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Thursday, July 12, 2007



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Apple Games Features Ratatouille
6:00 AM | Cord Kruse | Comment on this story

Apple Games' latest feature examines Ratatouille, the game version of Pixar's latest animated movie. In the game players take the role of Remy, a rat with a taste for the finer things, as he follows his dream through six perilous worlds drawn from the movie's locations. Apple's article features comments from the game's production director, Keith Pope, as well as tips and cheats for the game, and a brief biography of the movie's director.

Fearlessness also inspired Pope and the team to use the movie’s unique star to their advantage. “We wanted to achieve a solid blend of action-platform gameplay, combined with more of a playground feel,” he says. “We knew we needed a navigation aid, so we focused on trying to get what we could from who Remy is: a rat with a great sense of smell. We thought of cartoon scent trails and drew on that to create a visual pathing system.”

And, voilà, you can use Remy’s keen nose to guide you through each of the game’s vast levels. With plenty of human-sized environments to explore, you can always take a side trip and uncover a few hidden delights before moving back to the task at paw. “There are very few games that allow the player to be a small character interacting in a world of very large potential enemies,” Pope notes. “We captured that feeling by capitalizing on the use of humans and a sense of danger in the game.”
Check out the rest of Apple's new feature at the link below.

Apple Games: Ratatouille
Ratatouille



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Inside Mac Games Reviews Dominoes
7:27 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review of Allgood Software's classic tile game, Dominoes. Here's a clip from the review:

Dominoes offers no fewer than sixteen basic types of domino games, and each one of them has multiple options available. Although I don't intend this review to be a direct comparison with [World Domino Championship], I can't resist pointing out that WDC offers a mere five games with no variable options at all, so the contrast between WDC and Dominoes couldn't be more marked.
To check out this very in-depth review of this classic table-top game, click the link below.

IMG Review of Dominoes
Dominoes
Allgood Software


Macgamestore: Rainforest Adventure Mac Released
6:00 AM | Cord Kruse | 1 comment

Macgamestore.com yesterday announced the release of Real Arcade's Rainforest Adventure on its web site. In the game players follow a path of puzzling fun through a vibrant rainforest in a colorful game of "match three" action. Rainforest Adventure features more than 120 levels, a variety of power-ups, and beautiful background art.

Swap tropical game pieces to make matching groups of three or more and turn the board to gold in more than 120 brain-bending levels. Show off your puzzle prowess and create perpetual cascades by creating matches while new game pieces are falling into place. Featuring stunning South American backdrops, engaging power-ups, and hours of family fun, Rainforest Adventure is a breathtaking experience for puzzlers of all ages!
The game is a Universal Binary application and requires Mac OS X 10.3.9 or later. It is for sale at Macgamestore for $19.95. A demo version of the game is available for those who want to try before they buy.

Follow the link below for more information.

Buy Rainforest Adventure (Mac)


Grubby Games Free Game Giveaway
6:00 AM | Cord Kruse | 2 comments

Grubby Games, developer of the Professor Fizzwizzle series of games, has announced a new game giveaway celebrating the unveiling of the company's official forums. Grubby Games will be giving out a free game every day for the next week to one lucky participant who signs up for the new forums and participates in discussion.

How do you enter? Well, that ties in to our second piece of good news: Our discussion forums have been re-opened! To be eligible for the FREE game giveaway, all you have to do is participate in the discussions on these forums by making posts! And the more you participate, the better chance you have of winning! One winner will be chosen at random from a list of members who made posts during the giveaway period.

(NOTE: Spam, commercial messages, and any other objectionable posts will be removed, and will not be eligible to win.)

But what if you already own all of our games? No problem! We'll give you a download link that you are welcome to forward to a friend or family member. That way they can play along with you, trading custom levels, or competing for high scores!
Click on the links below for more information.

Grubby Games Forum Signup
Grubby Games



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StarCraft II Previewed
6:00 AM | Cord Kruse | 2 comments

Gamespot has posted a short preview of the upcoming StarCraft II. Based on a discussion with Blizzard Entertainment's Rob Pardo, the article examines the company's process of designing units for the game. StarCraft II will return players to the storyline five years after the end of BroodWar. The game will include an epic single player campaign, improved multiplayer action, and a powerful new editor for players who want to design their own StarCraft creations.

Blizzard still seems focused on discussing the Protoss, one of the three playable races in both the original Starcraft and in the sequel. The Protoss remain the game's finesse faction--as before, they'll bring smaller armies with fewer, more-powerful units into battle, as opposed to the larger contingents of Terran space marines and the overwhelming hordes of the Zerg. Pardo explains that the studio is in a "heavy design phase," where different units are being designed, redesigned, and merged on a regular basis. The executive also suggests that not all of the units that have been shared with the public will make it into the final game--many will be scrapped or have their abilities combined with others to create final units.

While Pardo affirmed that previously discussed units such as the zealot infantry and immortal battle tank are still on the table, we were also introduced to several new units that hadn't been shown at Blizzard's previous event in May. These include the soul hunter, a hovering ground unit that can attack both air and ground opponents. Another new unit is the phase cannon, a stationary turret that can be changed into a hovering energy ball that can move like a normal unit, reminiscent of Warcraft III's wisp units, as long as it remains within range of the Protoss power grid. They can then be redeployed as stationary turrets to act as roadblocks or as forward firing lines. Other units include the tempest, a flying troop transport with an underside energy shield that protects against ground-to-air fire, but leaves the unit vulnerable to air-to-air attacks, and the return of the dark templar (which still has stealth abilities) and the high templar (which still possesses the devastating psi-storm ability) units. As before, templars can be merged to form archons, known as twilight archons in Starcraft II, which act as exceptionally powerful infantry units. Note that while all these units sound promising and offer intriguing new strategies, none of them are final. A completely different set of units may end up in the final game.
For the full preview and a handful of screenshots click on the links below.

Gamespot: StarCraft 2 Impressions
Gamespot: SC 2 Screenshots
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty



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Eschalon: Book 1 FAQ Released
6:00 AM | Cord Kruse | 10 comments

A new FAQ for the upcoming Eschalon: Book 1 is now available on the Basilisk Games forums. A compilation of the many questions and answers in the lengthy Q&A topic, the new FAQ provides curious readers with an easy to find list of what is currently known about the game.

E:B1 is an RPG in the turn-based tradition of classics of the genre such as the Ultima, Might & Magic, and Wizardry series. The first in a trilogy, E:B1 will send players into massive outdoor environments and plunge them into dozens of sprawling dungeons as they quest to uncover the mystery of their character's origins.

Q: Will you be able to create a female character?

A: Unfortunately, that is the biggest drawback of this particular old-school romp...yes, you have to play a male human character. It is just part of the storyline which was written within a certain scope to introduce this gameworld. Book II, we promise, adds in party-play and alternate character races and genders as the storyline expands and grows.

Q: What happens to our character if we suddenly decide to go on a killing spree? Do we get sent to jail, have a bounty on our heads, or does the town just spawn an army of guards to slaughter us?

A: If no one sees you or hears you commit the crime, then you can get away with it. If someone hears or sees you commit a crime, they will become hostile towards you and attempt to "bring you to justice". If you kill a quest-critical NPC, the system will notify you of your error, but you can continue to play as long as you want. Crimes are tracked internally, so even if no one knows of your crime, the computer still remembers that you are the type of person that would kill an NPC in cold blood or steal gold from an old lady. This can have various effects on your character at different points of the game.
Click over to the Basilisk Forums to read the rest of the FAQ.

Basilisk Forum: Eschalon FAQ
Basilisk Games
Eschalon: Book I
Buy Eschalon: Book I


Mac Games News for Wednesday, July 11, 2007

iGame Radio Reviews the iPhone6:11 AM
Global Conflicts: Palestine Q&A6:00 AM
Scenario Poker 2.7 Released For iPhone6:00 AM
The Broken Hourglass: Galen, Monopolist & Magic User6:00 AM
Warcraft III: Reign Of Chaos Turns Five6:00 AM
World of Warcraft Update, Mail System Change6:00 AM
 
View all of the Mac games news for Wednesday, July 11, 2007 on one page


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