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Friday, July 6, 2007



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Macgamestore: Global Conflicts Palestine Digital Download
6:00 AM | Cord Kruse | 10 comments

Macgamestore.com has announced the release of Serious Games' Global Conflict: Palestine as a digital download purchase. GC:P is a different type of game that requires a different way of thinking and playing, featuring a simple interface and an approachable game world. Players take the role of a journalist who must tackle the complex situation and successfully publish an article.

In Global Conflicts: Palestine, you assume the role of a freelance journalist who has just arrived in Jerusalem armed with a pen, a notepad and your sharp wits to get you through the challenges ahead. The goal is to create and get an article published for a newspaper by collecting quotes from the dialog in the game. The player can either get information by building up trust with each side or take a more confrontational approach to dig out information. In the end, the story with the most news-value will get the best exposure, but be careful what you print, it will affect your standings with both sides. No matter the approach or the chosen alignment, during the course of the game your beliefs and ideas about the conflict will be challenged. You will experience situations - taken from real life events - that are more complicated than outsiders may realize.
System Requirements:
- Mac OS X 10.3 or later
- Mac G4 or better
- 512 MB RAM or higher
- Open GL Compliant Graphic Accelerated card.
- 1024 x 768 pixels or higher display
Global Conflict: Palestine is available for $20 through Macgamestore.com. A free demo version of the game is available for download on the web page.

Click over to the Macgamestore for more information.

Buy Global Conflicts: Palestine



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Inside Mac Games Reviews Championship Manager 2007
7:38 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review of Virtual Programming's sports management sim Championship Manager 2007. Here's a clip from the review:

Simulation games of all sorts have been popping up in the last few years. There have been city builders, tycoon games, even wildlife preserve games. Most of them are a little entertaining and can keep your attention for a few weeks, but most don't manage to remain interesting. This makes CM2007 stick out, as it is a game you can play for years. With the never-ending seasons of the game and the ability to play as any team in any league of the world, there's no end in sight. You can start out as a member of England's premier league and take the championship year after year, you can manage France's national team while you get fired from club after club due to inattention, and you can help a club on the lowest level of the rankings rise to the pinnacle of success. No game is ever the same.
Follow the link below to check out the review:

IMG Review of Championship Manager 2007
Championship Manager 2007
Virtual Programming
Buy Championship Manager 2007


Games With A Message
6:00 AM | Cord Kruse | 6 comments

Gamasutra has posted an article examining the use of computer games to promote messages and educate the public. The article offers commentary from some of those involved in the creation of such "serious games" about the current state of the fledgling genre and their hopes for the future.

Headline-grabbing subjects like global warming or third-world poverty (as seen in the popular Ayiti: The Cost of Life) aren’t the only ones tackled in serious games. Some of the genre’s most captivating offerings take on topics that are a bit further from the limelight.

Take Persuasive Games’ Disaffected!, which puts players “in the role of employees forced to service customers under the particular incompetences common to a Kinko’s store.” Bogost says he made the game because “Kinko’s is a place I both frequent and abhor and I felt that a satire of it had the opportunity to speak to a whole range of people.”

“Getting crappy service at Kinko’s is a mundane, everyday experience that all of us have had,” he adds. “Why does it happen? We don’t answer that question in the game, but we offer players the chance to step behind the counter and imagine what forces might be driving these dissatisfied workers. Is it simple incompetence? Sedition? Labor issues?”

Similar questions are addressed in another of Persuasive Games’ offerings: Airport Insecurity. “It’s another everyday experience that I hoped players could start to ask questions about,” Bogost says. “I’m really much more interested in the mundane than the serious. It’s just that our work often breaks a lot of unspoken rules about what can be represented in a video game.”
Head over to the site below to read more.

Gamasutra: Who Says Games Have To Be Fun?


A History Of Zork
6:00 AM | Cord Kruse | 7 comments

Gamasutra, in partnership with IGDA's Preservation SIG, is providing detailed histories of each of the the first ten games voted into the Digital Game Canon. The first such history examines Infocom's classic Zork text adventure series, and gives readers a window into a time when text was king and graphics were for box covers.

Zork. For some, the name conjures up little more than a dim notion of the “primitive” era of home computing, back when graphics technology was so lacking that desperate gamers were willing to buy games even if they consisted entirely of text. For this group, the entire genre of “adventure games,” or “interactive fiction,” or whatever you wish to call it, was simply making a virtue of necessity. Gamers didn’t have access to good graphics technology, so they had to make do without it. Once the technology allowed for more “compelling” graphical experiences, of course this quaint text-only genre would go extinct. As for playing Zork today—you’re kidding, right? The text adventure is dead, kaput, deceased, expired, gone to meet the great developer in the sky. This genre is an ex-genre.

For others, though, the name Zork still makes their Elven swords glow blue. To them, saying that Zork is obsolete makes no more sense than saying J.R.R. Tolkien’s Ring trilogy is obsolete. Why do people still read Tolkien or any other novelists when there are so many movies and channels available on TV? If graphics and animation are so essential, then why haven’t comics and pop-up books long overtaken “plain text” novels on the New York Times best seller list? It isn’t difficult to see that humans aren’t exactly uniform or predictable in their preference for a given mode of entertainment. One size does not fit all, nor should it. Unfortunately, although movies and television never caused the novel to go out of production, graphical video games do seem to have caused the extinction of the text adventure. Or have they?
Check out the rest of the article at the link below.

Gamasutra: The History Of Zork
Digital Game Canon



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Harry Potter & The Order Of The Phoenix Reviewed
6:00 AM | Cord Kruse | Comment on this story

ActionTrip has posted a new review of Harry Potter and the Order of the Phoenix, the latest game incarnation of the popular book and movie series. In Order of the Phoenix players must help Harry and his friends prepare for battle against the villain Voldemort. ActionTrip gave the game a score of 68 out of 100.

From the review:

As far as the gameplay itself is concerned, there's quite a lot to experience in terms of content. Fans, in particular, are sure to get immersed into the adventure, as they explore the vast setting that is Hogwarts. Secret passageways can be discovered everywhere, while casting certain spells throughout the school may bring additional bonuses, which are used to unlock behind-the-scenes footage and similar extras.

That's all very well. Unfortunately, a majority of gamers are likely to expect greater depth than what this game has to offer. It does provide a more than satisfying amount of content, but it eases down on story elements, failing to offer a satisfying explanation on what's actually going on. Hence, things might be a bit confusing for those who are new to the whole universe. Furthermore, the missions and tasks rarely go beyond solving a vast range of mundane puzzles or fetching a specific item for someone. Occasionally, the game throws a few nice moments such as using the Cloak of Invisibility to sneak past Dolores Umbridge, but that's about it. Quite simply, the game needs more challenges and a more dynamic gameplay, involving a lot more action.

To read the rest of the review head over to the site below.

ActionTrip: Harry Potter & The Order Of The Phoenix Review
Electronic Arts
Harry Potter & the Order of the Phoenix
Buy Harry Potter & the Order of the Phoenix


Mac Games News for Thursday, July 5, 2007

Courting The Gaming Press6:00 AM
Rolling Along With FizzBall6:00 AM
RWS: Postal Movie Interview, Postal III Concept Art6:00 AM
The Sims Pet Stories Reviewed6:00 AM
 
View all of the Mac games news for Thursday, July 5, 2007 on one page


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