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Thursday, May 10, 2007


Blades Of Exile Source Code Released
6:00 AM | Cord Kruse | Comment on this story

Spiderweb Software has released the source code for Blades of Exile. Part of the popular Exile RPG series, the ten year old Blades of Exile featured three official adventure modules and a construction toolset. The source code release includes both Windows and Mac versions of the game.

Now, ten years later, Blades of Exile is old. Very old. Recent developments in both the Macintosh and Windows sides of things have left the game no longer functioning. We don't want the game to die, though. Too many people put too much time into making adventures to let their work disappear forever.

Therefore, we have released the source code (along with all necessary support files, graphics files, sound effects, etc.) for the Windows and Macintosh versions of Blades of Exile to the world. Do what you want with it (within the sensible legal guidelines described in the license), and have fun.

This code is released under the Common Public License. This means, that, with a few modest limitations, you can modify this code, create your own version of Blades of Exile, and share it with the world. Before you do this, however, be sure to read the license. You should know what your rights and responsibilities are. If you release a buggy program that hurts other peoples' machines, we aren't legally responsible. You are.

Doing anything with this code will take work and skill. It is old and outdated. I wrote it early in my career, and parts of it are pretty darn clunky. As time passes, when people create improved versions of the code, I hope to host it here. Be sure to stop back from time to time.
Follow the links below for more information.

Blades Of Exile Source Code
Blades Of Exile
Spiderweb Software



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Inisde Mac Games Reviews Diamond Detective
2:27 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted a review of Diamond Detective. Here's a clip from the review:

Diamond Detective plays to me like a mash-up of the Mystery Case Files games and Bejeweled. The gamer is presented with a grid of various jewels. The grid changes shape level to level, which has a fairly large impact on how easy a level will be. The goal is to make matching strings of gems and clear them from the level by clicking and dragging the mouse over adjacent gems to make chains, or simply by clicking on them one by one. When gems are cleared, more take their place and the gamer continues clearing gems until they reach their gem quota or the level’s timer runs out.
To check out the full review, please follow the link below.

Inside Mac Games Review: Diamond Detective
GameHouse
Diamond Detective
Buy Diamond Detective


Nanny Mania Released
1:23 PM | IMG News | Comment on this story

Macgametore.com today announced the release of Nanny Mania for Mac OS X on its web site. The game was developed by Toybox Games and published by Gogii Games.

Think you can manage a household? Think being a stay at home mom is easy? Nanny Mania puts you in the heart of what it takes to take care of a regular house. We start you off easy with only on child, and the mom and Dad to take care of in a small house, but you slowly get better but the job does not get easier. Try cleaning, cooking, laundry, and taking care of the parents, 4 kids and a whole heap of trouble. Nanny Mania will challenge you to keep an eye on your duties and manage your time or you will not be the Perfect Nanny!

Features:
150 levels
3 Different Main characters
Manage your time for the Perfect Score
4 Kids and 2 parents will keep you hopping for hours and hours

Nanny Mania is available for $19.95 through Macgamestore.com. A free demo version of the game is available for download on the web page.

Macgamestore: Nanny Mania


EA: The Sims Bowling Coming To iPod
6:00 AM | Cord Kruse | Comment on this story

In a recent conference call with financial analysts, Electronic Arts CFO Warren Jenson revealed that one of the four upcoming iPod games in development at the company will be The Sims Bowling. The company has already brought five other titles to the handheld multimedia device including Tetris, Mahjong, and Royal Solitaire.

Originally designed for mobile phones, The Sims Bowling allows players to customize their Sim before hitting the lanes and attempting to increase their popularity with skillful bowling. The exact features available in the iPod version are not yet available.

For more information follow the link below.

Playlist: Four New iPod Games In The Pipeline
Electronic Arts


Mystery Of Shark Island Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new review of Mystery of Shark Island, a casual scavenger hunt title from PlayFirst. To uncover the mystery, players must find items hidden in the sand before the timer runs out. The Game Room gave Mystery of Shark Island a score of 4 out of 5 mice.

From the review:

The game features a story line where you’re an island castaway. You’ve awakened on the beach with a broken arm, next to a stone box engraved with an set of odd carvings. As the ocean waves lap at the beach they bring all sorts of material from water—fragments of shells, stones, driftwood, seahorses, sea urchins, and more.

With each wave, the box opens and reveals the items it wants you to find. It’s up to you to find them in time—as soon as the door opens, a timer begins to count down. You simply need to click on the right object. You can dust the sand away by moving your cursor over obscured objects, and occasionally large objects such as rocks will obscure items, as well. You can move them aside and look closely for the items on your list—everything from sea horses to sand dollars, along with fragments of statues that you slowly piece together.
The full review is available at the link below.

Macworld Game Room: Mystery of Shark Island Review
Mystery of Shark Island
PlayFirst


Ron Gilbert Working On Penny Arcade Adventures
6:00 AM | Cord Kruse | 1 comment

Hothead Games has announced that legendary game designer Ron Gilbert is assisting with the development of the upcoming Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. Gilbert is perhaps best known as the co-creator of the Monkey Island series of adventure games.

On the Rain-Slick Precipice of Darkness is the first episode in a planned episodic Penny Arcade Adventures series. It will feature characters from the Penny Arcade comics, including Gabe and Tycho.

"I have been a fan of Penny Arcade because I have always found their comic so funny and biting," said Gilbert. "When I first heard they were making a game and that they had chosen to weave adventure game elements into it, I knew immediately I wanted to be involved. Working with the Penny Arcade guys and the team at Hothead has been an absolute riot."

Jerry Holkins, a writer at Penny Arcade, can hardly believe he is working with Ron Gilbert on a game. "I can hardly believe it," suggested Holkins. "The whole thing is super crazy."

Joel DeYoung, the game's Producer at Hothead, pointed out that even though Gilbert's contract with the company did not require him to reveal the coveted secret of Monkey Island, that has not prevented them from trying. "We've definitely tried to get it out of him but have had no luck so far," said DeYoung. "He did make clear that if he told us the secret, he would have to kill us. We're already down two programmers and a designer."
Head over to the links below to learn more.

Worthplaying: Ron Gilbert And PA Adventures
Penny Arcade: RSPD News
Penny Arcade Adventures



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PvP Comes To Minions Of Mirth
6:00 AM | Cord Kruse | 1 comment

Prairie Games has once again updated Minions of Mirth, the company's single and multiplayer online fantasy RPG. Version 1.24 "Spring Edition" introduces several variations of player vs. player combat to the game. The dynamic new system allows for RvR (Realm versus Realm), GvG (Guild versus Guild) and PvP (Player versus Player) combat as well as the usual PvE (Player versus Environment) gameplay.

Here's a brief list of the updates available in the new patch:

+ Players log into the world with PvE (Player versus Environment) set. Players may change to RvR (Realm versus Realm), GvG (Guild versus Guild) and PvP (Player versus Player) on the settings pane of the character window.

+ In general, for hostility to occur the two opponents must have hostility enabled on lowest mutual encounter level. From low to high: PvE, RvR, GvG, PvP. For example, a PvP and GvG flagged player can hit RvR flagged players of opposite realm only, but a PvE flagged player can not be hit by any player.

+ There is no death penalty when getting killed by another player.

+ Added 'PvE on Death' checkbox to settings. When checked, encounter status gets reset to PvE on character death. This setting is persistent and saved per character. Default is enabled.

+ Added 'PvE on Zoning' checkbox to settings. When checked, encounter status gets reset to PvE on zoning. This setting is persistent, enabled by default and saved per character. Note that this setting will not override any blocks to encounter status if present.
For the lengthy list of updates and changes provided in version 1.24 follow the link listed below.

Prairie Games: MoM Version 1.24 Update Content
Prairie Games
Minions of Mirth


Mac Games News for Wednesday, May 9, 2007

Battery Acid Games Releases Biofilm6:00 AM
Fallout Mac Programmer Interviewed6:00 AM
Free iPod Ms. Pac-Man Demo Available On iTunes6:00 AM
Last Man Standing Mod Status Update6:00 AM
Online Postal Magazine Unveiled For Game's 10th Anniversary6:00 AM
Widget Monkey Games Website Launches6:00 AM
 
View all of the Mac games news for Wednesday, May 9, 2007 on one page


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