Apple Games Features The Sims Pool For iPod
6:00 AM | Cord Kruse | Comment on this story
Apple Games' latest game feature examines The Sims Pool for iPod, one of EA's latest releases for the multimedia device. The article offers an overview of Pool's features as well as some tips and tricks to help players improve their game.
After a night of shooting pool, your Sim heads home to check out the new toys added to her house — such as an arcade machine or a videogame system — and see if she has any new life opportunities. She might get a chance for a better job, or perhaps another Sim will offer her an old car that she can use or sell. Depending on your decision, your Sim gains either aspiration points or Simoleons before going back to the pool hall.To read the rest head over to the link below.
Apple Games: The Sims Pool
At the pool hall, your success defeating opponents earns aspiration points, while finishing the 15 challenges pockets much-needed Simoleons. The challenges run the gamut from taking two shots to knock in two balls to sinking four balls with just one shot. You can also visit your trophy case any time you want and peruse your awards for winning a certain number of games, pulling off perfect games, and more. Just don’t go for the one given to the player who scratches five times in one game.
Inside Mac Games Reviews the Razer DeathAdder
6:54 PM | Bryan Clodfelter | 4 comments
Working late this week, the friendly folks at Inside Mac Games have posted their review for the Razer DeathAdder high-precision gaming mouse. Here's a clip from the review:
It’s hard to be objective when reviewing mice. After all, the diminutive mouse represents the most personal link between the user and his computer (with the possible exception of the keyboard). Humans come in an infinite number of shapes and sizes, but mice do not; meaning that picking out a mouse can be like picking out a new pair of shoes--if your latest new super-rodent is the wrong size, having the latest gigapixel x-ray sensor, Teflon pads polished to a nanoscopic gloss, and an internal vacuum to literally suck the moisture out of your right hand doesn’t do you a bit of good.To check out the review, follow the link below.
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IMG Razer DeathAdder Review
Ambrosia Software Releases DEFCON Mac Update
6:00 AM | Cord Kruse | Comment on this story
Ambrosia Software, in partnership with London developer Introversion Software have announced the release of an update for DEFCON. This updated version of the online, multiplayer strategy game provides fixes and enhancements and brings the game to version 1.4.3.
DEFCON 1.4.3 features the following changes/enhancements:
-- Fixed a potential exploit where fleets could be made to sail To download the update and learn more about the game follow the links below.
MGF: DEFCON 1.4.3
through land masses if sent to certain hotspots
-- Made improvements which should help with problems creating
games on a local network
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Custer Shoots For The Stars...Again
6:00 AM | IMG News | Comment on this story
StarCraft II from Blizzard Entertainment is a highly anticipated game and IMG's Brad Custer has been kept busy with requests to see desktops dedicated to the title. Here's more from Brad on the subject:
Since the annnouncement that StarCraft II from Blizzard Entertainment was in development for Windows and Macintosh, my inbox continously receives requests for more content from this upcoming title. As always, I enjoy honoring your requests, so this week we find ourselves headed for the stars again. I was able to create this week's wallpaper with the help of Blizzard Entertainment and my trusty cable modem.Visit Custer's Desktops to grab this image in the size you desire.
John Carmack Discusses id Tech 5, Quake Zero, and Macs
6:00 AM | Cord Kruse | 7 comments
Game Informer recently posted a new interview with id Software's John Carmack. The interview covers a range of topics including discussion of the new id Tech 5 engine, the company's plans for Quake Zero, and the growing number of Macs infiltrating id's offices.
GI: So why did you choose a Mac show to first debut id Tech 5 for the first time, and then show it all off at QuakeCon. I know you showed it to a few people at E3, but not the masses. Check out the rest of the Q&A at the link below.
Game Informer: John Carmack Q&A
Carmack: The Mac thing was just this weird happenstance. Macs have been sort of infiltrating our office. They’ve been sprouting up a lot and people are getting Macbooks and they’re generally pretty well regarded. Robert Duffy who’s the programming lead has four Mac’s or something. He was like, “I’m going to port Rage over to the Mac.” Okay, that’s a good thing. We learn something every time we move over to a new platform. It was always a good idea there. As it was going over we had a meeting with Apple and they said, “What about doing some of this for Steve’s keynote.” I’ve had ups and downs with the whole relationship with Apple and Steve, but we thought it was probably a decent thing to do because it was going to be the first crunch point for the team. It’s a good team building exercise. The time where you get everyone there working at 2am trying to get things done. In the large scheme Mac Worldwide Developers Conference isn’t the hugely important thing to do. It was a good point to see what we could do, because we knew at that time we were already aiming to be showing at E3. So then we were like, “Can we limit features a bit and show something a month before E3?” We figured it was a reasonable thing to do and in hindsight it was a worthwhile technology path to take.
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Tiki Magic Mini Golf Reviewed
6:00 AM | Cord Kruse | 1 comment
Applelinks has posted a review of Tiki Magic Mini Golf. Developed using the Unity game development tool, Tiki Magic offers 54 holes spanning three unique courses. Players can enjoy the game solo or play against up to five friends. Applelinks gave the game a score of 2 out of 5.
First, though, the game. Tiki Magic contains three courses, comprising a total of 54 holes: Lono's Lagoon, Lost Temple and Fire Mountain. They all fit the south island theme, but each has a slightly differing personality with its own hazards. One interesting aspect of Tiki Magic is that I developed no preference on which course to play. Usually, in miniature golf games, I find a course or two that I really enjoy, while I never go back to others. Although each course has a couple of annoying holes, they're always offset by the good ones, and I found each to be on the same enjoyment level.The rest of the review is available at the link below.
Applelinks: Tiki Magic Mini Golf Review
Although there are three courses, there's only one style of gameplay. And oddly, it's not straightforward miniature golf. On each hole are various gems you can collect if your ball runs into them. Collect enough gems (and often, it's impossible not too), and you can spend them on portals that'll automatically take you closer to the whole. Collect ten gems, and you'll receive one stroke off your total.
There are also beverage cups scattered about that will randomly help you or hurt you. Hey, just like real exotic beverages! And finally, Tiki Magic whirlwinds will hurl your ball further down towards the cup, up into the air for gems or into a wall.
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