Frenzic Dashboard Widget Released
6:00 AM | Cord Kruse | Comment on this story
The Iconfactory and ARTIS Software have released a free new widget for their fast paced puzzle game, Frenzic. The Frenzic Dashboard Widget allows players to enter their name to keep track of their current rank and high score, as well as those of their competitors.
Frenzic players know that rank is everything. Every day of the week players scratch and claw their way up the global leaderboard in the hopes of increasing their rank to earn the praise and admiration of their pie-peers. The new widget is available as freeware and can be downloaded from the Frenzi website at the link below.
We’re please to announce that starting today, there is a new and easy way to keep track of your Frenzic rank and high score – the Frenzic Dashboard Widget. Simply download , install and enter your player name into this free widget to instantly know your current rank, high score and devotion level in the Frenziverse. You can even drag multiple copies into Dashboard to keep a watchful eye on your closest competitors. If you wanna be the Grandmaster, you gotta know who’s on your tail!
Inside Mac Games Previews Penumbra: Overture
7:02 AM | Marcus Albers | 4 comments
Inside Mac Games has posted a preview of Frictional Games new action/adventure game Penumbra: Overture. As the title suggests, this is the first of three games in the series, which has already bowed on the Windows and Linux platforms. Here is a clip from the preview:
Story-wise, Penumbra has a lot going on. As Philip, you’ve chosen to disregard a letter sent by your long-lost Father following the death of your Mother. For reasons not quite clear, you decide to search for him in the property in Greenland that was left to you. This evolves into a sort of madness and obsession, which tints the game’s story revelation for the entire chapter. Yes, Penumbra: Overture is the first of three chapters. No, there’s no huge revelation at the end of chapter one- rather the table is set, in much the same way that Fellowship of the Ring set the table for Two Towers and Return of the King.Read the rest of the preview by following the link below.
IMG Preview of Penumbra: Overture
Enemy Territory: Quake Wars For PC Goes Gold
6:00 AM | Cord Kruse | 7 comments
id Software and Activision have announced that Enemy Territory: QUAKE Wars for Windows PC has gone gold and will be available in retail outlets in Europe and Australia on September 28, 2007 and on North American store shelves beginning October 2, 2007.
Developed by Splash Damage, the prequel to the futuristic wars in the QUAKE II storyline pits the armies of Earth’s Global Defense Force (GDF) against the invading alien Strogg in the multiplayer action shooter that transports players to the front lines in the battle for Earth.
“After months of testing, tweaking and balancing Enemy Territory: QUAKE Wars, I’m pleased to finally be able to say ‘It’s Done!’” said id Software CEO Todd Hollenshead. “We’ve had a ton of fun getting the game ready for the masses and I’m looking forward to seeing the massive battle for the top of the online leaderboards begin!” The Mac version of ET:QW is currently in progress at Aspyr Media.
To date, Enemy Territory: QUAKE Wars has won more than 15 awards and has been heralded as one of the most anticipated new titles in 2007 by nearly a dozen publications.
“The opportunity to develop Enemy Territory QUAKE Wars has been mind-blowingly cool!” said Splash Damage Owner and Creative Director Paul Wedgwood. “The passion and effort put in by our team at Splash Damage, combined with the amazing direction and mentoring we’ve received from id Software has lead to an award-winning game that we’re incredibly proud of. Our team can’t wait to join fans across the globe to fight in Earth’s battle for survival!”
Follow the links below for more information.
Enemy Territory: Quake Wars (don't use)
Penny Arcade Adventures Developer Q&A
6:00 AM | Cord Kruse | 1 comment
Gamasutra has posted a short article examining a Hothead Games developer discussion at the recent Penny Arcade Expo (PAX). The discussion revolved around the company's upcoming Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness.
The session was not without insight, however. When asked about multi-platform support, Ceraldi was quick to state his status as a "Mac fiend," part of the reason the game will see simultaneous release on PC, Macintosh and Linux platforms. When questioned as to why they would support Linux, he replied that "we feel like gamers should be able to choose the platform, not the other way around." Click over to the site below to read more.
Gamasutra: PAX Discussion
When questioned specifically about the collaboration between Hothead and Penny Arcade, the panelists were always polite. "Mike and Jerry are a lot of fun," answered DeYoung, "but they are very picky about the world they've created." Another, more pointed, question was aimed the transitive journey Penny Arcade was taking from jeering consumer of content to active game developer. Replied DeYoung, "When they came to us, they felt that they were quite humble, but now having gone through the majority of the process, they are now very humble indeed."
Penny Arcade Adventures
Wrath of the Lich King Q&A
6:00 AM | Cord Kruse | 1 comment
Actiontrip recently posted a new interview with Blizzard Entertainment's Jeff Kaplan and Chris Robinson, lead designer and art director for the upcoming Wrath of the Lich King, the second expansion for the successful World of Warcraft. The Q&A covers a variety of topics including the "old-school Warcraft" art design for the expansion, changes to PvP action, and balance adjustments for character classes.
AT: Do you guys have any plans for world PVP for Wrath of the Lich King? To read the rest of the interview click on the link provided below.
Actiontrip: Wrath of the Lich King Q&A
For Wrath of the Lich King we're gonna have a full non-instanced zone that's about roughly the size of Westfall; Lake Wintergrass is right in the center of the continent of Northrend. It will be massive; it will have various points of interest and objective to spread players out, so that they are not all on one spot, and we'll also incorporate our siege weapons and our destructible buildings into that. Our goal is, we felt like, with Burning Crusade, we have done some things right and some things wrong with world PVP.
Looking at Hellfire Peninsula, it was too fluid, it was changing hands too fast and it didn't feel like it had an impact. And, then, we felt that Halaa and the Spirit Towers were more in the right direction of how world PVP should feel. It should feel chaotic and frenetic, but with an impact and an ending that feels like it has changed the world a little bit. Not that we're gonna copy those exactly (Halaa and Spirit Towers), but I look at those as things we did right, and, hopefully, we can apply those lessons to Lake Wintergrass; really epic, like effecting-the-whole-continent type of PVP zone.
Wrapping up the interview as I was being reminded my time with the guys is up, I asked about the Death Knight Hero class.
The whole Death Knight questline, if you can call it that, starts at around level 55 to level 70, so you won't be waiting till level 80 to start on that. You will be able to play with the Death Knight while keeping the old character. It's also not going to be this all-powerful unit, and when asked about how hard it would be to get a Death Knight, I got the sense that the team wants to make it as accessible as one such class would allow. I jokingly made a comment about a thousand Death Knights running around and they (also semi-jokingly) responded with approval to that comment. So, obviously, the Death Knight hero class is not something that they plan to keep exclusive to a select few of the most hardcore players. At least that's the impression I got.
World of Warcraft: Wrath of the Lich King
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