The Sims Pet Stories Coming To Macs
6:00 AM | Cord Kruse | 3 comments
Aspyr Media have announced they will publish The Sims Pet Stories for Mac, the second release in the new product line called The Sims Stories. Licensed by Electronic Arts and under development by Aspyr Studios, The Sims Pet Stories is expected to hit stores for Mac in September 2007.
Train, play with, and care for your Sims’ cats and dogs, and do your best to keep them happy. Count on many unexpected twists and turns in this easy-to-play, laptop-friendly version of The Sims. Choose from two different stories in the directed Story mode, taking on a variety of challenges as you compete in a local pet show and learn that even pets have their own personalities. Unlock rewards as you achieve set goals for your Sims and their pets. In open-ended Freeplay mode, create your Sims and their pets, design their homes, and teach your pets tricks. You decide how their stories unfold.
Minimum System Requirements:The Sims Pet Stories will soon be available for preorder through Aspyr’s website for only $29.99. For more information follow the links below
The Sims Pet Stories
- Operating System: Mac OS X 10.3.9
- CPU Processor: Power PC G4, G5, or Intel Chipset
- CPU Speed: 1.0 GHz
- Memory: 256 MB
- Hard Disk Space: 3 GB of free space
- Video Card (ATI): Radeon 9000
- Video Card (NVidia): Geforce FX 5200
- Video Chipset (Intel): Intel Graphics Media Accelerator 950
- Video Memory (VRam): 32 MB
- Media Required: DVD-ROM
Recommended System Requirements:
- CPU Speed: 1.8 GHz
- Operating System: Mac OS X 10.4.8
- Memory: 512 MB
- Video Memory (VRam): 64
Supported Video cards:
- NVIDIA GeForce FX 5200, 6600, 6800, 7300, 7800 NVIDIA Quadro FX 4500
- ATI Radeon 9000, 9200, 9550, 9600, 9650, 9800, X600, X1900
INTEL GMA 950
Apple And The Gaming Frontier
6:00 AM | Cord Kruse | 7 comments
A recent Business Week editorial revists the time honored pastime of speculating on Apple's perceived lack of focus on gaming. The article features comments from EA's Bing Gordon about the company's potential in the gaming market and Steve Jobs' disinterest with all things game related.
Bing Gordon, the co-founder of Electronic Arts, suggests that its been hard for gaming to make it to the top of that to do list, given Jobs' personal lack of personal passion for the topic. In an interview I did with Gordon for our story on the Apple ecosystem, he posited that Jobs has always been too consumed with pioneering new industries to waste hours in front of a video console or PC game. That view still informs Jobs' view of the world--and therefore Apple's, he figures. “Steve has always had other fish to fry. It’s pretty hard to get achievement-oriented CEOs who didn’t grow up gaming to take it seriously," says Gordon. He notes that even at Microsoft it "took a bunch of lunatics a long time to get Gates and Ballmer to take it seriously. It took a revolution.”Click over to the site below to read the rest.
Business Week: The Gaming Frontier?
I didn't ask Gordon if he thought Apple would ever create its own console. But he does expect to see Apple to gradually emphasize the gaming potential of its existing platforms. One milestone came last year, when Apple announced some downloadable games for the iPod. “That was the first time a top Apple executive executive had said anything about the game market in 18 years.” Now, improvements in Leopard, not to mention the familiar Intel-based hardware, are making the Mac are far better, more cost-effective platform for game developers. Says Gordon, "The first step [for Apple to attack the gaming market] was to take the Mac out of the dunce corner," he says. Now, Apple has to attract some exclusive games and buck up customer support for gamers. And he expects Apple to introduce gaming to the iPhone, as well--but only gradually. "This will be more like [turning up] a dimmer than flipping a light switch. It won't be like the launch of the Xbox 360."
WoW: Zul'Aman Dungeon Previewed
6:00 AM | Cord Kruse | Comment on this story
WarCry has posted a new preview of the upcoming Zul'Aman Dungeon area for Blizzard Entertainment's popular World of Warcraft. The 10 player raid instance is located in the Ghostlands and offers an epic outdoor dungeon for groups to explore.
In the Dragonhawk area, we got to see an example of Blizzard's reputation for quirky gameplay. As our demo hero rounded a corner, he came upon four Forest Trolls playing keep away with a disgruntled Dragonhawk's egg. It was an absurd sight. Then, when they noticed they had company, not only did the five of them attack, but the troll with the egg actually threw it at the player. Best yet, whomever it hits will find an egg in their backpack. It's little touches like this that give Blizzard its solid reputation. It would be easy to make them just stand there and drool menacingly, but that's just not their style.Head over to the site below to read more about the upcoming dungeon instance.
WarCry: Zul'Aman Preview
The final encounter with Jan'Alai is also a puzzle of sorts. The big creature stands on its pedestal ready to fight, but there's a catch: to the left and the right are banks of eggs. Decoration right? Wrong! Part way through the battle, a minion runs up on stage and starts hatching the little devils. Then, the group needs to contend with a steady stream of Dragonhawks along with the boss monster.
World of Warcraft: The Burning Crusade
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StarCraft II: Autocast Debate
6:00 AM | Cord Kruse | Comment on this story
Blizzplanet has posted a collection of comments from StarCraft II Lead Designer Dustin Browder about the much debated use of autocast for some unit abilities in the upcoming real time strategy sequel. Powerful unit abilities like Psi Storm and the new Time Bomb will not be set to autocast.
Dustin Browder: I have seen a lot of concerns on this board and on other boards about autocast and how this will remove a lot of skill from the game. This would be a really exciting debate, if only we were using it as much as some folks imagine we are. I'm afraid that most of our abilities aren't really appropriate for auto-cast...To read all of Browder's commment follow the link provided below.
Blizzplanet: SC II Autocast
StarCraft special abilities are very different from special abilities in other games. They fire off occasionally, they can be used with great precision and they cost a lot of energy so a "miss" is a huge loss. With this kind of design on our abilities, autocast simply doesn't work very often.
The only place we are doing auto-cast at the moment is on the SCV repair ability and on Medics healing people. Both are very similar abilities. They are used a lot. They have a very low cost associated with them so if the unit automatically heals or repairs something you don't want, it's not that big a deal.
StarCraft II: Wings Of Liberty
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