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Monday, July 9, 2007

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StarCraft II Q&A Round 5
6:00 AM | Cord Kruse | Comment on this story

More answers to fan questions about the upcoming StarCraft II are now available on Blizzard's StarCraft forums in the fifth Q&A batch. The sequel to the still popular original StarCraft, SC II will introduce new multiplayer action and pick up the Zerg, Terran, and Protoss storylines a few years after the end of BroodWar.

1) Will you be increasing the max players beyond 8?
We are exploring this possibility, though currently it is defaulted to 8 max players.

2) If you have multiple casters selected when you cast a spell, will they all cast it or only one? (ex. will 8 ghosts all use lockdown on a unit or only one?)
Currently, unit abilities are set as smart casting, meaning when you have a group of casters selected, each time you wish to cast a spell, you will either have to click the icon or press the hot key and follow it with a click on the designated place on the map for it to cast. This will obviously prevent locking down a single unit with more than one ghost, though we are also still exploring possibilities to have different methods of casting for casters in which players would want to have multiple casts executed in a single command.

3) Will building placement still be grid based?
Building placement will be grid based.

4) What races will be playable at BlizzCon?
This will be revealed at BlizzCon! See ya there!

5) Why do marines have shields now?
The shields seen on marines in screenshots and videos are an upgrade that can be purchased through research, increasing the marines' overall hit points.
Read more at the link provided below.

StarCraft Forums: SC 2 Q&A Batch 5
StarCraft Forums: Ask Your SC2 Questions Here
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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Wacky Mini-Golf Reviewed
6:00 AM | Cord Kruse | 2 comments

Macworld's Game Room has posted a new review of Danlab Games' Wacky Mini-Golf. The 3D miniature golf game with colorful graphics and characters offers 4 themes, seventy two holes, customizable golfers, online high scores, and up to 4 players in hot seat mode. The Game Room gave Wacky Mini-Golf a score of 4.5 out of 5 mice.

Wacky Mini Golf doesn’t have quite as many holes as Islands Mini Golf does—72 versus 90 (four 18-hole courses, compared to five). But the difference is that the courses in Wacky Mini Golf are much more challenging. There’s a greater variety of hazards that will keep you from the holes—critters walking about, such as crabs, and bizarre things blocking your way, like beach balls. The hole design is fantastic, by the way—there are some very clever, almost Rube Goldberg-like apparatuses for delivering your ball from one place to another, and sometimes you need to really thwack the ball to get it where it needs to go. There are constant water hazards and other pitfalls around, as well.

Aiming and putting is pretty intuitive—a stroke force meter shows how hard you’re going to hit it, and after a few holes, you get the hang of things. You can use either the keyboard or the mouse to control stroke force and direction and to hit the ball; there are also keyboard commands for changing the camera view (helpful to get an overview of the hole), or control iTunes music playback. The game features its own custom soundtrack, but if you prefer your own music, that’s your choice.
Click over to the site below to read the rest of the review.

Macworld's Game Room: Wacky Mini-Golf Review
Wacky Mini-Golf
DanLab Games

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New World of Warcraft Wallpaper Available
6:00 AM | Cord Kruse | Comment on this story

The official community site for Blizzard Entertainment's World of Warcraft was recently updated with a new wallpaper. The image features the Blood Elves, introduced as a playable race in the game's first expansion, The Burning Crusade.

To view the new wallpaper follow the link below.

WoW: Blood Elf Wallpaper
Blizzard Entertainment
World of Warcraft
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Pirates Of The Caribbean Online Delayed
6:00 AM | Cord Kruse | 3 comments

Disney Online recently announced the delay of the upcoming MMORPG, Pirates of the Caribbean Online. The delay will push the game's release to this Fall and allow for further enhancements to the game. PotCO will allow players to engage in a variety of piratical activities including sword fights and ship to ship battles.

Disney has been in the beta testing process for Pirates of the Caribbean Online for the past several months. After a careful internal assessment of the state of game development as well as a review of external feedback, we have elected to spend additional development time and move to a fall launch. We will use this extra time to further enhance the game, respond to additional data we’ve collected during beta testing and incorporate more of the input we have gathered. July 16 will conclude phase 1 of the beta testing and we will resume phase 2 with a new game build in September.
Read more about the delay at the link below.

Worthplaying: Pirates of the Caribbean Online Delayed
Pirates of the Caribbean Online

Spiderweb Software's Jeff Vogel Interviewed
6:00 AM | Cord Kruse | 3 comments

RPG Watch has posted a new interview with Spiderweb Software's Jeff Vogel. The interview covers a range of topics including the recently released Nethergate: Resurrection, the upcoming Avernum 5, and Vogel's controversial comments about RPG design.

RPGWatch: Before we talk about your upcoming projects, I’ve got to ask about some of the comments you’ve made in your RPG Vault column. Your last Why I Hate Fantasy RPGs piece created quite a bit of debate, with some disagreement over what you really meant. I take it to be a bit tongue-in-cheek but let’s clarify some things. Were you seriously railing against any character progression, wanting to see RPGs transformed into action games or were you giving the industry (including yourself) a prod about mundane content design?

Jeff Vogel: Mainly the third one. I think that game developers need to be far, far more respectful of the time of the player. Leisure time is precious. We should not waste it. We shouldn’t burn time at the beginning making the player grind out levels before he or she can get into the plot. We shouldn’t burn time with faction grinding and trash clearing. We shouldn’t pad the game out with tons of B material.

Part of the reason I wrote those articles was to flog myself for my failures in the past. I’ve made mistakes. I’ve padded. I’ve wasted the time of the player. I want to get better.

And my time is much shorter now. I won’t play any game that wastes my time. God of War 2 gave me 13 hours of first rate material, and I was done. If a game doesn’t give me something like that, I’ll read a good book instead.
To read the rest of the interview head over to the site listed below.

RPG Watch: Jeff Vogel Interview
Spiderweb Software

Mac Games News for Saturday, July 7, 2007

Marathon: Resurrection Released7:49 AM
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