|Wednesday, February 28, 2007|
ANKH Demo Released
9:46 AM | Tuncer Deniz | 3 comments
A demo of RuneSoft's ANKH, is now available for Mac OS X at Macgamefiles.com. The game, which was originally developed for the PC by german developer Deck13 and ported to the Mac by RuneSoft, is a 3D adventure game set in ancient Egypt.
Here's a bit more on the ANKH story and features:
Egypt. Many, many years ago. Young Assil has a problem: he partied too much and as a result, a curse has been cast upon him. Although Assil actually just wanted to spend a night out with his friends - he managed to enter a new pyramid, threw a humongous party and has now promptly fallen from grace with the gods. The consequence: a curse has been cast upon him and he has to find a way to break it...The demo, which weighs in at 88 MB, can be downloaded from Macgamefiles.com by following the link below.
Macgamefiles.com: ANKH Demo 1.0
- Innovative 3D cartoon adventure
- Impressive, detailed and endearingly animated graphics
- classic Point&Click navigation
- dozens of funny characters
- Tons of black humor
- Over 100 items to use
- numerous challenging puzzles and riddles
- MacOS 10.3.9
- G4/5 or Intel Mac at 1 GHz
- 384 MB RAM
- 32 MB gfxcard
Macgamestore: Chaniz 2 Now Available
3:31 PM | Tuncer Deniz | Comment on this story
MumboJumbo's Chainz 2: Relinked is now available at Macgamestore.com as a digital download for $19.95.
It's link-matching madness with Chainz 2: Relinked. Rotate the colored links to make matches of three or more in Classic Mode. Pit your link-matching skills against the clock in Arcade Mode. Ponder every precious move in Strategy Mode. Twist your brain and clear all the links in Puzzle Mode. Add in awesome sound effects, a zippy new music score, and sensationally updated visuals, and Chainz 2: Relinked is sure to keep you chained to your seat!
A free demo f Chainz 2: Relinked is available for download from Magamestore.com. For more, follow the link below.
Macgametore: Chaniz 2: Relinked
Ms. Pac-Man for Video iPod Released
2:30 PM | Tuncer Deniz | Comment on this story
Namco has announced the release of Ms. Pac-Man for the video iPod. Available through the iTunes Store for $4.99, the release marks the 25th anniversary of the classic video game and serves as a companion to the original Pac-Man, also available for the Video iPod on iTunes.
Ms. Pac-Man is the second Namco game produced for the video iPod, challenging players to navigate the character through four different mazes while evading ghosts. Ms. Pac-Man is charged with chomping all of the pellets on the screen to proceed to the next level and specially placed 'power pellets' enable players to temporarily gobble up the ghosts to send them back to their start locations. Ms. Pac-Man features 256 maze levels with the 'coffee break' animated intervals available in the original coin-op arcade version. The iPod version also features arcade game cabinet art as well as a tutorial level.For more, head over to the iTunes store.
Inside Mac Games Reviews Minigolf Mania
1:56 PM | Tuncer Deniz | Comment on this story
Inside Mac Games has posted a review of Minigolf Mania. Here's a clip from the review:
Minigolf Mania is certainly one of the more interesting miniature golf sims to come along in a while, and the developers obviously put a lot of thought into the unique holes and multiple game modes. Its shelf life is a bit longer than most other miniature golf games I've played, but that doesn't necessarily mean it's more fun.To check out the full review, please follow the link below.
Inside Mac Games Review: Minigolf Mania
Buy Minigolf Mania
Ten Maxims for FPS Creators
11:55 AM | Eddie Park | 3 comments
Game Career Guide has posted an interesting feature on the elements of first-person shooters that can alternately make them successful or pedantic. Titled "Ten Maxims Every FPS Should Follow," the feature outlines ten critical points of FPS design that the authors feel every FPS should take into account.
The various maxims include titles such as "Get into the action early," "No one lives forever," and "Let the player realize their mistake and survive (sometimes)":
Giving the player the split-second to realize that they’ve made a mistake is often under-used, allow the player some freedom in using their judgment in deciding whether to charge, cover or run (even if they’re wrong).While the main author points out that the ten maxims are not meant to be rules, he does feel that their importance outweighs those of flash graphics, story, and even AI.
GCG - The Academic Word: Ten Maxims Every FPS Should Follow
Example: Halo. When Master Chief stumbles upon a room full of Elites, the player can beat a retreat and try to get one with a sticky grenade while the player reassesses the situation.
9:46 AM | Cord Kruse | Comment on this story
A new review from The Mac Observer examines Frenzic, the recently released puzzle title from Iconfactory. The game challenges players to fill circles with colorful wedge shaped pieces before a timer runs out. The simple and challenging gameplay earned Frenzic a score of 4 out of 5 from the Observer.
From the review:
The keyboard commands, however, left me a bit confused at first. Based on their descriptions, I thought I could swap already placed wedges with the next wedge waiting to be placed. Once I figured out that I had misinterpreted the key descriptions, everything clicked into place for me, and I found Frenzic amazingly easy to play.For the full review click on the link below.
Mac Observer: Frenzic Review
Since Frenzic doesn't lots of animations, it goes easy on your graphics and system processors. I tested the game on a 1.67GHz PowerBook G4, and it performed without any image redraw latency. Frenzic is Universal Binary, so it will perform even better on Intel-based Macs - although I doubt you will notice any difference since it plays so smoothly on older systems.
If you are in to sharing your scores, the Frenzic Web site includes a high scores section. It lets you track your scores, the scores of friends, or the scores of all players. If you aren't all that excited about letting the rest of the world see how well you do at the game, you don't have to upload your scores.
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