Halo 2.0.2 Patch Released
6:00 AM | Cord Kruse | 6 comments
Macsoft has released a new patch for Halo. Version 2.0.2 offers performance enhancements and fixes several bugs. The patch will update the Universal Binary version of the game from 2.0 to 2.02.
This update improves performance for PowerPC based systems and some Intel systems, fixes graphical errors, custom multiplayer game type issues and also allows the program to run properly from a case-sensitive drive. Version 2.0.2 also fixes an issue with the "A" key and incorporates a VSYNC fix.To download the update head over to Macgamefiles.com at the link below.
MGF: Halo 2.0.2
Halo: Combat Evolved
Privateer Gemini Gold Updated
6:00 AM | Cord Kruse | Comment on this story
Version 1.02 of Privateer Gemini Gold has been released, adding improved graphics, bug fixes, and other additions to the game. A remake of the original Privateer, an open ended space adventure set in the Wing Commander universe, Gemini Gold adds new graphics and real 3D spaceflight.
After more than a year of hard work we are very proud to announce today the next major release of Privateer Gemini Gold. Follow the links below to learn more about the game.
MGF: Privateer Gemini Gold 1.02
While earlier versions were still using low resolution base interiors, we are bringing to you now Privateer for the first time ever in an SVGA resolution with 32 bit color depth. Other important improvents are the recreation of almost all original base computer interfaces and an overall better game balance.
Privateer Gemini Gold
Carmack's Support Good For Mac Gamers
6:00 AM | Cord Kruse | 7 comments
In a recent Game Room blog post Macworld's Peter Cohen analyzed id Software's continued support for the Mac platform, specifically looking at the recent demonstration of the idTech 5 game engine on Mac hardware. The article examined John Carmack's history with Macs and discussed the positive impact of a new game engine running natively in OS X.
As I said in an earlier post, Cider is a great push in the right direction—but it shouldn’t be the only one. Hopefully it’s only the first step in EA simultaneously developing products for the Mac the same way it does for other platforms.Check out the full article at the link below.
Macworld Game Room: Quake Creator's Mac Support Should Be A Boon
idTech 5, meanwhile, does represent, effectively, original Mac game development. Carmack explained that the technology demo that Id will provide to E3 media attendees next month will use the same data set regardless of platform—that means that games using the engine could be developed for the Mac, PC, and game consoles simultaneously.
This isn’t the first time that Carmack has shared the stage with Jobs. Way back in 2001, Carmack visited the keynote stage of Macworld Expo in Tokyo, Japan. At that time it was to present a development version of the engine that would ultimately power Doom III—a game that finally did make it to the Mac, although there were delays.
Carmack’s interest in the Mac market is understandable. For one thing, he’s an experienced NextStep developer. NextStep is the operating system that Mac OS X owes its core foundation to, and Carmack used it to help develop the original Doom and Quake games.
World of Warcraft And Diablo Movies In Development
6:00 AM | Cord Kruse | 8 comments
Legendary Pictures recently updated the "In Development" section of its website with the inclusion of World of Warcraft and Diablo movie listings. Early last year the company announced it had purchased the rights to produce a movie adaption of WoW. Since the Diablo project has not yet been announced in a press release, it is possible the movie is about something other than Blizzard's popular action RPG.
More about the World of Warcraft movie:
"From our first Warcraft game to our latest novels, our intention has always been to develop a rich fantasy universe that could support stories and products in many forms," stated Chris Metzen, Blizzard Entertainment's vice president of creative development. "In addition to being a truly rewarding experience for us, the creation of this motion picture also feels like a natural next step for the Warcraft universe."There are, as of yet, no specific details about storylines or casting for either film. Click over to the Legendary Pictures website to learn more about the company and its projects.
Blizzplanet: Diablo The Movie Confirmed
"It's not always the case that interactive game properties lend themselves to proper adaptation to film," said Jon Jashni, Legendary Pictures' chief creative officer. "We are intending to approach this as we would the adaptation of a best-selling novel: respect the essence of all that it is but also build upon that fertile base while translating it into a new medium."
World of Warcraft
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StarCraft II: Protoss Units Revealed
6:00 AM | Cord Kruse | 3 comments
Using information gleaned from the upcoming August issue of PC Gamer magazine, Blizzplanet has posted descriptions of 16 Protoss units planned for the upcoming release of StarCraft II. The units include both old favorites and new additions to the Protoss war machine.
Here are a few of the descriptions:
Phase PrismBlizzplanet also provides a link to a gameplay video showing some of the new units in action. To check out the new units and the video head over to the links listed below.
Blizzplanet: SCII Protoss Units
Phase Prisms replace the Scout transporting vessel. They are used to warp-in up to sixteen protoss units anywhere on the battlefield. Phase Prisms also serve as a mobile pylon to power up protoss buildings when enemy units have destroyed pylons. Phase Prism is useful to build a quick defense at a new Nexus for expansion of your mineral and vespene gas resources. Phase Prisms could be used to power phase cannons strategically placed to surprise enemies in unsuspecting areas.
Soul Hunters are robotic units that hover above the ground. They are anti-infantry units that suck the souls of enemies. The more souls they consume, the more powerful they get. They fire a single beam at first, and as they consume more souls it powers up to three beams, increasing its damage output. Soul Hunters are effective against small enemy units. Thirteen Soul Hunters can destroy a Command Center within 10 seconds.
The Star Relic is a dangerous unit. It can create a cloak field to make ground and air units invisible, and even structures. Star Relic has a fusion beam ability against a single unit. It slowly causes damage until the unit dies. However, the danger comes after ... the enemy unit becomes a living bomb, exploding and damaging everything around its perimeter. The bigger the unit, the bigger the damage radius when it goes boom.
Bllizzplanet: Protoss Unit Gameplay Video
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty
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