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Monday, June 25, 2007



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IMG Podcast Interviews TransGaming Technologies
11:43 AM | Michael Yaroshinsky | 13 comments

The Inside Mac Games Podcast has posted an interview with Vikas Gupta of TransGaming Technologies. In the interview, we discuss the six games announced by EA at Apple's recent World Wide Developer Conference held at the Moscone Center in San Francisco California, and learn how TransGaming plans to port these games using their Cider technology.

Instructions
To listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.

TransGaming


Mac GameTap Screenshots
6:00 AM | Cord Kruse | 3 comments

Screenshots of the upcoming Mac version of the GameTap game service are now available on the offical GameTap blog. A limited version of the service is scheduled to debut for Intel Mac owners this Thursday, offering hundreds of game titles for players to enjoy.

As promised, in advance of next Thursday’s launch of GameTap on the Mac, here’s a visual preview. GameTap Mac fans, your future looks like this.

Dedicated Mac nerds will immediately note that the previously-mentioned gorgeous dock icon is sitting on that fancy new 3D dock that Apple unveiled last week as a part of their upcoming OS X Leopard release.  Obviously, Leopard isn’t required to run the Lite Player, but we couldn’t resist using it for the screenshot.

And here’s a bonus shot (again, more for the Mac folks with dogcow tattoos) showing a couple of those superslick, supereasytomake Web Clip widgets. In this case we’ve clipped out the Flash-based promo from the top of gametap.com home (with sound and motion and everything!) and the free-to-play selection from Play home. A quick F12 and boom! You know what’s on tap for the week.
Head over to the site below to check out the screenshots.

GameTap Blog: Mac GameTap Screens
GameTap



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Aquaria Editor Coming To Macs
6:00 AM | Cord Kruse | 3 comments

Bit Blot recently announced it will soon be releasing editing tools for Aquaria, its underwater action adventure game. The tools will allow players to create their own levels and mods for the game and share them with others. A post on Ambrosia's Aquaria for Mac progress log reveals that Mac users will also get the chance to join in the creativity

We recently announced that we're going to release our homemade editing tools with Aquaria, so that everyone can make their own levels and mods to the game and share them.

The level editing tool is built into the game, so it will be ported to MacOSX along with everything else. We'll probably fine tune the experience for Mac users as well!
Check out the links below to view a video demonstration of the editor in action and read more about the tools on Bit Blot's blog.

Aquaria Editor Video
Aquaria Editor Blog Post
Ambrosia Software
Aquaria


Gaming With Parallels 3
6:00 AM | Cord Kruse | 2 comments

A new article from Macworld's Game Room examines Parallels 3's usefulness to gamers. The recently released version of the Windows virtualization software adds 3D graphics support to the mix, giving gamers the chance to play some games without having to reboot their computers.

Where the software ran into show-stopping trouble was with games that require DirectX 9.0-based graphics, such as The Sims 2 ( natively) and The Elder Scrolls IV: Oblivion. Those games won’t work at all; for that, you need Boot Camp.

The is one of the best places to get information about how Parallels 3.0 works with games, by the way. Checking the Mac forum for Windows and entering “games” in the search field will yield hundreds of messages from Parallels users who have traded tales of getting games to work and provided some estimate of performance. Some have even developed elaborate workarounds to get some newer games working.

Games that rely on OpenGL directly, instead—including recent games based on the Doom 3 engine—have an easier time running. My colleague Rob Griffiths and I were both surprised to see Prey, the first person shooter, running pretty well inside of Parallels. But the game uses a modified version of Id Software’s Doom 3 engine, so we shouldn’t have been that surprised.
To read the full article follow the link below.

A Gamer's Look At Parallels 3
Parallels Desktop



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pop-pop UB Update Status
6:00 AM | Cord Kruse | Comment on this story

Ambrosia Software recently updated its progress log for the upcoming Universal Binary release of the networked arcade action game, pop-pop. A new version of the game has been released to testers, fixing bugs and updating network code to make the Windows and Mac versions compatible.

fc2 of the super Universal Binary Mac version went out to testers. I fixed all the reported issues from the last build and some that weren't reported. winpop b1 was also sent out, with updated networking code to make it compatible with the mac version.

its coming along quite nicely.
Follow the links below to learn more.

pop-pop Progress Log
Ambrosia Software
Pop-Pop



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Dofus Introduces The Beaches Of Amakna
6:00 AM | Cord Kruse | Comment on this story

Ankama Games recently released an update for its flash based MMORPG, Dofus. The Beaches of Amakna update brings the game to version 1.19 and introduces the inlet of Astrub and the Cania Bay, 20 new quests, the exclusive Sand Dungeon set, and all new pets.

Here are some of the additions added in version 1.19:

New areas:
- The Rocky Inlet of Astrub and the Cania Bay are finally accessible as well as all the new monsters that live there.
- A new dungeon for beginners is available: The Sand Dungeon. There, you'll meet new creatures, the fearsome Sponge Mob and you will be able to get a brand new set.

Mounts:
- The Eniripsa wing color when they're riding a Dragoturkey has been corrected.

Pets:
- A new pet similar to the Dragoone is now directly available in-game.
- Oshimo now exchanges a pet ghost and an Eniripsa powder for a new healthy pet, but with no bonus.
- A new pet with exclusive bonuses is available in the Sphincter Cell Dungeon.
For more information about the game follow the links provided below.

Dofus Official Site
Ankama Studio



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Protoss Stargate Revealed For Starcraft II
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has updated its Protoss unit preview page for the upcoming StarCraft II RTS. The latest featured unit is the Stargate, a building which allows for the summoning of spacecraft. The preview includes an animated view of the building and a short story describing it in action.

The Warships of the Protoss fleet require a much stronger warp link in order to materialize than a standard gateway can provide. The immense stargate is capable of calling ships from high orbit or across immense distances to appear on a planet surface. The construction of one or more stargates at a protoss base is a sure sign that it has become a major staging point for an offensive. This excerpt from the after-action report of Flight Sergeant Aaron Keebler helps underline the rapidity with which the protoss can switch their stance.

"It was a small outpost: a nexus, assimilator, and a couple of gateways. Commander didn't want to risk marines against the cannons they had dug in on the cliffs so me and the boys got brought in for a little death from above. First raid, we got a bunch of them little worker probes and lit up the pylons powering the cannon. They tore us up pretty bad, though, so we headed back for repairs.

By the time we came back, it'd all changed. Two big stargates were there, and protoss flyers were popping out of those big hoops like bees from a hive. We got hit every which way, and I only made it home on one engine and half a wing. Couple of minutes later, protoss air hit our base hard; I'm starting to think they only let me get away so they could follow me back...."
Click over to the site below to view the Stargate and learn more about the rest of the Protoss units.

Starcraft II: Stargate Unit
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Mac Games News for Friday, June 22, 2007

Inside Mac Games Interviews TransGaming's Vikas Gupta7:54 AM
Aspyr: ET Quake Wars Update, Two Big Titles In Development6:00 AM
Custer Battles A New Desktop6:00 AM
Eschalon: Book 1 Q&A6:00 AM
Myst Online: Uru Live Gets A New Light6:00 AM
Nethergate: Resurrection Updated6:00 AM
StarCraft II Invades BlizzCon6:00 AM
 
View all of the Mac games news for Friday, June 22, 2007 on one page


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Thursday, June 21, 2007
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