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Tuesday, October 9, 2007



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Civilization IV Patch Released
6:00 AM | Cord Kruse | 5 comments

Aspyr Media has released a free patch for Sid Meier's Civilization IV, the latest edition of the successful world building strategy series.†Version 1.74 brings the game up to date with the PC version of Civ IV.

This is an official update for Sid Meier's Civilizationģ IV. This patch will update any current version of the game to 1.74. This patch is intended to bring the Mac version up to date with the PC version of the game offering a variety of fixes.
The patch is available for download from Macgamefiles.com at the link below.


MGF: Civilization 1.74
Aspyr Media
Civilization IV
Buy Civilization IV



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Inside Mac Games Reviews Kudos
3:07 PM | Tuncer Deniz | 4 comments

Inside Mac Games has posted a review of Kudos. Here's a clip from the review:

Kudosí gameplay is fairly straightforward. The player assumes the role of an avatar, or virtual self, and simulates their life between the ages of 20 and 30. There is no absolute goal in Kudos, but the accumulation of somewhat arbitrary Kudos points and the development of oneís character are the main objectives.
To check out the full review, please follow the link below.

Inside Mac Games Review: Kudos
Red Marble Games
Kudos
Buy Kudos



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Macgamestore: Plant Tycoon Digital Download Available
6:24 AM | Cord Kruse | Comment on this story

Macgamestore.com has announced the availability of Big Fish Games' Plant Tycoon as a digital download.

The gardening simulation lets players breed and crossbreed plants while they search for the six Magic Plants of the island of Isola and build a simple backyard garden into a lavish nursery empire. Plant Tycoon features real-time gameplay, so plants grow even when players aren't at their computers playing. This allows for new surprises every time the game is turned on.

From the creators of Fish Tycoon and the epic Virtual Villagers series comes Plant Tycoon, a great new plant simulation where you grow plants, harvest seeds, and sell adult plants in the Nursery to make money. Monitor your plants health, age and maturity and be careful of dehydration and infestations. Set the price for your creations and sell them to fund your Magic Plant Research and to buy better supplies to use in your Nursery. Discover the Magic Plants and GET RICH!
The game requires OS X 10.3.9 and costs $19.95. Follow the link below for more information.

Buy Plant Tycoon


ByDesign Games Announces Make Bouncy Bouncy
6:12 AM | Cord Kruse | Comment on this story

ByDesign Games latest blog reveals information about the company's work on a secret project for Electronic Arts and includes an announcement of a new game. Make Bouncy Bouncy is the title of ByDesign's new casual title featuring puzzling mazes to traverse at the player's own pace.

For generations past, playing games often involved attacking or destroying anything & everything with little reason or purpose. Mindless violence surely has it's place (so much better in game-space than in real life!) but "too much" is definitely not "a good thing".

Here at ByDesign Games, we've created a response to all of that. We proudly present... Make Bouncy Bouncy, A new casual puzzle game experience from ByDesign Games.

What started as a 10-day "for fun" game-design exploration, has born the fruit of goodness such we are on track to release it in the short term, to wrap up our short break from The Late Call. Check out screenshots and more at the game's teaser site!
For more information about the game, including a few screenshots, head over to the site below.

ByDesign Game Blog
Make Bouncy Bouncy
ByDesign Games


The iPod Nano As A Game Machine
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new article examining Apple's iPod Nano multimedia device, specifically focusing on its viability as a portable game platform. Some of the topics the article examines include the Nano's small size, click wheel control scheme, and gaming battery life.

The most obvious limitation of the iPod nano as a gaming system is the dimension of the display. A two-inch color LCD display isnít very big, no matter how you slice it (though itís large enough for Nintendo to make a jeans pocket-sized game system around, its Game Boy Micro). The clarity of the 320-by-240 display is remarkable, and the brightness is also quite good. Still, I canít quite get past the size. Itís too small to see a lot of detail in the games. I was already a bit put off by Ms. Pac-Manís tiny dimensions on the larger iPodís display; here itís almost to the point of being ridiculous.

As with video playback (perhaps even more so), games drag down the battery charge of the iPod considerably. Apple says that third-generation iPod nanos can last up to 24 hours on a single charge when playing music or up to five hours when playing video. I saw somewhere south of thatócloser to four hoursówhen playing games exclusively.

Still, I donít pretend that anyone buying an iPod nano is buying one exclusively to play games. To that end, the nano is a fantastic pocket-sized music player with a truly impressive feature set for something so small and so thin; the fact that it plays videos at all, let alone games, is icing on the cake.
Click over to the site below to read the rest.

Macworld Game Room: How Gaming On The Nano Measures Up
Apple



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Wrath of the Lich King Q&A
6:00 AM | Cord Kruse | Comment on this story

Eurogamer recently posted a new interview with Blizzard Entertainment's Jeff Kaplan and Chris Robinson, lead designer and lead character artist for the upcoming Wrath of the Lich King, the second expansion for the successful World of Warcraft. The Q&A covers a variety of topics including lessons learned from the Burning Crusade expansion, changes to PvP action, and the new Death Knight hero class.

There were some flaws in The Burning Crusade, such as the difficulty of accessing certain instances and other elements which caused concern for hardcore players. What did you learn from that?
Jeff Kaplan: I fully agree with you, we did learn many lessons from The Burning Crusade. We've already fixed the access issue with recent updates. I can't tell you a lot about the progression system in Wrath of the Lich King, but we're exploring new paths to make this add-on accessible to everyone.

For example, we could imagine some open content for a server rather than for a specific guild, like we did with Ahn'Qiraj. We could even push this basic concept a little further. You could also imagine a system which would allow you to grant access to all your characters once you've unlocked it with one of them. It's a very important matter for us; we don't want to remake what I personally consider a mistake in the Burning Crusade.

We want to re-examine all the trade skills one by one. For example, the leather craft in the Burning Crusade was interesting only in the first level of the add-on. It became rather obsolete later compared to the objects you could take from the monsters, get as rewards for quests or find inside dungeons. In the Wrath of the Lich King, we want everyone to be satisfied with the trade they choose and we want it to be rewarding. Therefore we're going to analyse everything we did with The Burning Crusade and previously to work out what was good and what was missed out.
To read the rest of the Q&A head over to the site below.

Eurogamer: Wrath Of The Lich King Interview
World of Warcraft: Wrath of the Lich King


Mac Games News for Monday, October 8, 2007

A Fallout Retrospective6:00 AM
Electropy Beta Available For Intel Macs6:00 AM
Late October Release For Pet Doc6:00 AM
Neon Tango Announced6:00 AM
Starcraft II: Q&A Round 16, Protoss Carrier Featured6:00 AM
 
View all of the Mac games news for Monday, October 8, 2007 on one page


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