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Tuesday, July 31, 2007

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PopCap's Bejeweled Now Available For iPhone
6:00 AM | Cord Kruse | Comment on this story

PopCap Games yesterday announced that it has launched a custom version of its flagship game Bejeweled for the Safari Web browser on Apple's new iPhone and is making it available at no cost to iPhone owners. Users can log on to PopCap's site via iPhone's Web browser and play the iPhone-specific version of the original match-3 puzzler Bejeweled for free.

This customized version of Bejeweled leverages the Web 2.0 capabilities of Safari and the wireless capabilities of the iPhone, and has been optimized to take advantage of the iPhone's unique display and input controls. PopCap developed the Safari-based version of Bejeweled in partnership with Polish developer Arkadiusz Mlynarczyk, one of the first programmers to take advantage of the Apple iPhone's capabilities for video gaming purposes.

"We're excited to be providing the most popular puzzle game of the 21st century to users of the most advanced mobile device yet created," said Andrew Stein, Director of Mobile Platforms at PopCap. "We wanted to give the hundreds of thousands of iPhone users a fun, fast gaming fix -- and at no cost, no less."

PopCap's leadership role in the mobile gaming sector is reflected in several recent milestones, including the hiring of key mobile industry executives, establishment of direct partnerships with wireless carriers, and the recent launch of Chuzzle(TM) Mobile, the first mobile game that PopCap has developed and distributed directly. Bejeweled and Zuma(TM), two of PopCap's most popular games, have also been runaway successes on Video iPods since their introduction on those devices last year.

For more information head over to the site below.

PopCap Games

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Basilisk Games Offers Newsfeed
6:00 AM | Cord Kruse | 1 comment

Basilisk Games is now offering an RSS Newsfeed for those interested in keeping tabs on the company's latest projects without having to check the website every day.

Basilisk is currently hard at work on its debut title, Eschalon: Book 1, an old shool RPG coming soon to Macs and Windows PCs. The first in a trilogy, E:B1 will send players into massive outdoor environments and plunge them into dozens of sprawling dungeons as they quest to uncover the mystery of their character's origins.

Click on the links below for more information.

Basilisk Games: RSS Newsfeed
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I

Winter Wolves Launches Tycoon Games Site
6:00 AM | Cord Kruse | Comment on this story

Winter Wolves Software has opened Tycoon Games, a new website devoted to complex strategy/simulation titles. The site currently features some screenshots of Supernova 2, a new space warfare game set to be the first title released under the new Tycoon Games banner.

I also thought a bit about the future of my games, and decided to start a new site called “Tycoon Games“. Why that decision? For several reason. First of all, originally I made Winter Wolves only with sports / simulation games in mind (UBM, The Goalkeeper, USM1-2). Then I slowly moved to rpg games like Magic Stones, but all are quite “casual” oriented.

Instead I felt the need to create another site, featuring really niche games. Like the upcoming Supernova 2, that will be put on that site (even if I am making it as always, without any external help). And I plan to make more wargames or complex strategy/simulation games.

Another difference is that on that site I’ll sell using as base currency the eur instead of the usd. Before you scream in horror, it’s actually a good news because I’ll keep prices lower, so even people buying in USD will find the games there not more expensive than usual.
Head over to Tycoon Games at the link below for more information.

Tycoon Games

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Interacting With The Creatures Of Aquaria
6:00 AM | Cord Kruse | Comment on this story

Ambrosia Software's Aquaria progress log was recently updated with a new Bit Blot developer post offering information about the creatures players will encounter in the adventure game. In addition to descriptions of some of the denizens of Aquaria's watery realm the post also details ways players will be able to interact with the creatures.

The seahorse and sea dragon are critters that serve important gameplay purposes. The seahorse acts as a friendly steed, and the dragon, a dangerous predator. One helps, and one hurts. But in order to make Aquaria seem like a natural world, it’s important that we have animals that are just living.

One such animal is the krill. Krill in Aquaria are tiny shrimp that actually die of “old age.” That is, they’ll always go belly up after a certain amount of time. However, before they go, they’ll try to cling to the side of a rock and lay eggs, bringing a new generation of krill into the world. (Hm, I wonder what would happen if they laid an egg on the rock that Naija was dragging around in the previous screen?) Left unchecked, krill can multiply quite quickly, but fortunately, they have a few natural predators. Naija, of course, can also decimate their population in a multitude of different ways.
To read the rest, and check out several colorful screenshots from the game, head over to the site below.

Aquaria: Creature Blog
Ambrosia Software

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The Late Call: Engine Update & Interview
6:00 AM | Cord Kruse | 2 comments

The latest ByDesign Games blog reveals that The Late Call, the company's upcoming 3rd person stealth game, will be upgraded to Version 2 of Over The Edge's Unity game engine. The engine change will provide improvements to both graphics and speed.

Previously, The Late Call utilized the 1.x codebase of Unity, but after discussion with OTEE, it became clear that porting the game to their soon-to-be-released v2 engine is definitely worth the time.

The upside is that The Late Call will look better & play faster on many more machines (even many older machines). The downside is that it will take a little longer to wrap it up. We continue to target a Summer release, though the game likely won't be available before the end of August.
The blog also provides a link to a recent iGameRadio interview offering information about the game and ByDesign's history. Follow the links below to read more.

ByDesign Game Blog
The Late Call

Mac Games News for Monday, July 30, 2007

Inside Mac Games Reviews Sheeplings7:23 AM
Blizzard's Chris Metzen Discuss WoW Comic Book6:00 AM
Football Manager 2008 Coming This Christmas6:00 AM
StarCraft II Hands-On Preview6:00 AM
Vince Desi Goes Postal On Game Ratings6:00 AM
View all of the Mac games news for Monday, July 30, 2007 on one page

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