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Friday, March 16, 2007


Virtual Villagers Sequel Released
10:11 AM | Tuncer Deniz | Comment on this story

The sequel to Virtual Villagers: A New Home is now available at Macgamestore.com. Created by Last Day At Work and publishing by Big Fish Games, Virtual Villagers - The Lost Children continues the epic story of the castaways of Isola. Guide your tribe as they rescue a group of lost children and help them survive new adventures. Lead your villagers as they solve all new puzzles and hidden mysteries of the western shores of the island. Will your tribe survive?

Features:
- Explore new parts of Isola
- Dozens of unique items to find
- New surprises every time you play
- Raise children who resemble their parents

Virtual Villagers - The Lost Children is available for $19.95 through Macgamesotre.com. A free demo version of the game is available for download on the web page.

Virtual Villagers - The Lost Children
Buy Virtual Villagers - The Lost Children



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Inside Mac Games Previews Lego Star Wars II
1:08 PM | Tuncer Deniz | 3 comments

Inside Mac Games has posted a hands-on preview of Lego Star Wars II. Scheduled to be released in late March or early April, the game will be published for the Mac by Feral Interactive.

Here's a clip from the preview:

Star Wars story mode is the primary attention grabber of the game. In story mode, you take story-appropriate characters through the level vaguely summarizing the original Star Wars trilogy sequences. Obviously, I don’t remember a big quest sequence for R2-D2 and C-3P0 on Princess Leia’s blockade runner during my first thousand viewings of the original trilogy, but maybe it’ll appear in the extended-extended edition at some point in the future. Or maybe not. Anyhow, as you progress through Lego Star Wars II, you’ll find icons with faces on them such as a Stormtrooper, Boba Fett, or just red or blue shimmering objects. These are signals telling you what kind of figure you need to pass through or manipulate that object. A droid face indicates a droid unit can only pass through, a Stormtrooper face means only an Imperial figure can pass through, and blue or red tints mean light side force users or dark side force users respectively can only manipulate the highlighted items. Specifically, on the Blockade Runner level there are multiple doors with a Stormtrooper face block on them. As R2-D2 or C-3P0, you can’t pass through these doors, any more than a Stormtrooper can pass through one with a droid face on them! Legos being what they are, maybe there’s a way to get a non-Imperial figure through an Imperial door…
To check out the full preview, please follow the link below.

Inside Mac Games Preview: Lego Star Wars II
Feral Interactive
Lego Star Wars II
Buy Lego Star Wars II



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Got Game Announces Scratches: Director's Cut For Mac
12:46 PM | Tuncer Deniz | 3 comments

Got Game Entertainment today announced that it will be publishing Scratches: Director’s Cut for the Mac and PC. It is scheduled to be released in May for the Mac for $19.99.

Here's more from the press release:

Set in and around a solitary Victorian mansion concealing a terrible secret, a long since forgotten story from the past emerges to haunt the present. With worldwide sales of the independently developed “Scratches” at over 150,000 units, legions of fans, plus brave newcomers, will experience an exciting new chapter, a much rumored alternate ending, over two additional hours of gameplay, new clues, higher supported resolutions, enhanced graphics, plus much more.

In "Scratches: Director's Cut", a careful combination of inventory-based and deductive-style puzzles, integrated with a riveting storyline, non-linear gameplay, intricately detailed graphics, and an entrancing soundtrack, immerse you in an even more haunting gothic atmosphere. As a famed horror writer isolated by a washed out road at the dark and mysterious Blackwood Manor, you search for clues to a long-held mystery. Exploring every dark corner of the mansion and its untended grounds via point-and-click interface, you examine, probe, and hunt your way through musty rooms, an overrun greenhouse, a sinister chapel, and a forbidding crypt. As your investigation deepens, you slowly become aware of one terrifying fact: you are not alone.

In addition to a breathtaking conclusion to the story in a new chapter that will stay in your nightmares for months to come, “Scratches: Director’s Cut” also features new, revealing thoughts from the main character in “Michael’s Diary”, and an alternate control method with fixed mouse, FPS-like movement.
Head over to the official web site for more information and screenshots.

Scratches: Director's Cut



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The Sims Life Stories Reviewed
10:11 AM | Cord Kruse | Comment on this story

Fragland recently posted a short review of the PC version of The Sims Life Stories, the first in a new series of storyline driven, laptop friendly, Sims titles developed by Aspyr Media. Faulting the game for staying true to established gameplay rather than reinventing the simulated wheel, Fragland gave Life Stories a score of 54%

From the review:

The storylines is what sets these life Stories apart from the original Sims 2. There is Riley: she has returned for a new beginning, but there’s an ex boyfriend who changes her plans. And there’s Vince: a high-tech wiz who’s looking for his soulmate but has been unlucky so far. Next to playing this soap there’s still the possibility to play the classic way, so without storylines.

These stories are brought into the game by objectives that have to be successfully completed. If your Sims manage to fulfil these tasks, their mood will be improved together with some other advantages. Those who know the Sims series, know that little Sims are, to put it mildly, needy and probably wonder if it’s even possible to do other things in between the filling of the little meters. Luckily they’ve thought about this at EA, because once the needs of a Sim are fulfilled, it takes longer for the little one to be needing anything again.
The Mac version should be available in late March. The full review is available at the link below.

Fragland: The Sims Life Stories Review
Aspyr Media
The Sims Life Stories
Buy The Sims Life Stories


id Software Interview
10:11 AM | Cord Kruse | Comment on this story

id Software's Marty Stratton and Steve Nix spoke with PlanetQuake4.net in a recent interview about the legendary game company. Among other things the discussion touched on digital distribution, software piracy, and the company's growing number of employees.

Steve and Marty both recognized the growing importance of digital distribution, but have no plans of putting the publisher out of the equation any time soon. "The retail channel isn't going away," Marty said, and while a company such as id has the financial means to finance their own projects, they don't have the human resources to manage a retail relationship like a big publisher does. The publisher still adds a ton of value, especially in the marketing of games. "We take a development risk, we fund our own title, and take a financial risk there, and we expect the publisher to come to the table with the marketing risk," Marty said. He believes there is still a tremendous need for publishers and that the biggest misconception with digital distribution is that the publisher can be dropped. "They need someone to at least pay for marketing if they want to have a triple-A title", Marty added. "Most companies still need someone to fund the game's development, and that's a huge role publishers still need to play."

When asked about solutions to combat piracy, they didn't have much to say in terms of new technology. While there isn't a sound technical solution yet to eliminate piracy completely, id will continue to look at the technology available for new solutions. Marty noted that id Software's online CD key authorization system, that has been in use since the inception of QuakeIII, has been a very effective method of stopping piracy. "Despite what people think about it being cracked and there being key generators that work, it hasn't." Enemy Territory: Quake Wars will also contain several other layers of security that will be very beneficial to cut down on piracy. You will have to be online and logged into a system that will track your stats while playing online.
To read the rest of the interview click over to the site below.

PlanetQuake4.net: id Software Interview
id Software


Mac Games News for Thursday, March 15, 2007

Abandon PC Games? id Software's Todd Hollenshead On Piracy9:12 AM
Apple Games Features RC Tycoon 3: Soaked!9:12 AM
Optimus Maximus Keyboard Unveiled9:12 AM
Warren Spector Working on Two Titles9:12 AM
 
View all of the Mac games news for Thursday, March 15, 2007 on one page


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