Valve Interview Explores Why There Is No Mac Half-Life
6:00 AM | Evan Holt | 38 comments
Gaming web site Kikizo interviews Gabe Newell of Valve Software who created the Half-Life series and the upcoming Orange Box (which includes Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2).
When asked about Macintosh versions, Gabe's answer was:
Well, we tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms.The full interview can be read following the link below (Caution, mild profanity) and touches on their software distribution software Steam and upcoming release of The Orange Box.
Kikizo: Gabe Newell Valve Interview - Orange Box
Enemy Territory: Quake Wars Lead Designer Q&A
6:00 AM | Cord Kruse | 2 comments
1UP.com has posted a new Q&A with Paul Wedgwood of Splash Damage. The interview offers a glimpse into Wedgwood's personal history. Splash Damage is the company behind the much anticipated Enemy Territory: Quake Wars.
ET:QW serves as a prequel to the futuristic wars in the QUAKE II storyline. The game pits the armies of Earth’s Global Defense Force (GDF) against the invading alien Strogg in a multiplayer action shooter that transports players to the front lines in the battle for Earth.
So I spent about eight months not working but running a BBS, and just became absolutely obsessed with Commander Keen , initially, and then a little bit later, Wolfenstein , when that came out. Then I got the first Doom , and I was really into networking computers. I'd set myself stupid challenges, like I'd have a token ring switch, which was an odd IBM networking box, and I wanted to have a PC boot Windows from an Avail server via Ethernet, and then print via the server, via the token ring box, to an Intel JetDirect print server on an HP printer or something. I don't even know why I was that interested, but that would be my goal for the week. I'd set everything up in my bedroom and I'd be soldering cables and stuff. I think my brother came over and said, "Hey, if we can get IPX/SPX," which was kinda the precursor to TCP/IP, the Internet protocol, "working, apparently we can use this driver to make Doom work over a serial cable." The Mac version of ET:QW is currently in progress at Aspyr Media.
So we made our own serial RS232 cable, connected two computers together, plugged the computers in, got this protocol driver that we had to hack to make it work -- and I'm really not a very technical person; I've had to slop about with boxes and stuff -- and suddenly we were pushing left on this keyboard, and it was making a character move on the other screen. And I was just completely blown away. Even now, I remember the specific level in Doom, where my brother was jumping up the staircase and walking around the ledge around the outside, and I was watching him do it from my perspective on the other computer. I just couldn't believe it. Because it goes back to the days when I got expelled, because I wanted to chat with other people on the Link 480Zs, we got this chat program, and I'd type here and the text would appear on that screen. I just loved that. When I ran a BBS, the sound of modems connecting to my computer, or me connecting into a BBS, and typing, my text appearing, their text appearing on my screen, that kind of remote connectivity...I just felt incredibly excited by it.
For the rest of the interview head over to the site listed below.
1UP.com: Paul Wedgwood Q&A
Enemy Territory: Quake Wars (don't use)
Macgamestore: Bejeweled 2 Deluxe Universal Binary Available
6:00 AM | Cord Kruse | Comment on this story
Macgamestore has announced the addition of a new Universal Binary version of PopCap Games' Bejeweled 2 Deluxe to its catalog of games. The game expands upon the classic gem matching formula with four unique play styles that allow players to solve brain teasing puzzles, race against the clock, relax with a stress-free endless mode, or simply play in classic mode.
Some of the game's features:
Explosive new pieces: power gems, hyper cubes and time bombs! Bejeweled 2 Deluxe costs $19.95 and requires Mac OS X 10.3.9, a G4 processor, and 128 MB of RAM.
Stunning 3d special effects and higher resolutions (up to 1024x768)
Four ways to play: Classic, Action, Puzzle and Endless
Explore a galaxy of handcrafted puzzles in Puzzle mode
Play for eternity and collect jewelry in relaxing Endless mode
Discover secret game modes!
To learn more follow the links below.
Buy Bejeweled 2 Deluxe
Football Manager 2008 Demo Released
6:00 AM | Cord Kruse | 1 comment
Sports Interactive has released a demo of the upcoming Football Manager 2008. The latest iteration of the prize-winning Football Manager series will be fully updated for the new season and will allow players to select their favorite club or international team and guide them to success. Teams face Cup matches, Leagues, European Championships and even major international tournaments, with over 5,000 playable teams from over 50 countries.
Football Manager returns before Christmas packed full of new features for fans of the much-acclaimed series from Sports Interactive to feast their eyes on. Football Manager 2008 is out on PC / Mac this autumn, and offers football fans the chance to take on the greatest job on earth; manager of there favourite football club!The demo is available for download from Macgamefiles.com at the link below.
MGF: Football Manager 2008 Demo
Fever Frenzy Reviewed
6:00 AM | Cord Kruse | Comment on this story
Applelinks is offering a new review of Rainbow Creature's Fever Frenzy. The game takes place during a time when an unknown disease strikes the Earth. The player takes the role of one of the two game characters, trying to cure the patients and fighting back the virus at the same time through a series of minigames. Applelinks gave the game a diagnosis of 5 out of 5.
Fever Frenzy is certainly a frenzy of epic point and click madness. Every patient must be escorted through the expected sequence of events. First, they must be "diagnosed" with a blood pressure machine. Then, you drag them to a bed, preferably one that matches their outfit, earning you a score bonus. After a brief respite, their symptoms reappear and you rush to their bedside (prompt responses help your score) to draw up a prescription, which must be taken to the pharmacy. Soon enough, the prescription must be delivered to the patient, who then begins recovery. Finally, you check the healed patient out of the hospital and change the sheets, ready for the next patient. Simple as that. Click over to the site below to read the rest of the review.
Applelinks: Fever Frenzy Review
But not really. Patients can be, after all, impatient. And if at any point you don't meet their needs quickly enough, their happiness goes down (and if you start out looking like a scarecrow, it might be that your happiness isn't so high to start with) and they will pay you less at the conclusion of treatment. If only we had this choice in our medical system! They could choose to leave you altogether, sticking you with the bill. So be prompt, and keep their happiness meters high.
Weird Worlds: RTIS For Mac Receives Long Awaited Update
6:00 AM | Cord Kruse | Comment on this story
Shrapnel Games has released a new patch for Weird Worlds: Return to Infinite Space, this time including the much delayed update for Mac owners. Version 1.22 introduces a variety of bug fixes for the game in addition to providing Mac owners with the changes provided in the previous two PC patch releases.
Shrapnel Games and the greatest anguilliformes ever to grace the computer world, Digital Eel, would like to call your attention to a shiny pair of patches now available for download, still with that fresh-from-the-factory new patch smell! Rolling out today for your gaming pleasure is version 1.22 of the award winning, critically acclaimed, and much beloved Weird Worlds: Return to Infinite Space. And yes Mac owners, one of those patches is for you! Head over to the Weird Worlds web page at the links below.
Weird Worlds Download Page
The version 1.22 Windows patch is as follows:
* Added a new sound to Primordius fighters launching (NEW)
* Mods load default game high scores/settings when first run (FIX)
* Extra space in soundfx.ini (FIX)
The version 1.22 Mac OS X patch includes:
* Everything just mentioned in the Windows patch.
* Everything in the Windows version 1.2 and 1.21 patches!
Weird Worlds: Return to Infinite Space
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