THQ Ships Ratatouille
6:00 AM | Cord Kruse | 16 comments
On Tuesday THQ announced the release of Ratatouille, a game based on the animated movie about a Parisian rat named Remy whose love for good food puts him at odds with the needs of his family. The Mac OS X and Windows versions ship on a hybrid CD and include a preview of Pixar's upcoming WALL•E animated feature about a robot who chases his dream across the galaxy.
In Ratatouille, players will assume the role of Remy and experience highlights from the film, as well as the memorable characters and key locations, as they explore five action-packed worlds, more than 20 challenging missions and mini-games and go head-to-head in multiplayer. The game will allow players to evade detection from dangerous and often hungry enemies, brave the perils of the dinner-rush, and create culinary masterpieces.
"THQ is thrilled to be breaking through the sequel clutter this summer with Ratatouille, the summer's most original animated property," said Bob Aniello, senior vice president, worldwide marketing, THQ. "Once again, the team at Pixar has delivered a compelling storyline with fresh characters and adventures that provide tremendous video game content." For more information head over to the game's official website at the link below.
"Launching the Ratatouille video games across multiple video game platforms simultaneously reflects the enormous appeal the franchise has with a broad audience," said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. "Disney and Pixar's commitment to quality and creativity in entertainment is reflected perfectly in this wonderful
IMG Podcast Episode 25 Released
2:40 PM | Michael Yaroshinsky | 10 comments
Welcome to the 25th edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we'll be covering all the news in Mac gaming in one tight package. This week features Mike Burgess and Stefan Langford.
This Weeks NewsAspyr: ET Quake Wars Update, Two Big Titles In Development
In-Game Advertising Coming To Enemy Territory: Quake Wars
StarCraft II Invades BlizzCon
Marathon: Resurrection Nearing Release?
Eschalon: Book 1 Mac Hardware Poll
MacSoft Ships Age of Empires III: The Warchiefs and patches AoE3 to 1.0.2
Halo 2.0.2 Patch Released.
InstructionsTo listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.
Inside Mac Games Posts Need For Speed: Carbon First Look
10:12 AM | Tuncer Deniz | 2 comments
Inside Mac Games has posed a first look preview of Need for Speed: Carbon, the upcoming racer for Intel Macs. The game, which is being released in July, is being published for the Mac by Electronic Arts and brought over to the Mac using TransGaming's Cider technology. Here's a clip from the preview:
In Need for Speed Carbon, it is fast cars in high-speed street racing battle for bragging rights and control of the city’s streets. The latest in one of the most popular street racing games, Need For Speed Carbon’s story line has the police cracking down hard on street racers and forcing them to the outskirts of the city, including the perilous Carbon Canyon.To check out the full first look preview, please follow the link below.
IMG First Look Preview: Need for Speed: Carbon
Need for Speed: Carbon
Buy Need for Speed: Carbon
Do Copy-Cat Developers Damage The Casual Games Market?
6:00 AM | Cord Kruse | 4 comments
In a recent interview with GamesIndustry.biz, PopCap Games' founder Jason Kapalka discussed the state of the casual gaming industry. The interview covered the impact of big developers like EA moving into casual games, bringing titles to the XBox Live audience, and the detrimental effect copy-cat developers have on creativity in the industry.
A criticism of casual games is that many are a variation on one theme. There are multiple clones and copies of one puzzle mechanic and developers are churning out the same titles over and over. How many version of Tetris or Zuma do we need? Is there a concern that developers are cannibalising their own content?To read the rest of the interview follow the link below.
GamesIndustry.biz: Pop Idol Interview
The truth is that very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck. There's games like that in the hardcore gaming market of course, but the problem in the casual space is that the investment in resources can be a lot less. So a three person studio isn't going to build a knock-off of Warcraft. But they could crank out a clone of Bejewelled in a few months. The barrier to entry is a lot lower so you get a lot more of it.
Do you see these types games damaging the PopCap business model?
It's a worry about the overall creative state of the industry. From our point of view it doesn't do anything bad to our own financial prospects. There's a thousand Bejeweled clones out there but by virtue of its brand Bejeweled is the one people refer to. There are a couple of Bejeweled variants like Jewel Quest that have carved out there own niche but it hasn't caused a huge problem for us.
The worry is that it encourages a lot of independent developers to churn out these cheap clones instead of original projects. They think they can do a quick knock-off to help pay the bills and then they can work on their big magnum opus but that rarely happens. Once they start down that road of making rip-off games you never make a huge fortune off it and you end up working hand to mouth. They don't have time to work on larger projects that take a risk. And that has a negative effect on the industry as a whole. It should be a really creative opportunity to have a small team that has the luxury of creating whatever it wants and getting to market without the usual cumbersome problems that come from publishers and other factors. The casual space should be encouraging a huge amount of creative design but there's a lot of imitation and that's a shame.
5 Realms Of Cards Coming Soon To Macs
6:00 AM | Cord Kruse | Comment on this story
Sugar Games recently announced the release of 5 Realms of Cards for the PC. The solitaire title features eye pleasing graphics, story-driven gameplay and an all-new and addictive game mechanic. A Mac OS X version is planned for release in the next few weeks.
5 Realms of Cards is nothing like an ordinary solitaire game - it's visually nice, story-driven and with an all-new and addictive game mechanic.Click over to the site below to learn more about the game and check out some screenshots.
5 Realms of Cards
Your objective is to help a young princess named Jokerina restore peace and beauty by recovering magic Signs of Suits broken by evil forces. To achieve this goal, you must go through 5 realms and 72 levels full of addictive solitaire playing fun. Enjoy!
Romero Unearths Original Doom Music
6:00 AM | Cord Kruse | Comment on this story
On his blog, John Romero recently offered some unreleased MIDI music files that didn't make the cut for the legendary original Doom first person shooter. While Romero notes the music wasn't included in the final version of the game because it "wasn't very good," it may be of interest to fans of the series.
I've been doing some digging around in the original Doom development directory since I'm working on consolidating all my data in a sane arrangement. The Doom source that was released years ago wasn't the nice raw development directory otherwise you would have all seen the NeXTSTEP DoomEd source, Doom map source files, and what I have here: unreleased Doom MIDI files.To download the music and read the rest of Romero's comments follow the link provided below.
planet rome.ro: Doom Archaeology
Tasty Planet Reviewed
6:00 AM | Cord Kruse | Comment on this story
Macworld's Game Room recently reviewed Tasty Planet, a casual action title from PlayFirst. The game puts players in the role of a grey glob of experimental bathroom cleaner that rolls over items and slowly increases its size until capable of devouring worlds. The Game Room gave Tasty Planet a score of 4 out of 5.
From the review:
You start out on the microscopic level, eating up bits of dirt and other objects that are small enough for you to eat. With each progressive level—60 in all—you find yourself getting larger and larger, eating unicellular organisms like paramecia, then eating small insects, working your way up to the detritus that rests upon a picnic table, eventually making your way to rolling down the street, eating cars and everything else that get in your way.Check out the rest of the review at the link below.
Macworld's Game Room: Tasty Planet Review
You have to be careful to not let your eyes get bigger than your stomach, however—larger objects that you can’t immediately digest will harm you, so you need to keep your distance from many edible things and creatures until your diameter has increased a bit.
The game features nine different locations to explore, starting out in the laboratory, getting flushed out into the ocean, then ending up in a park, roaming around a city, up into the sky, then in orbit around the Earth and finally out amongst the stars.
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