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Wednesday, September 19, 2007



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Aquaria Status, Gameplay Video
6:00 AM | Cord Kruse | 7 comments

Ambrosia Software's Aquaria progress log was recently updated with a new Bit Blot developer post offering a link to a new gameplay video and information about the progress of the Mac version of the game. Early tests indicate the Mac version is running as well as the Windows version.

Aquaria is a side-scrolling underwater action adventure game that uses an innovative and intuitive mouse control system. Utilizing this control system, Naija, the main character, can deftly swim through and explore a massive, hand-crafted fantasy world that is teeming with undersea life. Along the way, players will encounter literally hundreds of different types of plants and animals and explore many in-game miles of hidden caves, lost ruins, and unexpected places.

Our latest blog update features a new video showing some of the game play of Aquaria. The video deals with things that you can find off the beaten path.

In Mac news, a couple of Ambrosia folks have been doing some rudimentary testing on the Mac side. Things seem to work as well as they do on the Windows side so far! We're going to hold off from a wider Mac test until the PC version is nearly final.
To check out the video head over to the blog post at the link below.

Aquaria: Gameplay Video, Mac Status
Ambrosia Software
Aquaria


GameRanger Premium Account Change
6:00 AM | Anthony Wang | 1 comment

Scott Kevill has noted that there will be a minor change to GameRanger Premium accounts. GameRanger is a free game matchmaking service for Mac OS X.

After the next server restart, Premium accounts that have been expired for more than 30 days will be cleansed completely. This means you will lose your extended profile, your unique account name, your initial date of signup, and any rankings in the ladders.

Previously this was not the case: renewing that late would still restore your extra data. However, it had always been intended to remove the account extras out of fairness to those who do renew (and to free up account names) -- in fact, the reminder alert said exactly that -- but the code to manage it had not been set up yet.

Anyone that hasn't been a Premium member will be unaffected by this change, and anyone that is a currently active Premium member will also be unaffected.

Scott.

Please follow the link below to learn more information.

GameRanger



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Nethergate: Resurrection Updated
6:00 AM | Cord Kruse | Comment on this story

Spiderweb Software has released an update for Nethergate: Resurrection, its Roman Era RPG. The patch brings the game to version 1.0.2 and fixes "a variety of glitches and typos".

Britannia is a land ravaged by war. The natives of this land, the savage Celts, have long been subjugated by the Roman invaders. At last, they have risen up in bloody rebellion. Battles rage across the land. Cities are sacked, the inhabitants massacred. And, lost in the chaos, in the small, forgotten valley of Shadowvale, a plan is being formed.

Soon, a band of barbarians will rediscover the lost secrets of magic. They will find a way to rid their lands of their oppressors forever. And you, as the Celtic warriors, will attempt to free your people.

Or you, as the Romans, will attempt to crush them. For the good of the Empire.
Follow the links below to download the update and learn more about the game.

Spiderweb Software
Nethergate: Resurrection



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Pirates Of The Caribbean Online Dev Diary
6:00 AM | Cord Kruse | 1 comment

Worthplaying recently posted a new developer's diary detailing the behind the scenes process of creating Disney's upcoming Pirates of the Caribbean Online. A multiplayer online addition to the very successful Pirates franchise, the game will allow players to engage in a variety of piratical activities including sword fights and ship to ship battles.

A lot of time has gone into refining the UI and the game’s control schema. Players don’t need to use the TAB key to switch been combat and interface modes anymore, and the mouse-look camera controls are now optional. At the same time we did this we also improved the combat interface. The old radial menu that held each weapon’s special skills has been killed and replaced with a simpler interface that’s always on-screen. It’s faster now to get at your special skills and easier to watch your recharge times – both of which are good things when you’ve got a dozen undead Carrions charging you. We’ve already finished a round of play testing with the new control system, and the results were great -- it’s easy to use, and we’re really happy with it.

The quest system got a nice polish pass as well, making your encounters with Jack Sparrow, Elizabeth Swann, Joshamee Gibbs and the rest of the game’s personalities and NPCs (Non-Player Characters) more cinematic -- and making the actual interfaces you will use to get quests and manage quests clearer and more intuitive.
Click over to the site below to read more.

Worthplaying: Pirates of the Caribbean Online Dev Diary
Pirates of the Caribbean Online



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The Sims Pool Reviewed
6:00 AM | Cord Kruse | Comment on this story

Applelinks has posted a new review of The Sims Pool, one of EA's latest game offerings for Apple's fifth generation iPods. The Sims Pool allows players to create their own Sims and play pool in several modes such as 9-ball, 8-ball, or trick shot mode. Applelinks gave the game a score of 4 out of 5.

From the review:

Using the iPod click wheel to play pool may seem a bit odd at first, but its quite well implemented and therefore pretty easy to get the hang of. You line up your shot by spinning your pool cue around the cue ball with the click wheel. You then click the center button of the iPod to confirm the angle, and this can lead to some trouble; if you don't pull your thumb straight off the click wheel, your angle can easily change a bit. This can get frustrating, but not enough that it screws up the game. Just realign and try again. Lines appear on the screen to let you know the direction the ball you're hitting will go, as well as the rebound of the cue ball (helping you avoid a scratch). If you like, you can shut this feature off.

After the angle is set, you can use the click wheel to put some "english" on the ball. This, of course, determines the amount of spin the cue ball will have. I can't comment either way on the physics of this, as I didn't really utilize it to its full advantage. As with real pool, I'm not good enough to worry about things like english and power and such; it's enough for me to worry about hitting the ball straight. Once you've determined the spin, a traditional sliding power meter appears so you can adjust how hard you hit the cue ball. Hit the center button again and hope for the best.
For the full review follow the link provided below.

Applelinks: The Sims Pool Review


The State Of Blizzard's Union
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment's Frank Pearce and Chris Sigaty were recently interviewed by Gamasutra, the resulting article offering a lengthy look at World of Warcraft and StarCraft II. The Q&A covers a variety of other topics as well, including possible future projects, but falls short of revealing any new information about the game Blizzard's third development team is currently creating.

Do you think there will be a need for a World of Warcraft II? Or will it just be expansions for a long time?
FP: The game's only been out for about 2 1/2 years. So I think for the foreseeable future it’s going to be expansions as it relates to World of Warcraft. We haven’t even thought about the idea of a World of Warcraft II. I mean, we are all really invested in the game ourselves as well, we’re part of the community, we play the game. And we love it and we want to make sure that it has a long lifespan.

What would necessitate a sequel?
FP: What would necessitate a sequel? For us as gamers, we are making the games we want to play. So it would really be about the dev team, and if they said ‘OK, we just can't do what we want to do in regards to the Warcraft intellectual property with the current structure’. It would have to be a situation where we said: 'This is what we want applied to what we want to do, and we can't do it on the current framework’.

How long do you think original Starcraft is going to keep going when Starcraft 2 comes out?
CS: You know, for us, we’re definitely not trying to remove the Starcraft original players out of the mix. We believe that people will want to move over and play, but we’re certainly not trying to eliminate anybody. It's a totally different game. It's a lot of the same magic, gameplay-wise: fun gameplay. So I think they can co-exist. I won't know; this is just for me guessing of course, how many people are going to move over.
To read the rest of the article follow the link below.

Gamasutra: The State Of Blizzard's Union
Blizzard Entertainment


Mac Games News for Tuesday, September 18, 2007

Apple Games Features EA's Ciderized Games6:00 AM
Barefeats Benchmarks iMac Update 1.16:00 AM
Colin McRae - 1968-20076:00 AM
Freeverse Offers 30% Discount6:00 AM
Future Pastimes Announces New Cosmic Encounter Board Game6:00 AM
Intel to Acquire Havok6:00 AM
StarCraft 2 Terran Gameplay Video Released6:00 AM
 
View all of the Mac games news for Tuesday, September 18, 2007 on one page


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