Sims 2 Bon Voyage is licensed by Electronic Arts and is being developed for Mac by Aspyr Studios.
Whisk your Sims away from their everyday routines and take them on exciting trips to three exotic locations! Whether relaxing on a lush tropical island in a luxury suite, camping with the family on a pristine mountaintop, or exploring the culture of the Far East, your Sims will enjoy new activities to relax and rejuvenate them. Transform them from bumbling tourists to savvy international travelers as they learn new customs including local greetings, dances, and more to take home and teach to their friends. Send your Sims packing for the trip of a lifetime!Bon Voyage requires The Sims†2 for Mac OS X to play and will soon be available for preorder through Aspyr's website for $34.99.
Follow the links below for more information.
The Sims 2: Bon Voyage Coming To Macs
The Sims 2
Buy The Sims 2
Unreal Tournament 3 Hands-On Preview
6:07 AM | Cord Kruse | 10 comments
Voodoo Extreme recently posted a new hands-on preview of Unreal Tournament 3, the eagerly awaited next installment in the popular first person shooter series from Epic Games. The preview gives a glimpse of what gamers can expect from the game including UT 3's Warfare mode and co-op play.
Last, but not least, we have the most complex game type featured in UT3 - Warfare. It took about 20 minutes before I had any idea what was going on, but hereís the basic run down: Two teams; both have buildings called power nodes. Interspersed around the maps are neutral points which can be captured and linked up to each other. Your goal is to capture the nodes by shooting a protective shield off around its power source, eventually pushing all the way to the opposing teamís home base. There is a twist though, you (or one of your team mates) needs to be carrying around an orb generated at your node in order to capture other nodes. Once the orb holder dies, you have X number of seconds to pick it up, or it expired. Enemy players can destroy dropped orbs as well, but the result is a suicide. Sound deep enough? Good! \
One of the more interesting tidbits we stumbled upon at Epic is that Unreal Tournament 3 features 4-player online co-op. Many assumed the single player would just be just a series of linear bot matches that serve as a tutorial, but it's actually a lot deeper than that, according to a couple of the devs we had dinner with. While the campaign mode does have specific goals and set endings, how you achieve them is almost as diverse as playing a game like of Rise of Legends (moving around a campaign map picking which battles you want to fight). UT3 might not be 100% open-ended, but it's no longer a galactic sporting event. Cut scenes help develop characters and further the story. They are played as movie files -- so people with lower end machines don't see them at 10 frames per second -- but you can open up the Unreal
Head over to the site listed below to read the rest of the preview.
Voodoo Extreme: UT3 Preview
Unreal Tournament 3
Pirates Of The Caribbean Online Preorder Offers
6:00 AM | Cord Kruse | 6 comments
Disney has announced the beginning of an Unlimited Access preorder campaign for Pirates of the Carribean Online, a massively multiplayer adaptation of the popular film franchise. Those who preorder will get a variety of perks for signing up early including subscription discounts and a cloth map. Unlimited Access grants players access to enhanced content like the chance to captain bigger and better ships or the opportunity to create and build a pirate guild.
Players that pre-order now become an official member of an elite crew of founding pirates and receive: Click over to the site below to learn more about the game and the preorder offer.
Pirates of the Caribbean Online Preorder
- 50% off first month (making the first month subscription only $4.95)
- A limited edition certified cloth map
- An exclusive Founder title for every pirate on your account to let everyone in the Caribbean know that youíve been here from the beginning!
With Unlimited Access, players will receive many members-only benefits including the ability to:
- Captain bigger and better ships
- Master advanced weapons and skills
- Create and lead your own Pirate Guild
- Embark on expanded quests
- Engage in expanded PvP combat
- And will receive an exclusive crew kit in the mail
Pirates of the Caribbean Online
IBM, AMD, Nvidia, Intel Discuss Processors
6:00 AM | Cord Kruse | Comment on this story
Gamasutra recently posted the results of a roundtable discussion between representatives of AMD, Intel, IBM, and NVIDIA. The industry leaders were brought together to discuss the current state and future of processor designs and their impact on gaming.
Can consoles be considered a place for innovation in processing? Of course, IBM's Kahle argued in favor, with the PS3's Cell as the example. "I think in the future it will continue to drive us. It's not just that games are standing by themselves; there's a lot of synergy with other activites. [Processors] have to be good at physics. I think there are a lot of synergistic things [that] will drive us." Read the rest of the article at the link below.
Gamasutra: The Future Of Gaming Processors
Feldstein said, "360 is where we got our 'go forward' architecture. You can make interesting tradeoffs in these convergence devices. If you don't oversize your system you have a system that attacks the problem -- especially in the game consoles, more entertainment."
Alban ruminated that the PC is the backbone to the whole enterprise. "It's important to not forget the PC side of the business to innovation. The PC provides the revenue stream every year for the team. If it was only a console business, we [AMD and NVIDIA] would not be here." With consoles, "every few years you can reach out and do an interesting thing, but if you didn't have development every six months on the PC, you couldn't sustain your team."
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