Football Manager 2008 Coming This Christmas
6:00 AM | Cord Kruse | 1 comment
SEGA Europe recently announced that Football Manager 2008 for PC and Apple Macintosh will be in stores before Christmas 2007. FM 08 is the next iteration of the prize-winning Football Manager series developed by Sports Interactive.
The latest version of Football Manager will be fully updated for the new season and will allow players to select their favorite club or international team and guide them to glorious success by putting them through Cup matches, Leagues, European Championships and even major international tournaments, with over 5,000 playable teams from over 50 countries.
Fan feedback on the previous version of Football Manager™ was, as always, taken very seriously by the Sports Interactive team, resulting in over a hundred new features, including a brand new advisory system to help new players through the different aspects of the game. This makes Football Manager™ 2008 the most accessible Football Manager™ yet, without losing any depth for the more experienced player.Head over to the websites listed below to learn more.
“With Football Manager™ 2008 we’re once again raising the bar in the sports management genre.” commented Miles Jacobson, Studio Director of Sports Interactive. “With dozens of new small features and larger things like a complete revamp of international management and the new match flow system, we’re really looking forward to seeing the reaction from people when they get to play it on release.”
Football Manager 2005
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Inside Mac Games Reviews Sheeplings
7:23 AM | Marcus Albers | 1 comment
Inside Mac Games has posted a a review of Sheeplings, a new casual puzzler for the Macintosh. In Sheeplings, you take on the roll of sheepdog, tasked with keeping a herd of sheep safe and in their area. Here's a clip from the review:
As you go from level to level, you can use the tokens you earn from beating the levels to upgrade your dog's speed, to upgrade your dog's bark range, and to buy tame sheep that take the place of the wild ones in future levels. You'll be maxed out in upgrades in no time, however, and can easily have hundreds of tokens in surplus by the end of the second world.Click below to read the rest of the review.
IMG Review of Sheeplings
Vince Desi Goes Postal On Game Ratings
6:00 AM | Cord Kruse | 4 comments
RPG Vault has posted a new game developer editorial series, this time from Running With Scissor's Vince Desi. In his first article Desi criticizes the system used to rate games as unfair to console owners who want the right to buy "adult oriented" games.
For me, as someone who has been in the games industry for over 20 years, and been the subject (fair, right or wrong - who cares) of misrepresentation, the POINT is we have to stop being the orphan bastard always on the defensive. It's time we speak up and out and demand equal rights as gamers, the same as music listeners, moviegoers and anyone else who seeks to decide for themselves what they want to choose for entertainment.
Before many gamers first picked up a joystick, there was something called the VCR. But what most have forgotten is that porn played a substantial role in enabling the VHS format to succeed. And so, we find ourselves today, about 30 years after video gaming was born, in a similar predicament. How can gamers buy adult-oriented software for their favorite gaming systems?
We all know that today, the average gamer is male and over 25. In other words, they can die in Iraq, drink, vote, get married, divorced and even file bankruptcy - but they can't buy a video game based on or containing what is designated as "adult content". Interestingly enough, adult games are widely available on PCs and Macs, but on my new 70" HD TV? Sorry, no can do. The video game industry is unique in that we are software-based, but hardware dependent. Consoles are not open development platforms, and so, unless a major console vendor approves a title for publication, it will not find its way onto a retail shelf.
To read the full commentary follow the link below.
RPG Vault: Goin' Postal #1
Running With Scissors
Blizzard's Chris Metzen Discuss WoW Comic Book
6:00 AM | Cord Kruse | Comment on this story
Blizzplanet has posted a synopsis of a panel discussion with Blizzard's Chris Metzen and Mickey Mielson about the upcoming comic book adaptation of the popular Warcraft universe in progress at DC Comics. The discussion covered a variety of topics including characters featured in the comic and how the story will intertwine with future WoW expansions.
There are some cool surprises coming in the World of Warcraft Comic Book, and the main human character will play a major role in the World of Warcraft universe, even though he doesn't remember his past. The comic book is canon. This character will get to know the Horde from the inside out and learn some of their secrets. This will scare the Horde to find out he has learned this much info.Click over to Blizzplanet to read more and check out a pictures.
Blizzplanet: Metzen Talks About Wow Comic Book
The events of the World of Warcraft comic book will unravel a lot of events that will have ramifications in the next couple of years, probably in future expansion packs. The story to be told is the introduction of new heroes and characters since most of the heroes we already know of, and some are either dead, or have become villains. So Blizzard is attempting to throw in a new dynamic, and new lore through new characters that will appear at some point in the MMORPG and/or future Warcraft-related games or novels.
World of Warcraft
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StarCraft II Hands-On Preview
6:00 AM | Cord Kruse | Comment on this story
1UP.com has posted a hands-on preview of Blizzard Entertainment's upcoming StarCraft II, the eagerly awaited sequel to one of the most beloved real time strategy games in existence. The feature offers a look at the current roster of Terran units, a description of the Protoss in action, and an interview with Blizzard's Dustin Browder and Chris Sigaty.
All in all, I at least discovered that Starcraft II was, as I had hoped, seriously fun. I didn't really enjoy the jump from 2D to 3D that took place when Warcraft III came out, as I felt that the 3D wasn't used as effectively as it could have been, and that the camera didn't let you see enough of the field of battle, as it was only used to zoom in and check out how cool the units looked in 3D. With Starcraft II there is no such problem. You always have a good lay of the land, which is important in a real-time strategy game, and the graphics are super-sharp. The animation is so fluid, and seeing the detailed models move around like they do is a joy to behold. The classic soundbites are back, and one interesting thing I gleaned from the interview with Mr. Browder and Mr. Sigaty is that the Ghosts in the game might not all be men. I asked them if the seemingly-defunct Starcraft: Ghost game might have at least contributed Nova (Ghost's protagonist) or Nova-like characters for players to use in Terran campaigns in SCII. While it's certainly not a done deal, the pair admitted it was a distinct possibility. Since Firebats are currently out of the sequel for the time being, changes like these are the ones most worth watching, as they will change everything you know about Starcraft.For more information follow the link below.
1UP.com: Protoss For A Day
StarCraft II: Wings Of Liberty
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