World Of Warcraft Reaches 9 Million Subscribers
6:00 AM | Cord Kruse | 6 comments
Blizzard Entertainment announced yesterday that World of Warcraft, its award-winning massively multiplayer online role-playing game, has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide.
"We're thrilled that gamers around the world have continued to embrace World of Warcraft so enthusiastically," said Mike Morhaime, president and cofounder of Blizzard Entertainment®. "We've worked hard to provide a compelling experience for our players, and we plan to continue updating the game with exciting new content for them to enjoy for many years to come." Click the links below for more information.
Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006* and has remained at or near the top of the weekly PC-game sales charts for much of 2007 as well. Blizzard's Burning Crusade expansion released to critical acclaim in several regions earlier this year and shattered PC-game sales records in North America and Europe, with nearly 2.4 million copies sold in its first 24 hours of release and approximately 3.5 million in its first month. World of Warcraft is available in seven different languages and, in addition to North America and Europe, is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau.
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
World of Warcraft
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Inside Mac Games Reviews AquaPark
11:02 AM | Marcus Albers | Comment on this story
Inside Mac Games has posted a review of GameHouse's color-matcher, AquaPark. Is its unique take on the fishing past-time enough to keep gamers occupied? Here's a clip from the review:
Yes, I know there’s a market for casual games. Various games prognosticators have said that this is the largest market for video gaming in the future. Heck, even giants like Microsoft have gotten in on it with Xbox Live and Windows Live. The primary difference is most of the games marketed by Microsoft on the various Live services have some sort of gameplay mechanic associated with them. Aquapark plays like it was designed by a 9th grade programming class.Check out the full review by clicking the link below.
IMG Review of AquaPark
Lugaru 2 Development Update
6:00 AM | Anthony Wang | 2 comments
The official Wolfire blog has been updated highlighting a new sky shader. The Wolfire blog covers the development of Lugaru 2, the anticipated sequel to the popular shareware game Lugaru: The Rabbit's Foot released in 2005.
Please follow the link below to learn more information.
Puzzle Quest Coming To Macs?
6:00 AM | Cord Kruse | 2 comments
Noting a listing on the ESRB Ratings page, Joystiq suggests the possibility that D3PA's Puzzle Quest may be making its way to the Mac platform. Originally designed for handheld game devices, it was recently announced that the game would be coming to other platforms as well. Puzzle Quest offers a unique combination of role playing and match three puzzle action.
More about Puzzle Quest:
Designed specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn-based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role-playing elements and a persistent storyline in a puzzle board setting. Set in the Warlords universe, the game challenges players to create, develop and customize the ultimate hero in order to save the land of Etheria from evil Lord Bane. To advance their character, players battle in turn-based, head-to-head “match-three” style puzzle games in one of three distinct gameplay modes: Single-player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level-up characters without participating in quests, and Multiplayer allows gamers to battle live opponents. Victory will advance the player’s hero, magical arsenal, creature companions and more—ultimately rewarding gamers at nearly every turn and providing endless hours of replayability.Follow the links below for more information.
Joystiq: Puzzle Quest Rated For Mac By ESRB
ESRB Puzzle Quest Rating
Deus Ex In Space
6:00 AM | Cord Kruse | 8 comments
Computer And Video Games recently posted an interesting quote from Deus Ex lead designer Harvey Smith, about his original idea for the ending of the popular game. Before changes were made players would have ended up in space and on the moon for the exciting conclusion to the game.
"I didn't want to put Area 51 in Deus Ex!", its illustrious lead designer told PC Zone magazine recently. "I didn't find it that interesting. In fact, initially it was a moonbase. You were going to use the rocket to get to the international space-station (which in our fiction was just sagging and falling apart and barely held together), and from there you were going to use a shuttle to get to a luxury space-station which was going to be like the Titanic. Check out the rest at the website below.
Computer and Video Games: Deus Ex - The Ending That Never Was
"From there, you were going to go to the moonbase, where the game was going to end."
The Characters Of Unreal Tournament 3
6:00 AM | Cord Kruse | Comment on this story
Computer And Video Games has posted a new interview with Epic's Chris Wells, a character artist for the game, about the upcoming Unreal Tournament 3. Rather than focus on the usual questions about weapons and combat, the interview focuses on the design process of creating distinct characters for players to inhabit in the game.
What external factors influence your character design?Read the rest of the Q&A at the link provided below.
Computer and Video Games: Unreal Tournament 3 Interview
Wells: I like to look at other cultures when I'm working on a character. For example, in Unreal Tournament III Akasha... what I wanted to go for with her character was a more of a Mediterranean/North African feel where she has henna all over her face, and some of the ornaments she has on here armour are indicative of that culture.
Other ones, like the Ronin, tend to take from more oriental styling. In general, the Necris also have a more... I don't want to use the term 'Borg', but there's the real feeling of it being a power-suit, a suit that's powered by pipes and so forth.
Unreal Engine 3.0 - a blessing or a curse for your imagination and creative flair when it comes to character design?
Wells: For me the biggest challenge is really what I can think of. There's so many options open to how you want to make the character and how he'll look finally that it's really limited by your imagination. It took a while to arrive at certain looks for certain characters. But when it's all done and worked out, it's really rewarding.
Unreal Tournament 3
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