Eschalon: Book 1 Mac Status Update
6:00 AM | Cord Kruse | 3 comments
In a post on the official forums a Basilisk Games representative has offered a brief update on the status of the Mac version of the company's upcoming RPG, Eschalon: Book 1. The first in a planned trilogy, E:B1 will offer an experience inspired by classics of the genre as well as turn-based combat, a large world to explore, and a variety of quests.
Right now the Intel-Mac version runs perfect fine side-by-side with the Windows version. Any bugs squashed when we do the Windows beta means those bug will get squashed in the Mac version as well since the code base is essentially identical. Click over to the links below to learn more.
Basilisk Forum: Eschalon Mac Status Update
We have not yet done a PPC compile of the game yet, but we expect few if any problems when we do. We should have a Mac Universal Binary ready to test with Mac beta testers within 6 weeks of the Windows version being complete.
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IMG Podcast Episode 28 Released
2:24 PM | Michael Yaroshinsky | 4 comments
Welcome to the 28th edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week features Mike Yaroshinsky, Mike Burgess and Stefan Langford.
This Weeks Newsid Software Announces Rage
WoW: Wrath Of The Lich King Revealed
EA miss July release
Ryan Gordon has major hair surgery
Quake 4 Updated
Avernum 5: Chitrach Hordes, Beta Coming Soon
The Late Call: Engine Update & Interview
Quake Wars Public Beta 2 released at QCon
InstructionsTo listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.
Inside Mac Games Reviews Music Challenge
6:49 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of the music quiz game Music Challenge. Below is a clip from the review:
One of the areas Music Challenge expands on is the type of questions asked by the game. From the sound clips, you are sometimes asked to identify the artist, the album name, or the song name. Another significantly cool feature is that if you have enough album artwork stored, it will ask you to make an identification using the album art. Thanks to this, I have come to realize that there is truly some uninformative album art out there, unless you are quite obsessive about your music library. Then again, if you have a lot of album artwork, you may well be.Follow the link below to read the full review.
IMG Review of Music Challenge
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Creator Of Centipede Discusses Women In Gaming
6:00 AM | Cord Kruse | Comment on this story
Gamasutra is offering an interesting interview with Dona Bailey, the creator of the original Centipede, a classic game which has inspired thousands of imitations over the years. In the interview Bailey discusses her experiences as the only female game designer in the industry at the time, what it was like to work at Atari, and the present and future status of women in the business.
Did things change once youíd done Centipede? To read the rest of the interview follow the link provided below.
Gamasutra: The Original Gaming Bug
Yes, but Iím not sure it was for the better! There was a lot of surly attention after that. Itís not always popular to do something [like] that -- the first thing that happened, I was not ready for at all, and I still havenít figured out how to deal with this part -- people just started, yíknow... the typical kind of thing that people would say was, either it was a fluke or I didnít really do it, somebody else did it. Iím a very peaceful person, and I felt sick of fighting, so I really just disappeared, and I havenít had contact with the industry for at least twenty years.
Do you follow the industry at all, now?
I didnít at all until about a year ago. I teach now, and I taught a special class for some very accelerated students who were the first ones accepted into the new game design program at the University of Arkansas at Little Rock. Theyíd had all AP classes, and when I met them, I found out that they had all kinds of certifications, all kinds of things I didnít expect, and they were very accelerated for the typical students who I teach. And so I was really glad Iíd spent the summer doing a lot of preparation so I was up on all the game genres, and spent a lot of time reading Game Developer and all kinds of things. So through reading, thatís my biggest connection.
Itís interesting -- one of the first things I realized was that Centipede would be considered, at best, a ďcasual gameĒ now -- which was so funny to me, because it wasnít that at all -- it was an action game with a story, and now it really doesnít have a narrative at all by todayís standards! It probably wouldnít even be released today. All of those things were interesting to me when I was going through this period of discovery.
Uncovering The Secrets Of The Lich King
6:00 AM | Cord Kruse | 1 comment
CVG has posted a new interview with Blizzard Entertainment's Sam Didier and Jeffrey Kaplan about the upcoming second expansion for World of Warcraft, The Wrath of the Lich King. The interview offers discussion about the new Death Knight hero class, the look of Northrend, and the kind of content players will see once they reach the new level 80 cap.
What major level 80 end-game content are you including?Head over to the site below to read the rest of the Q&A.
Computer and Video Games: Wrath of the Lich King Interview
Kaplan: There's a few things. We've a number of instances. We're doing instances to cover all the levelling up experience as well, not just end-game instances. We'll have five-person instances at the end-game and for the levelling up experience...
The big lesson we learned from The Burning Crusade was that our ten-person instances are extremely popular. So for Wrath of the Lich King we wanted progression in the ten-person raid game for the players... who want to stick to that ten-person cap.
Something we introduced in patch 2.1 - that we're going to be [building on] in upcoming content patches as well as Wrath of the Lich King - is our system of daily quests.
Daily quests make for good end-game content for players who don't want to PvP, who don't want to do instances, who don't want to raid and don't want to group - they just like doing quests by themselves.
Daily quests are quests you can do once per day and then it resets the next day. And to alleviate the feeling that those create grinding or repetitive content, we're coming up with daily quests with randomisation.
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Unreal Tournament 3 Hands-On Preview
6:00 AM | Cord Kruse | Comment on this story
GameSpy recently posted a short hands-on preview of Unreal Tournament 3, the eagerly awaited upcoming next installment in the popular first person shooter series from Epic Games. The preview gives a glimpse of the gameplay in UT 3's Warfare mode.
Our objective was to take over all the nodes on the map. There were about 16 players total with eight on each team. To take over a node you have to bring an orb from your base and place it into the next node on the grid. There are green lines on the minimap which tell you which nodes are fair game. There are also on-screen cues telling you where to go and what to do when you get there. Really, it's a great way to ease new players into the game. For more information follow the links below.
GameSpy: Unreal Tournament 3 Preview
For the first game we played to win. We ran the orb to the nearest node and took it easily. This was repeated until we got to the enemy's main node with two Manta ground-skimming hovercraft. We were able to knock out two defenders and pummel the enemy core into bits, swiftly ending the first round. From that short first round we learned a quite a bit. The first was that you cannot ride certain vehicles while carrying the orb. The second is that the hoverboard, which you activate by pressing Q, is a handy way to move the orb quickly. You're defenseless while you're on it, but you're also a relatively small, relatively fast target. The second is that all the classic UT weaponry is back in fine form, so UT vets will have no problem hopping right into the fray.
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